Face of Mankind Interview with lead developer Christopher Allford
Face of Mankind is a game with a turbulent history. The MMO has been around since 2006 and has gathered a dedicated fanbase around its open, sandbox-style gameplay.
Sanctum 2 Interview
Sanctum 2, the sequel to the rather magnificent 2011 tower defense/FPS hybrid Sanctum, is due out in a matter of days.
Road Redemption: DarkSeas Games on bringing back Road Rash
[Edit] Since publishing this interview Road Redemption has achieved its funding goal of $160,000 USD.
World of Warplanes interview with Wargaming’s Vlad Belozerov
Wargaming continue development of their online aerial combat title World of Warplanes which was recently updated to add and improve the game’s control system and graphics.
Battle Worlds:? ?Kronos Q&A with? ?Producer Colin Gilzean
Until recently, KING Art Games were probably best known for their work on adventure game series The Book of Unwritten Tales.
Age of Wonders 3 interview with Triumph Studios’ Lenart Sas
Many of you may have never heard of Age of Wonders and it’s been a while since we heard the franchise name being mentioned.
Petroglyph interview on closing the Victory Kickstarter
Petroglyph launched their Kickstarter campaign for their tactical online free to play WWII strategy title Victory just over a week ago and it got off to a slow start.
Shackleton Crater Q&A with Joe Got Games’ Joe Ybarra
Games industry veteran Joe Ybarra his announced his return with a brand new studio (Joe Got Game) and a $700,000 USD Kickstarter to fund development of turn-based, moon colonisation strategy title Shackleton Crater.
Petroglyph discuss Victory, their new WWII strategy title
Last week, Petroglyph quietly put up a game announcement for a project called Victory on a new Facebook page.
Sim City Ocean Quigley Interview
Ahead of next week’s launch, earlier today we caught up with Maxis’ Creative Director Ocean Quigley to find out more about the game, its development, the future, the DRM debate, what to expect next week and how he manages to groom such a manly moustache.
Exclusive: Chris Taylor Interview on Wildman & Gas Powered Games
Chris Taylor is looking to fund his next Project called Wildman through Kickstarter and we managed to pin him down to find out how the ARPG’s development is going and what the future holds for Gas Powered Games.
Building Warframe: Digital Extremes on updates, independence and the free-to-play market
If you’ve been able to nab yourself a key in either of our sizeable Warframe beta key giveaways, you’ll likely know that Digital Extremes’ co-op, space ninja title is emerging as an impressive free-to-play release.
Shiny Loot Q&A with Chris Palmarozzi, co-founder of the digital distribution platform
PC gaming and digital distribution are snug bedfellows these days. Platforms like Steam, GoG, Gamersgate and others are commonplace destinations for PC users, with ease and cost of purchase ranking highly as reasons to partake of digital versions of games.
The Phoenix Project Interview – Saving a City of Heroes
It’s been a couple of months since NCSoft closed the doors on their popular superhero MMO City of Heroes much to the annoyance of the CoH community.
What’s Mayan is yours: Joel Bylos on ending the Secret World subscription fee
Last week, Funcom announced that The Secret World would no longer be charging players a subscription fee to play the conspiracy-fueled MMO.
Eggstracting the answers: Philip and Andrew Oliver on Dizzy Returns
For many Spectrum and Commodore 64 owners in the 1980s, an oval-ish shaped character in boxing gloves was something of a gaming icon.
Heroes and Villains Interview
Last week some information dropped in to IncGamers regarding a fan made superhero MMO project, and since NCSoft announced they were shutting down the MMORPG City of Heroes, the community has been discussing and planning efforts to create an new superhero MMORPG.
Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous
At the time of writing, Frontier Developments’ attempt to Kickstart a new entry in the venerable and classic Elite series is heading towards £600,000 GBP of a £1.25 million GBP target.
Q&A with Legend of Dungeon developers RobotLovesKitty
Calvin Goble and Alix Stolzer, the husband and wife team collectively known as RobotLovesKitty, have just launched a Kickstarter campaign to drum up a little extra funding for their latest title, Legend of Dungeon.
How not to release a game: the truth behind Fray’s catastrophic launch
Fray was an objective lesson in how not to release a game.
Q&A with Hotline Miami’s Jonatan ‘Cactus’ Söderström
Jonatan ‘Cactus’ Söderström is a prolific indie developer and one half of the Dennaton team that made Hotline Miami, one of the year’s most stylish and unnerving PC titles.
Forge Interview with Tim Alvis of Dark Vale Games
Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam.
Path of Exile Interview with Grinding Gear Games CEO Chris Wilson
We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming along prior to the game going into open Beta this December.
Torn Banner Interview on Chivalry: Medieval Warfare
Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare, a game focusing on quality melee combat which includes team based objective gameplay, several classes, variety of medieval weapons and lots of dismemberment and decapitations.
Need for Speed: Most Wanted [Interview] – Taming urban streets
Christmas is fast approaching, and that means the next Need for Speed is just around the corner.
Grid 2 [Interview] – Under the hood
We recently got the chance to ask some question of the GRID 2 team, namely associate producer Iain Smith and executive producer Clive Moody.
Matt Uelmen Interview: From Condor to Torchlight 2
At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his work on the first two Diablo games.
Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]
It’s no secret that Call of Juarez: The Cartel was a bit of a failure.