Posts Tagged Spelunky
Competitive caving: PC’s Spelunky HD to have daily challenges
Derek Yu’s Spelunky, described by our very own Tim McDonald as “side-on, randomly-generated, permadeath, Roguelike platforming” and “a superb example of just-one-more-go gaming,” will be reappearing on PC in HD form from 8 August.
Spelunky redux release date excavated
Long-time readers will know that I’ve got some serious love for Derek Yu’s Spelunky because its side-on, randomly-generated, permadeath, Roguelike platforming is both really well designed, and a superb example of just-one-more-go gaming.