Naruto Shippuden: Ultimate Ninja Storm 3: Full Burst Review
Let’s do a quick word association thing. I’m going to type out a few words, and we’ll see how you respond.
Football Manager 2014 Review
Forget all the local derbies, ‘clasicos’ and rivalries for a second.
The Wolf Among Us – Episode 1 Review
I love Fables. Love it. Love, love, love. It’s a comic that manages to tap into my love for dark and well-written comics, and my love for dark fairy tale variants, at the same time.
Urban Trial Freestyle Review
Poor old Urban Trial Freestyle, released to a flurry of indignation about its similarity to a certain other series with Trial(s) in the name.
Legend of Dungeon Review
Legend of Dungeon is a new hat collection simulator from the sartorially aware folks at Robot Loves Kitty.
Total War: Rome 2 Review
Like one of the multitude of tiny factions spread across its vast campaign map, Total War: Rome 2 has found itself assailed on all sides by rampaging technical problems, militant tribes of AI issues and the bewitching obscurity of mysterious and ill-explained new features.
IncGamers vs. Game Dev Tycoon – The Collective Review
Greenheart Games’ Game Dev Tycoon shoves you in a 1980s garage with a trusty coding machine and a road map to a 35 year videogame development journey.
Rayman Legends Review
I have a new Xbox 360 controller. My old wired controller served me well – ever since I first bought a 360, in fact, which means probably about six or seven years – but it was getting a bit… broken.
The Bureau: XCOM Declassified Review
The Bureau: XCOM Declassified will make an excellent study for game historians.
Saints Row 4 Review
Saints Row has changed. The first game was a vaguely silly Grand Theft Auto rip-off that had some neat twists, but was slathered in problems and flaws – most notably, “not being as good as Grand Theft Auto.” The second was an utterly superb game that focused on the ridiculous and managed to evoke regular laughs, both with its script and its missions.
Dishonored: The Brigmore Witches DLC Review
You probably noticed that we ran a story last weekend about how Square Enix’s Thief has turned jumping into a context-sensitive action, with the lead level designer explaining this decision by saying: “Jumping, bouncing up and down, kind of broke the immersion … We didn’t want you to be the master thief and you just tend to fall off stuff all the time.”
I mention this now because Dishonored: The Brigmore Witches does let you jump, and – even though I regularly fall off stuff because, although I’m supposed to be the legendary master assassin Daud, I’m actually an idiot puppeteering his body – I find this quite immersive.
Rise of the Triad review
Do you miss 90s shooters like Doom, when level design was paramount to the extent that certain level designers actually became pretty well known?
Cloudberry Kingdom review
If you want to be a games journalist, I’d caution you about one thing.