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PC Reviews


Logitech G602 Wireless Gaming Mouse Review

A mouse is a mouse, right? Well, it is if you’re messing about in spreadsheets or doing some of that surfing the Intertubes stuff.

By Paul Younger | 12 Dec 2013 | 5

SteamWorld Dig Review

SteamWorld Dig has a slightly weird comparison to Terraria in its little digital store page summary, which might give some people the wrong idea about the game.

By Peter Parrish | 11 Dec 2013 | Comments Off

Broken Sword 5: The Serpent’s Curse – Episode One Review

If you charted the quality of the Broken Sword series on a graph, with quality on the vertical axis and the games themselves on the horizontal axis, you’d get something that looks like the far side of a rather big hill.

By Tim McDonald | 6 Dec 2013 | Comments Off

State of Decay: Breakdown DLC Review

It took a fair while for State of Decay to make it over to the PC, but the slight benefit of this delay is that players haven’t had to wait especially long for Breakdown’s addition of a proper sandbox mode.

By Peter Parrish | 2 Dec 2013 | 13

SimCity Cities of Tomorrow Review

SimCity is an evil game. It’s disgusting, in fact. I love SimCity but at the same time I hate it.

By Paul Younger | 29 Nov 2013 | 4

X Rebirth Review

X3: Terran Conflict was one of the first games I reviewed for IncGamers.

By Peter Parrish | 27 Nov 2013 | 14

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XCOM: Enemy Within Review

XCOM: Enemy Within is, in a lot of ways, the quintessential expansion pack.

By Tim McDonald | 26 Nov 2013 | 1

Path of Exile Review

It was inevitable I’d end up handling the Path of Exile review, as I’ve been in and out of the game since the beta test started – which I think was back in about 1790.

By Paul Younger | 25 Nov 2013 | 5

Assassin’s Creed IV: Black Flag Review

At last, Ubisoft has embraced the benefits of piracy on the PC.

By Peter Parrish | 22 Nov 2013 | Comments Off

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State of Decay Review

This State of Decay review is dedicated to Marcus Campbell. He was with me from the very start, bashing in zombie heads and doing supply runs at midnight no matter how fatigued he felt or how many other people were just standing around doing nothing.

By Peter Parrish | 20 Nov 2013 | 6

Contrast Review

I’m going to try to talk Paul and Peter into instituting a new rule.

By Tim McDonald | 15 Nov 2013 | Comments Off

Deadfall Adventures Review

Deadfall Adventures bills itself as an homage to the pulp action-adventure stories found in the magazines of the 1920s to 1950s.

By Peter Parrish | 13 Nov 2013 | Comments Off

Naruto Shippuden: Ultimate Ninja Storm 3: Full Burst Review

Let’s do a quick word association thing. I’m going to type out a few words, and we’ll see how you respond.

By Tim McDonald | 12 Nov 2013 | 5

BioShock Infinite Burial at Sea Part 1 DLC Review

I don’t normally believe in putting too much weight on how long a game takes to finish.

By Peter Parrish | 11 Nov 2013 | 5

Call of Duty: Ghosts Review

There is a point very early on in Call of Duty: Ghosts – less than five minutes in – which sums up this port quite nicely.

By Tim McDonald | 8 Nov 2013 | 6

Football Manager 2014 Review

Forget all the local derbies, ‘clasicos’ and rivalries for a second.

By Peter Parrish | 4 Nov 2013 | Comments Off

Battlefield 4 Review

I don’t quite know how to review Battlefield 4. I definitely don’t know how to score it.

By Tim McDonald | 1 Nov 2013 | 11

Batman: Arkham Origins review

People were worried. They were worried that with Rocksteady off development duties, the latest Arkham game wouldn’t be much cop.

By Tim McDonald | 28 Oct 2013 | 6

Smugglers 5 Review

We get inundated with PC review code here at IncGamers, and the sad fact is that we can’t look at all of it.

By Peter Parrish | 24 Oct 2013 | 1

Rocksmith 2014 Review

I don’t know whether to call it the Curse of Ubisoft (because – while catchy – that name implies it’s a bad thing), but Rocksmith 2014 is the latest game to feature whatever I decide to name it.

By Tim McDonald | 22 Oct 2013 | 3

The Wolf Among Us – Episode 1 Review

I love Fables. Love it. Love, love, love. It’s a comic that manages to tap into my love for dark and well-written comics, and my love for dark fairy tale variants, at the same time.

By Tim McDonald | 19 Oct 2013 | Comments Off

FIFA 14 PC Review

You can tell just how confident EA Sports are about their position in the football videogame hierarchy by the astonishingly grandiose video which serves as FIFA 14′s introduction.

By Peter Parrish | 11 Oct 2013 | 1

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F1 2013 Review

Final race diary of Bruno PuntzJones (deceased.)
Lap One: The grid.

By Peter Parrish | 3 Oct 2013 | 2

Urban Trial Freestyle Review

Poor old Urban Trial Freestyle, released to a flurry of indignation about its similarity to a certain other series with Trial(s) in the name.

By Peter Parrish | 2 Oct 2013 | Comments Off

Shadow Warrior Review

Shadow Warrior is a gleefully silly game that delights in both its own whimsical irreverence, and in the utter bloody carnage it displays every five seconds.

By Tim McDonald | 30 Sep 2013 | 5

Rise of Venice Review

There was a brief moment during my time with Rise of Venice where I thought it may have the potential to be a sort of Renaissance-era Elite.

By Peter Parrish | 27 Sep 2013 | 9

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Alien Rage: Unlimited Review

It’s got an appropriate name, I’ll give it that. It’s definitely aliens that you’re firing at, so that’s half of the title taken care of, and I certainly felt rage while playing it.

By Tim McDonald | 25 Sep 2013 | 4

Legend of Dungeon Review

Legend of Dungeon is a new hat collection simulator from the sartorially aware folks at Robot Loves Kitty.

By Peter Parrish | 16 Sep 2013 | Comments Off

Total War: Rome 2 Review

Like one of the multitude of tiny factions spread across its vast campaign map, Total War: Rome 2 has found itself assailed on all sides by rampaging technical problems, militant tribes of AI issues and the bewitching obscurity of mysterious and ill-explained new features.

By Peter Parrish | 13 Sep 2013 | 24

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IncGamers vs. Game Dev Tycoon – The Collective Review

Greenheart Games’ Game Dev Tycoon shoves you in a 1980s garage with a trusty coding machine and a road map to a 35 year videogame development journey.

By Paul Younger | 7 Sep 2013 | 3

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