Posts Tagged Techland

Dying Light’s Be the Zombie vid is about ruining others’ games

A new trailer for Techland’s Dying Light is about the game’s Be the Zombie mode, in which you can invade other players – but only if you pre-order, or buy DLC.

By Tim McDonald | 2 Oct 2014 | 4

Dying Light screens are aptly named

These new screens of Techland’s Dying Light are pretty well-named, as they contain both some pretty day/night cycle lighting effects and lots of dying.

By Tim McDonald | 11 Jun 2014 | Comments Off

Dying Light delayed until 2015

“Delayed” might be a strong word, since Dying Light was previously just due in 2014, but now it isn’t.

By Tim McDonald | 8 May 2014 | 3

Hellraid demonstrates its smarty-pants skeletons

If you’ve been following Techland’s Hellraid blog about designing the AI for its dungeon-dwelling creatures, you’ll know the developer has been using a method called “HTN Planner” which allows the AI to dynamically react to a range of situations and conditions.

By Peter Parrish | 26 Mar 2014 | Comments Off

Hellraid devs talk medieval swordfighting

When it comes down to it, how do you effectively hit someone with a double-handed sword?

By Peter Parrish | 13 Feb 2014 | Comments Off

Dying Light’s Humanity trailer looks at the end of goodness

Techland’s Dying Light is one of those games of which I’m warily optimistic.

By Tim McDonald | 11 Feb 2014 | Comments Off

Five minutes of Dying Light from VGX 2013

Dying Light is the type of game that shows you precisely which bone you just broke in a zombie’s body with your sledgehammer swing.

By Peter Parrish | 9 Dec 2013 | 2

Hellraid’s interactive trailer will kill you repeatedly

Did you know that Dead Island developer Techland is working on a first-person hack-and-slasher called Hellraid?

By Tim McDonald | 23 Sep 2013 | Comments Off

Illuminating: Techland offers up 12 minutes of Dying Light in motion

Everybody in the entire world is going to call this game “Dead Island meets Mirror’s Edge.” But that’s ok, because that’s precisely what it looks like.

By Peter Parrish | 16 Aug 2013 | 1

Dead Island: Riptide nods to original with CG trailer [Video]

Stand-alone expansion, spin-off, call it what you will; Dead Island: Riptide will taking the mechanics of the original title and putting the familiar foursome in brand new, zombie-infested levels.

By Peter Parrish | 18 Sep 2012 | Comments Off

Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]

It’s no secret that Call of Juarez: The Cartel was a bit of a failure.

By John Robertson | 14 Sep 2012 | Comments Off

Techland: The future of the industry is digital

Prepare yourself to say goodbye to those discs, because the future of the indsutry is digital.

By John Robertson | 13 Sep 2012 | Comments Off

Call of Juarez: The Cartel was a “deconstruction of the state of modern society”, says Techland

Call of Juarez: The Cartel was… well, not a very successful game.

By John Robertson | 13 Sep 2012 | Comments Off

Call of Juarez returns with “arcade FPS” Gunslinger [Video]

As expected after yesterday’s teaser image, Ubisoft and Techland have announced a brand new Call of Juarez title.

By Peter Parrish | 6 Sep 2012 | Comments Off

Call of Juarez announcement expected tomorrow

Anyone who played Call of Juarez: The Cartel may not exactly be clamouring for a new game in that series; but an enigmatic new image posted on the series’ Facebook page is hinting at a return to the past.

By Peter Parrish | 5 Sep 2012 | Comments Off

Dead Island Riptide is “not a sequel”

Due in 2013, Techland’s Dead Island Riptide will be more of a sideways step than a sequel.

By Peter Parrish | 31 Aug 2012 | Comments Off

Internal Techland team working on ‘Project Hell’ title

Techland, the makers of Dead Island, have given an internal spin-off team the task of developing a game that’s currently called Project Hell (though that’s just a working title).

By Peter Parrish | 28 Aug 2012 | Comments Off