Posts Tagged Gearbox


Borderlands 2: First Mechromancer screen

The first image of Borderlands 2’s Mechromancer has been released by Gearbox.

By John Robertson | 5 Oct 2012 | 1

Nope, Borderlands 3 is not in development

Despite what you may have heard, Borderlands 3 is not in development at Gearbox.

By John Robertson | 3 Oct 2012 | 1

Aliens: Colonial Marines trailer details pre-order extras [Video]

A new trailer for Aliens: Colonial Marines showcases some of the painfully inevitable pre-order ‘bonuses’ that you’ll get by taking the chance on slapping down your money early for a copy of the game.

By Peter Parrish | 13 Sep 2012 | 1

Borderlands 2’s Mechromancer DLC class dated, character design finalised

The Mechromancer, the oddly named DLC class for Borderlands 2, has been priced and dated.

By John Robertson | 11 Sep 2012 | Comments Off

Boderlands 2 skill tree calculator released, plan your abilities before launch

Next week sees the launch of Borderlands 2 across the world, but Gearbox has unveiled the entire skill trees for each of the four on-disc character classes.

By John Robertson | 10 Sep 2012 | Comments Off

Furious 4 decoupled from Brothers in Arms series

The reveal of Brothers in Arms: Furious 4 at E3 2011 was always a bit of a weird one.

By Peter Parrish | 3 Sep 2012 | Comments Off

This is awesome: Original Borderlands ‘demade’ in 16bit… for free

Marketing campaign for modern games usually revolve around pre-order bonuses, live-action trailers or (if we’re very lucky) early access to some crappy Resident Evil 6 demo.

By John Robertson | 23 Aug 2012 | Comments Off

Borderlands 2 can be made less violent with ‘Gore Toggle’

I have no idea – seriously, none – why you would want to make Borderlands 2 less violent, but you can opt for that by invoking the ‘Gore Toggle’.

By John Robertson | 1 Aug 2012 | 1

Gearbox: People don’t understand how DLC is made, Borderlands 2 DLC in production

Speaking to Gearbox’s chief creative office Brian Martel, he told us that downloadable content (DLC) is one of the things that people “don’t really understand about how games are made”.

By John Robertson | 26 Jul 2012 | 4

Gearbox on Borderlands 2: “We can’t redo every element for the PC”

Speaking to IncGamers, Gearbox’s chief creative officer Brian Martel has said that the developer has spent more time making sure the PC controls are up to scratch on Borderlands 2 than they were with the original.

By John Robertson | 23 Jul 2012 | 7

How do you build a story into Borderlands 2’s open world? [Interview]

With Borderlands 2 Gearbox is attempting to beef up the narrative elements, but without diminishing the gameplay or forcing story onto players that are not interested in it.

By John Robertson | 19 Jul 2012 | 1

Borderlands 2 trailer puts a lion to sleep [Video]

Gearbox has fired out a new trailer for Borderlands 2 that may or may not introduce “The Lion Sleeps Tonight” to a fresh audience.

By Peter Parrish | 12 Jul 2012 | Comments Off