Search Results for "war z" — 44 articles
Undead Labs talks character in State of Decay
Hopefully people haven’t been too burned by The War Z to give up on zombie survival games entirely, because State of Decay (by Undead Labs) is looking quite interesting.
IncGamers Podcast / Vidcast #99
This week, it’s all about the loot.
Diablo 3’s Jay Wilson has run off with his, after being reassigned to a new project inside the Blizzard hierarchy.
Biggest PR Gaffe of 2012: IncGamers Reader’s Poll – The Results
Last Friday we ran a piece highlighting what we considered to be the most impressive PR blunders of 2012.
Biggest PR Gaffes of 2012
There’s a saying in journalistic circles: “never make yourself the story.” In the world of games development, where a stray interview comment or ill-advised PR stunt can blow up across media sites in a matter of minutes, that’s not always an easy rule to stick to.
IncGamers Podcast / Vidcast #96
Have you been naughty or nice for Christmas?
As the IncGamers Podcast team discover this week, the makers of The War Z have been a bit naughty.
Eisenhower dev blog shows more Heroes and Generals improvements
A new developer blog from the guys at Reto-Moto for their online multiplayer WWII strategic action title shows the latest beta build of the game called Eisenhower.
Op Flash: Red River inspired by Generation Kill
In a recent interview we conducted with Operation Flashpoint: Red River’s Principal Game Designer, Tim Browne, he describes how the team took inspiration from “stuff like Restrepo and Generation Kill.”
He goes on to talk about aiming to create a “gritty” feel to the game and that “Dragon Rising was quite clinical in that all the weapons and vehicles looked as though they’d just been shipped out [to the war zone] but now the weapons look as though they’ve been well used.”
You can read our full interview with Tim Browne – in which he goes on to talk about enemy A.I., the importance of multiplayer co-op, the difference between authenticity and realism and the importance of ‘player choice’ – right here.
Operation Flashpoint: Red River Interview
We recently had the pleasure of sitting down with Operation Flashpoint: Red River’s Principal Game Designer, Tim Browne, to chat about the root of the game’s inspiration, how difficult it is to create enemy A.I.
Star Trek Online: Looking At Klingon Gameplay
Cryptic has released more information on Klingon gameplay in its upcoming MMO, Star Trek Online.
PETA Respond To Call of Duty Statement
Earlier IncGamers reported PETA had complained about Activision’s use of packs of dogs in the latest Call of Duty offering.
Tom Clancy’s HAWX 
Let us be absolutely certain that we’re all on the same page here; HAWX is not a flight simulator, so don’t expect micro-management, accurate payloads, landings and take-offs. Expect close dogfights, while waves of enemy units crash over the horizon’s hazy clouds to re-enforce their troubled comrades.
Silent Hunter II Review
Over the past couple of weeks we have been putting Ubisoft’s U-boat sim Silent Hunter 2 through it’s paces diving to murky depths around the globe.