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PC Interviews


Fray (1)

How not to release a game: the truth behind Fray’s catastrophic launch

Fray was an objective lesson in how not to release a game. Brain Candy originally issued their isometric tactical squad shooter back in [...]


Hotline Miami header2

Q&A with Hotline Miami’s Jonatan ‘Cactus’ Söderström

Jonatan ‘Cactus’ Söderström is a prolific indie developer and one half of the Dennaton team that made Hotline Miami, one of the year’s [...]


Forge (1)

Forge Interview with Tim Alvis of Dark Vale Games

Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam. I put some questions about development [...]


Path of Exile - Act 3 Slums

Path of Exile Interview with Grinding Gear Games CEO Chris Wilson

We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming [...]


Chivalry: Medieval Warfare

Torn Banner Interview on Chivalry: Medieval Warfare

Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare,  a game focusing [...]


Need For Speed Most Wanted (1)

Need for Speed: Most Wanted [Interview] – Taming urban streets

Christmas is fast approaching, and that means the next Need for Speed is just around the corner. After last year’s disappointing Need for Speed: The Run, it’s [...]


GRID 2

Grid 2 [Interview] – Under the hood

We recently got the chance to ask some question of the GRID 2 team, namely associate producer Iain Smith and executive producer Clive [...]


matt uelmen

Matt Uelmen Interview: From Condor to Torchlight 2

At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his [...]


CoJG

Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]

It’s no secret that Call of Juarez: The Cartel was a bit of a failure. The review scores were bad, the sales figures were worse. [...]


The Secret World (1)

Where does Funcom go with The Secret World from here? [Interview]

Being an MMO set in the real-world, The Secret World immediately sets itself apart from the usual fantasy settings that dominate the MMO landscape. And [...]


Ghost Recon Online (8)

Ghost Recon Online: From pay-to-play to free-to-play [Interview]

Many a free-to-play game is – for better or worse – the offspring of an already established franchise. Command & Conquer: Tiberium Alliances, Age [...]


Dude presses button, gets excited

Is eSports a real sport? [Interview] – Shootmania dev weighs in

Toss up the question of whether eSports is a really a sport at all and you’ll typically get one of two responses; either [...]


Stronghold: Crusader 2

Building a sequel: Firefly’s blueprint for Stronghold: Crusader 2 [Interview]

Last week, Firefly Studios announced plans to crowdfund and self-publish the long-awaited sequel to Stronghold: Crusader. We lined up our question-catapults and took [...]


Grimind (4)

Grimind: What does it take to be a one-man development team? [Interview]

We all know about big-budget development. We’ve got no choice, the publishers and studios working on the most expensive games do their best [...]


F1 2012 - Austin, Texas

Balancing depth and accessibility in F1 2012 [Interview]

Sports games are a difficult beast to get right. On the one side you’ve got the hardened fans of the sport, the people [...]


Tomb Raider 2012

It’s a young woman’s game: Tomb Raider [Interview]

We recently had the chance to sit down with Crystal Dynamics’ Karl Stewart, global brand manager on the Tomb Raider, to talk about [...]


NBA 2K13 - Derrick Rose

Balancing gameplay with Jay-Z: NBA 2K13 [Interview]

When you’ve got a formula that works as well as that of the NBA 2K series, you could argue that it would make [...]


Hitman Absolution (1)

Hitman Absolution aims to be tough as nails with ‘Contracts’ mode [Interview]

It’s annoying being an assassin sometimes… I imagine. You like killing people so much that you’ve dedicated your life to it, but you [...]


Final Fantasy XIV (1)

Starting over: Can Final Fantasy XIV: A Realm Reborn set things right? [Interview]

It’s no secret that Final Fantasy XIV was a failure. The players certainly see it that. Square Enix as a publisher admitted it. [...]


Marvel Heroes (2)

IncGamers checks out Gazillion’s Marvel Heroes at Gamescom [Video Special]

A couple of days ago we hooked up with Gazillion over at Gamescom in Cologne to find out more about the upcoming MMO [...]