Posts Tagged Cloud Imperium


Star Citizen’s Arena Commander patch 0.9.2 is all about refined control

This is your official acronym warning for Star Citizen and Arena Commander’s patch 0.9.2, which features ESP, ITTS, HOMAS and PIPs.

By Peter Parrish | 31 Oct 2014 | 0

Star Citizen FPS module: 1 November reveal times detailed

Cloud Imperium will be revealing more about the Star Citizen FPS module as part of the PAX Australia line-up on 1 November, so here are the times you need to remember if you’re planning to tune in.

By Peter Parrish | 31 Oct 2014 | 0

Star Citizen’s FPS team promise basically everything in AMA

Now look, I don’t want to be too skeptical about all of this but a new Reddit AMA with the team behind the FPS portions of Star Citizen has set off the Molyneux alarm.

By Peter Parrish | 24 Oct 2014 | 20

Star Citizen reaches $58 million following CitizenCon stream

The Star Citizen cash keeps rolling in after a successful CitizenCon.

By Paul Younger | 13 Oct 2014 | Comments Off

Star Citizen’s Arena Commander ships all free to fly this week

All five of the Arena Commander ships currently in Star Citizen will be freely available for backers to fly for the rest of this week.

By Peter Parrish | 11 Oct 2014 | 1

Star Citizen’s M50 trailer hits the top gear of parody

A new trailer for the Origin M50 ship reveals the horrifying truth; that a version of Jeremy Clarkson still exists in the future.

By Peter Parrish | 12 Sep 2014 | 1

Blizzard producer joins Star Citizen team

Former lead game producer at Blizzard, Alex Mayberry, has joined Cloud Imperium as the executive producer on Star Citizen.

By Tim McDonald | 13 May 2014 | 2

Cloud Imperium Manchester opening to work on Star Citizen

This week was the first anniversary of Star Citizen being announced and to celebrate the Cloud Imperium team got together share their experiences of the past twelve months.

By Paul Younger | 12 Oct 2013 | 2