Posts Tagged DRM
GOG Interview: Trevor Longino on DRM, piracy and the future of the site
With GOG.com recently celebrating its fifth anniversary online and branching out into indie game publishing, IncGamers thought it was time to put some questions to the site about where GOG goes from here.
Why EA’s DRM “backpedal” rings so hollow
EA labels president Frank Gibeau has grabbed some eye-catching headlines with his recent statement to GamesIndustry that Digital Rights Management (DRM) is “a failed dead-end strategy.”
It’s a crowd-pleasing phrase, but words need to be backed up by actions for them to have any meaning.
Ubisoft’s “always on” DRM policy has been over since June 2011
Ubisoft’s much-loathed “always on” DRM, a system that had plagued PC versions of games like Assassin’s Creed 2, has not been official policy since June 2011 according to the company’s worldwide director for online games, Stephanie Perotti.
Final Fantasy VII PC release pulled thanks to misfiring DRM
Square’s PC re-release of Final Fantasy VII, a project that seems to exist purely for the pun potential surrounding the new ‘Cloud saves’ feature, was released early over the weekend, but swiftly pulled due to DRM issues.
Ubisoft acknowledges major Uplay security flaw
A flaw in Ubisoft’s ‘Uplay’ software, the overlay which doubles as a social area and DRM system for the majority of Ubisoft’s recent titles, has been acknowledged by the publisher.
Steam Summer Sale breaks Ubisoft’s DRM
Steam’s ongoing Summer Sale has broken Ubisoft’s PC DRM system.
The publisher’s DRM (through the implementation of Uplay) requires that players be online at all times when playing their games on PC.
German consumer association takes action over Diablo 3
The German consumer association, the vzbv, has today cautioned Blizzard over Diablo 3’s packaging description highlighting antitrust violations.