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PC Interviews


Shiny Loot Q&A with Chris Palmarozzi, co-founder of the digital distribution platform

PC gaming and digital distribution are snug bedfellows these days. Platforms like Steam, GoG, Gamersgate and others are commonplace destinations for PC users, with ease and cost of purchase ranking highly as reasons to partake of digital versions of games.

25 Jan 2013 | 1

The Phoenix Project Interview – Saving a City of Heroes

It’s been a couple of months since NCSoft closed the doors on their popular superhero MMO City of Heroes much to the annoyance of the CoH community.

18 Jan 2013 | 1

What’s Mayan is yours: Joel Bylos on ending the Secret World subscription fee

Last week, Funcom announced that The Secret World would no longer be charging players a subscription fee to play the conspiracy-fueled MMO.

19 Dec 2012 | 1

Eggstracting the answers: Philip and Andrew Oliver on Dizzy Returns

For many Spectrum and Commodore 64 owners in the 1980s, an oval-ish shaped character in boxing gloves was something of a gaming icon.

6 Dec 2012 | Comments Off

Heroes and Villains Interview

Last week some information dropped in to IncGamers regarding a fan made superhero MMO project, and since NCSoft announced they were shutting down the MMORPG City of Heroes, the community has been discussing and planning efforts to create an new superhero MMORPG.

4 Dec 2012 | Comments Off

Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous

At the time of writing, Frontier Developments’ attempt to Kickstart a new entry in the venerable and classic Elite series is heading towards £600,000 GBP of a £1.25 million GBP target.

30 Nov 2012 | 8

Q&A with Legend of Dungeon developers RobotLovesKitty

Calvin Goble and Alix Stolzer, the husband and wife team collectively known as RobotLovesKitty, have just launched a Kickstarter campaign to drum up a little extra funding for their latest title, Legend of Dungeon.

26 Nov 2012 | Comments Off

How not to release a game: the truth behind Fray’s catastrophic launch

Fray was an objective lesson in how not to release a game.

12 Nov 2012 | 1

Q&A with Hotline Miami’s Jonatan ‘Cactus’ Söderström

Jonatan ‘Cactus’ Söderström is a prolific indie developer and one half of the Dennaton team that made Hotline Miami, one of the year’s most stylish and unnerving PC titles.

7 Nov 2012 | Comments Off

Forge Interview with Tim Alvis of Dark Vale Games

Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam.

6 Nov 2012 | Comments Off

Path of Exile Interview with Grinding Gear Games CEO Chris Wilson

We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming along prior to the game going into open Beta this December.

31 Oct 2012 | 4

Torn Banner Interview on Chivalry: Medieval Warfare

Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare,  a game focusing on quality melee combat which includes team based objective gameplay, several classes, variety of medieval weapons and lots of dismemberment and decapitations.

25 Oct 2012 | 1

Need for Speed: Most Wanted [Interview] – Taming urban streets

Christmas is fast approaching, and that means the next Need for Speed is just around the corner.

15 Oct 2012 | Comments Off

Grid 2 [Interview] – Under the hood

We recently got the chance to ask some question of the GRID 2 team, namely associate producer Iain Smith and executive producer Clive Moody.

9 Oct 2012 | Comments Off

Matt Uelmen Interview: From Condor to Torchlight 2

At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his work on the first two Diablo games.

22 Sep 2012 | Comments Off

Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]

It’s no secret that Call of Juarez: The Cartel was a bit of a failure.

14 Sep 2012 | Comments Off

Where does Funcom go with The Secret World from here? [Interview]

Being an MMO set in the real-world, The Secret World immediately sets itself apart from the usual fantasy settings that dominate the MMO landscape.

12 Sep 2012 | 23

Ghost Recon Online: From pay-to-play to free-to-play [Interview]

Many a free-to-play game is – for better or worse – the offspring of an already established franchise.

10 Sep 2012 | Comments Off

Is eSports a real sport? [Interview] – Shootmania dev weighs in

Toss up the question of whether eSports is a really a sport at all and you’ll typically get one of two responses; either an absolute no, or a yes coupled with a venomous attack for even implying that it might not be.

8 Sep 2012 | 1

Building a sequel: Firefly’s blueprint for Stronghold: Crusader 2 [Interview]

Last week, Firefly Studios announced plans to crowdfund and self-publish the long-awaited sequel to Stronghold: Crusader.

5 Sep 2012 | 1