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Posts Tagged checkpoints


IO Interactive “looking at” patch for Hitman Absolution’s disguise system

A post from an IO Interactive community manager in Eidos’ Hitman: Absolution forums confirms that the developers are considering changes to the way the game handles disguises; specifically, the range at which enemies can detect Agent 47 when he’s dressed like one of them.

By Peter Parrish | 23 Nov 2012 | 9

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