Posts Tagged review

Dirt Showdown [Review] – Spin-off or spin-out?

Considering its Colin McRae Rally origins, the Dirt franchise has come a long way.

By John Robertson | 22 May 2012 | Comments Off

Diablo III [Review] – Bloody hell

I want to say that Diablo III is polished to a mirror sheen, but that wouldn’t exactly be accurate.

By Tim McDonald | 22 May 2012 | Comments Off

Max Payne 3 [Review] – Painkillers and alcohol

Max Payne 3 is a game that thrives on an odd combination.

By John Robertson | 14 May 2012 | Comments Off

Minecraft (Xbox 360 Edition) [Review] – Lego for survivalists

Due to a pathological aversion to anything that gets hyped to the skies, until just recently I’d never played the original PC version of Minecraft.

By Peter Parrish | 10 May 2012 | Comments Off

Starhawk [Review] – Spoilt for choice

From the off, Starhawk feels like an incredibly unique experience. Sure, some elements from its predecessor (2007’s Warhawk) remain, but the sheer quantity of new additions make this something altogether different.

By John Robertson | 8 May 2012 | Comments Off

Warlock: Master of the Arcane [Review] – A wizard wheeze

Describing something as a light strategy game has never sat well with me.

By Tim McDonald | 7 May 2012 | Comments Off

Binary Domain PC [Review] – Robot rock

Binary Domain’s PC port is proving to be quite divisive. Glance at the Steam forums for the game and you’ll find ongoing wars between the people who want to throw Sega in a ditch because it’s the worst port ever and those who seem relatively satisfied.

By Peter Parrish | 4 May 2012 | Comments Off

Awesomenauts [Review] – Not for kids

Awesomenauts, at first glance, could be written off as a by-the-numbers kiddie-game.

By John Robertson | 4 May 2012 | Comments Off

Risen 2: Dark Waters [Review] – Murky

I like Risen 2 – I’m just not quite sure why.

By Tim McDonald | 3 May 2012 | Comments Off

A Valley Without Wind [Review] – It doesn’t blow

The other day I was watching a TED Talk by a designer who was stressing just how quickly people will make a judgement about an item or object based on how it looks.

By Peter Parrish | 27 Apr 2012 | Comments Off

Trials Evolution [Review] – The best XBLA has to offer

Trials Evolution, like Trials HD, is the ultimate proof that great games come from great gameplay.

By John Robertson | 25 Apr 2012 | 282

Fifa 12: UEFA Euro 2012 [Review]

Tournament tie-in games were annoying little bastards. Served up at full price, Fifa’s World Cup and European Cup games have generally been lacking, both in terms of content and worthwhile gameplay additions.

By John Robertson | 24 Apr 2012 | Comments Off

Tribes Ascend [Review] – Speed kills

Bringing back a much-beloved series, especially one that had its home on the PC, is a task fraught with danger.

By Peter Parrish | 23 Apr 2012 | Comments Off

The Train Giant / A-Train 9 [Review] – Derailed

The Train Giant (otherwise known as A-Train 9) is … wait a second, A-Train NINE?

By Peter Parrish | 18 Apr 2012 | Comments Off

Naval War: Arctic Circle [Review] – A buoyant experience

Being handed a Paradox-published game to review is a bit like being handed one of those plastic containers from inside a Kinder Surprise egg.

By Peter Parrish | 15 Apr 2012 | Comments Off

The Witcher 2: Assassins of Kings Enhanced Edition [Review]

I unabashedly love The Witcher 2 (and, as the tagline shows yet again, playing with the word “witcher”).

By Tim McDonald | 13 Apr 2012 | 952

Gettysburg: Armored Warfare [Review] – The horrors of war

I’d better come right out and state that I haven’t played Gettysburg: Armored Warfare as much as I’d have liked (well, as much as I’d like to in order to write a review, anyway) but in my defence, that isn’t actually my fault.

By Tim McDonald | 12 Apr 2012 | Comments Off

Skullgirls [Review] – Girls just wanna have fights

On the surface of it Skullgirls comes across as unabashed fan-service.

By John Robertson | 11 Apr 2012 | Comments Off