Posts Tagged 2k games
Borderlands 2’s Mechromancer DLC class dated, character design finalised
The Mechromancer, the oddly named DLC class for Borderlands 2, has been priced and dated.
Boderlands 2 skill tree calculator released, plan your abilities before launch
Next week sees the launch of Borderlands 2 across the world, but Gearbox has unveiled the entire skill trees for each of the four on-disc character classes.
XCOM: Enemy Unknown taking PC digital pre-sales, bonus items detailed
You can buy XCOM: Enemy Unknown right now if you like, but you won’t be able to play it until 9 October.
Borderlands 2 is 2K’s most pre-ordered game of all-time, exceeds expectations
Like a gloating Olympic champion, 2K Games has announced that Borderlands 2 has become the publisher’s most pre-ordered game of all time.
See the casualties of war in new XCOM: Enemy Unkown trailer
In a couple of months time, 2K’s reboot of the classic strategy series will be hitting the shelves and this video gives you a taste of the game’s atmososphere which we are hoping will live up to the original series.
This is awesome: Original Borderlands ‘demade’ in 16bit… for free
Marketing campaign for modern games usually revolve around pre-order bonuses, live-action trailers or (if we’re very lucky) early access to some crappy Resident Evil 6 demo.
Take-Two not happy with Max Payne 3 & Spec Ops: The Line sales
Sales of Max Payne 3 and Spec Ops: The Line have not met the expectations of Take-Two.
Borderlands 2 can be made less violent with ‘Gore Toggle’
I have no idea – seriously, none – why you would want to make Borderlands 2 less violent, but you can opt for that by invoking the ‘Gore Toggle’.
Bioshock dev wants to hire you if you’ve got an 85% on Metacritic
Are you a developer looking for a new job? Want to be part of Irrational Games, the studio behind BioShock?
Gearbox: People don’t understand how DLC is made, Borderlands 2 DLC in production
Speaking to Gearbox’s chief creative office Brian Martel, he told us that downloadable content (DLC) is one of the things that people “don’t really understand about how games are made”.
Borderlands 2 has twice the budget and manpower of the original, hopefully fewer bugs
Brian Martel, chief creative officer at Gearbox, has told IncGamers that the development of Borderlands 2 required double the money and double the number of people to create it in comparison to the first game.
Borderlands 2 [Preview] – The Assassin and the teenage sadist
If there’s one thing that’s clear, it’s that this is a big game.
Spec Ops: The Line [Review] – Heart of gold, gameplay of darknes
The narrative pillars of setting, character and plot that try so heroically to hold up Spec Ops: The Line are – simply put – wonderful.