Posts Tagged DayZ
DayZ 0.47 experimental build today – 0.46 on stable with new features
DayZ has just been updated to 0.46 and more changes are going into testing later today with a new experimental build.
DayZ moves to new game engine they call Infusion
Dean Hall and the team revealed that DayZ is now moving to what they’re calling a new game engine but don’t panic.
DayZ has now sold 2 million copies on Steam
Bohemia will be pleased as punch with the latest numbers pulled from Steam by DayZ creator Dean Hall.
Dayz Standalone update 0.44 now on live servers with improvements
The DayZ 0.44 update is now on to the stable servers after extensive testing so all the new features can be enjoyed by all survivors.
DayZ Standalone update next week brings throwing and new controls
The latest DayZ Standalone update from Dean Hall covers news on fireplaces, physics and mouse control.
DayZ lag/desync being fixed. Controls getting “complete replacement”
The DayZ team are still working on getting a new build up to the stable servers but it sounds like there’s some progress being made.
DayZ Standalone update will bring new towns, weapons and fire ovens
After last week’s update, the DayZ team are still working away to get the latest updates out as a stable release but there are apparently “two serious issues” to fix before that happens.
Current DayZ development still focusing on survival, team look ahead to vehicles
The end of the week brings another DayZ development update from the now expanded team at Bohemia Interactive.
DayZ 0.37 will be on the stable branch on 5 March
The next DayZ update, version 0.37, will be released on the ‘Stable’ development branch through Steam during scheduled maintenance on 5 March.
New DayZ Standalone Devblog talks lighting, physics, vehicles and more
DayZ’s Dean Hall may be leaving DayZ behind at the end of the year but until then he’s still working at improving the game with his team.
DayZ, Dean Hall’s Departure and the Dramas of Early Access
Dean “Rocket” Hall has announced his desire to leave the DayZ project by the end of 2014, and people are freaking out.
Dean Hall to leave DayZ and Bohemia behind at the end of the year
DayZ can be considered a big success for Dean Hall and Bohemia Interactive.
DayZ Standalone has new experimental build, should be live 12 February
The DayZ experimental branch is having changes rolled out to it in the form of a couple of new builds, one scheduled today and one tomorrow (7 February) according to a new post on the game’s forums.
DayZ Standalone experimental build updated – Changes on live next week
The DayZ experimental branch is seeing more action with a new changelog of fixes and additions, and there’s a lot of them.
DayZ Standalone’s Dean Hall answers questions, and lots of them. Here’s the good stuff.
DayZ is an Early Access sensation so Dean Hall decided to take time out to answer questions from the swelling DayZ fanbase in a Reddit AMA.
DayZ probably won’t reach beta until “the end of 2014″
The DayZ developers show no intention whatsoever of rushing the project, as a new blog post makes clear.
IncGamers Podcast #146 – 2013 Review
Ho Ho H … wait, it’s too late for that. Yes, this Boxing Day-recorded podcast is nestling quietly in the mysterious limbo zone between Christmas and New Year.
DayZ Standalone security vulnerability fixed but all characters wiped
DayZ Standalone has got off to a flying start with 172,500 copies sold of the alpha version which just launched on Steam.
DayZ Standalone devs ambushed during their own Q&A stream
Update: The DayZ alpha is now on Steam early access.
Today has provided another first-hand example of how harsh life in the world of DayZ can be.
New DayZ Standalone video shows 10 minutes of zombie smashing
A new unedited video for DayZ Standalone as been posted by its creator Dean Hall and it’s ten minutes of unedited zombie survival fun.
DayZ standalone appears in Steam database
Like a moaning undead face at a window, a client for DayZ has suddenly popped up in the Steam database.
DayZ dev blog shows latest additions and updates
Dean Hall is back with another lengthy video developer blog in which he shows off the game’s latest developments including multiplayer optimisation, interface changes, reworking the zombie AI where they will avoid collision, chase payers and more.
Shambling on: DayZ standalone waiting on “core network architecture”
Joystiq caught up for a chat with DayZ standalone developer Dean “Rocket” Hall at GamesCom, to get an update on what the crazy-heck is happening with that game.
IncGamers Podcast #126
The shadow of Pat Sharp’s mullet hangs heavy over the IncGamers Podcast this week, for some unfathomable reason.
Zombie combo: DayZ standalone devblog vid explains lack of public alpha
A new devblog video from Bohemia Interactive and Dean “Rocket” Hall (visible at the bottom of this post) offers details on the current state of the standalone version of DayZ, and details a few recent improvements – while explaining a little of why the game isn’t yet available to the public.
Gun-toting: New DayZ Standalone multiplayer test shots
The DayZ team at Bohemia have been testing the multiplayer for DayZ Standalone today and they’ve released quite a few new shots as a bit of a teaser.