Search Results for "war z" — 44 articles


Undead Labs talks character in State of Decay

Hopefully people haven’t been too burned by The War Z to give up on zombie survival games entirely, because State of Decay (by Undead Labs) is looking quite interesting.

By Peter Parrish | 14 Feb 2013 | Comments Off

IncGamers Podcast / Vidcast #99

This week, it’s all about the loot.
Diablo 3’s Jay Wilson has run off with his, after being reassigned to a new project inside the Blizzard hierarchy.

By Peter Parrish | 23 Jan 2013 | Comments Off

Biggest PR Gaffe of 2012: IncGamers Reader’s Poll – The Results

Last Friday we ran a piece highlighting what we considered to be the most impressive PR blunders of 2012.

By Peter Parrish | 11 Jan 2013 | 1

Biggest PR Gaffes of 2012

There’s a saying in journalistic circles: “never make yourself the story.” In the world of games development, where a stray interview comment or ill-advised PR stunt can blow up across media sites in a matter of minutes, that’s not always an easy rule to stick to.

By Peter Parrish | 4 Jan 2013 | 14

IncGamers Podcast / Vidcast #96

Have you been naughty or nice for Christmas?
As the IncGamers Podcast team discover this week, the makers of The War Z have been a bit naughty.

By Peter Parrish | 19 Dec 2012 | Comments Off

The WarZ addresses upcoming data wipe

A message posted on the WarZ forums confirms that a planned wipe of data will most likely go ahead towards the end of this week.

By Peter Parrish | 28 Nov 2012 | 1

Eisenhower dev blog shows more Heroes and Generals improvements

A new developer blog from the guys at Reto-Moto for their online multiplayer WWII strategic action title shows the latest beta build of the game called Eisenhower.

By Paul Younger | 21 Nov 2012 | Comments Off

Review Policy

IncGamers uses an ‘out of ten’ scoring system to provide readers with the most accurate representation of a game’s quality as possible.

By Paul Younger | 4 Jun 2012 | 3

Op Flash: Red River inspired by Generation Kill

In a recent interview we conducted with Operation Flashpoint: Red River’s Principal Game Designer, Tim Browne, he describes how the team took inspiration from “stuff like Restrepo and Generation Kill.”
He goes on to talk about aiming to create a “gritty” feel to the game and that “Dragon Rising was quite clinical in that all the weapons and vehicles looked as though they’d just been shipped out [to the war zone] but now the weapons look as though they’ve been well used.”
You can read our full interview with Tim Browne – in which he goes on to talk about enemy A.I., the importance of multiplayer co-op, the difference between authenticity and realism and the importance of ‘player choice’ – right here.

By John Robertson | 2 Mar 2011 | Comments Off

Operation Flashpoint: Red River Interview

We recently had the pleasure of sitting down with Operation Flashpoint: Red River’s Principal Game Designer, Tim Browne, to chat about the root of the game’s inspiration, how difficult it is to create enemy A.I.

By Paul Younger | 1 Mar 2011 | Comments Off

Star Trek Online: Looking At Klingon Gameplay

Cryptic has released more information on Klingon gameplay in its upcoming MMO, Star Trek Online.

By Paul Younger | 18 Dec 2009 | Comments Off

PETA Respond To Call of Duty Statement

Earlier IncGamers reported PETA had complained about Activision’s use of packs of dogs in the latest Call of Duty offering.

By Paul Younger | 24 Mar 2009 | Comments Off

Tom Clancy’s HAWX [360]

Let us be absolutely certain that we’re all on the same page here;  HAWX is not a flight simulator, so don’t expect micro-management, accurate payloads, landings and take-offs.  Expect close dogfights, while waves of enemy units crash over the horizon’s hazy clouds to re-enforce their troubled comrades.

By Paul Younger | 4 Mar 2009 | Comments Off

Silent Hunter II Review

Over the past couple of weeks we have been putting Ubisoft’s U-boat sim Silent Hunter 2 through it’s paces diving to murky depths around the globe.

By Paul Younger | 21 Apr 2008 | Comments Off