PC Interviews
Sanctum 2 Interview
Sanctum 2, the sequel to the rather magnificent 2011 tower defense/FPS hybrid Sanctum, is due out in a matter of days. We wrote [...]
Banished Interview with developer Luke Hodorowicz
Banished is a forthcoming city-building strategy title in which people are your main resource. The inhabitants of your settlement-in-waiting have been chucked out [...]
Road Redemption: DarkSeas Games on bringing back Road Rash
[Edit] Since publishing this interview Road Redemption has achieved its funding goal of $160,000 USD. Congratulations to the DarkSeas Games team. Road Redemption [...]
SimCity Interview with Maxis’ Kip Katsarelis
I think everyone will agree that SimCity’s launch was less than perfect and since the game was released all kinds of issues and [...]
World of Warplanes interview with Wargaming’s Vlad Belozerov
Wargaming continue development of their online aerial combat title World of Warplanes which was recently updated to add and improve the game’s control [...]
Battle Worlds: Kronos Q&A with Producer Colin Gilzean
Until recently, KING Art Games were probably best known for their work on adventure game series The Book of Unwritten Tales. Of late, [...]
Age of Wonders 3 interview with Triumph Studios’ Lenart Sas
Many of you may have never heard of Age of Wonders and it’s been a while since we heard the franchise name being mentioned. Age [...]
Petroglyph interview on closing the Victory Kickstarter
Petroglyph launched their Kickstarter campaign for their tactical online free to play WWII strategy title Victory just over a week ago and it [...]
Petroglyph discuss Victory, their new WWII strategy title
Last week, Petroglyph quietly put up a game announcement for a project called Victory on a new Facebook page. Following its official announcement [...]
Sim City Ocean Quigley Interview
Ahead of next week’s launch, earlier today we caught up with Maxis’ Creative Director Ocean Quigley to find out more about the game, [...]
Exclusive: Chris Taylor Interview on Wildman & Gas Powered Games
Chris Taylor is looking to fund his next Project called Wildman through Kickstarter and we managed to pin him down to find out how [...]
Building Warframe: Digital Extremes on updates, independence and the free-to-play market
If you’ve been able to nab yourself a key in either of our sizeable Warframe beta key giveaways, you’ll likely know that Digital [...]
Shiny Loot Q&A with Chris Palmarozzi, co-founder of the digital distribution platform
PC gaming and digital distribution are snug bedfellows these days. Platforms like Steam, GoG, Gamersgate and others are commonplace destinations for PC users, [...]
The Phoenix Project Interview – Saving a City of Heroes
It’s been a couple of months since NCSoft closed the doors on their popular superhero MMO City of Heroes much to the annoyance [...]
What’s Mayan is yours: Joel Bylos on ending the Secret World subscription fee
Last week, Funcom announced that The Secret World would no longer be charging players a subscription fee to play the conspiracy-fueled MMO. In [...]
Eggstracting the answers: Philip and Andrew Oliver on Dizzy Returns
For many Spectrum and Commodore 64 owners in the 1980s, an oval-ish shaped character in boxing gloves was something of a gaming icon. [...]
Heroes and Villains Interview
Last week some information dropped in to IncGamers regarding a fan made superhero MMO project, and since NCSoft announced they were shutting down [...]
Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous
At the time of writing, Frontier Developments’ attempt to Kickstart a new entry in the venerable and classic Elite series is heading towards [...]
Q&A with Legend of Dungeon developers RobotLovesKitty
Calvin Goble and Alix Stolzer, the husband and wife team collectively known as RobotLovesKitty, have just launched a Kickstarter campaign to drum up [...]
How not to release a game: the truth behind Fray’s catastrophic launch
Fray was an objective lesson in how not to release a game. Brain Candy originally issued their isometric tactical squad shooter back in [...]
Q&A with Hotline Miami’s Jonatan ‘Cactus’ Söderström
Jonatan ‘Cactus’ Söderström is a prolific indie developer and one half of the Dennaton team that made Hotline Miami, one of the year’s [...]
Forge Interview with Tim Alvis of Dark Vale Games
Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam. I put some questions about development [...]
Path of Exile Interview with Grinding Gear Games CEO Chris Wilson
We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming [...]
Torn Banner Interview on Chivalry: Medieval Warfare
Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare, a game focusing [...]
Need for Speed: Most Wanted [Interview] – Taming urban streets
Christmas is fast approaching, and that means the next Need for Speed is just around the corner. After last year’s disappointing Need for Speed: The Run, it’s [...]
Grid 2 [Interview] – Under the hood
We recently got the chance to ask some question of the GRID 2 team, namely associate producer Iain Smith and executive producer Clive [...]
Matt Uelmen Interview: From Condor to Torchlight 2
At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his [...]
Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]
It’s no secret that Call of Juarez: The Cartel was a bit of a failure. The review scores were bad, the sales figures were worse. [...]
Where does Funcom go with The Secret World from here? [Interview]
Being an MMO set in the real-world, The Secret World immediately sets itself apart from the usual fantasy settings that dominate the MMO landscape. And [...]













































