Toy Soldiers: War Chest, the latest RTS-ish, toy-rush title from Signal Studios, will be released on 11 August. Even though it’s a lower-key Ubisoft published game, it still doesn’t escape the Ubification of having more than one edition.
Far as I can tell, the Standard Edition (which will be digital only) comes with four armies: Kaiser (from the original game,) Starbright, Dark Side and Phantom.
If you want four more licensed armies; GI Joe, He-Man, Cobra Commander and, er, Ezio (remember playing with all those 80s-90s Ezio toys? Of course you do, shut up!) you need the Toy Soldiers: War Chest Hall of Fame Edition. That one will be available digitally and at physical retailers. A physical, boxed PC version might be hard to find, mind you.
Naturally, you will also be able to purchased individual licensed armies for the Standard release, or get them all in a ‘Legendary Heroes’ pack.
Online retailers have the Hall of Fame edition at $30 (no PC option listed, of course,) but I’m not sure what the Standard release will cost. If it ends up being $15, then I guess that’s pretty fair.
Here’s an accompanying trailer showing the extra chaps from the Hall of Fame version. Followed by some images.
War Thunder is probably the best free to play combat war simulator around and the later this year the British will be entering the fray.
Developer Gaijin plans to roll out British tanks later this year which will include the Churchill Mk.III, Centurion Mk.III and A34 Comet. Creative director Kirill Yudintsev added:
“We think British Tanks will be a welcome addition to the growing ranks of available vehicles. With the addition of US tanks earlier this year we have an incredible number of tanks in War Thunder, and now with British tanks joining the action we’ll increase that number to around 200 historically accurate armored ground vehicles playable in the game by the end of the year”.
Details of the three tanks are as follows:
The oldest of the three tanks – the Churchill III – was one of the main British heavy tanks of WWII. Churchill tanks were amongst the first armoured vehicles to land on the beaches of Normandy in support of the Allied invasion of France on 6 June 1944 and saw heavy action in North Africa and Normandy in the late summer months.
Centurion III is a brilliant representative of the post-war British tanks. Due to the massive supply of “Centurion” tanks to other countries, this tank was used in most of the wars the mid 20th century as well. Like the “Churchill”, the “Centurion” is also distinguished by good survival rates of the crew.
The A34 Comet is a British middleweight cruiser introduced in the final stage of World War II and was to be a continuation of the medium British tanks such as the “Cromwell”, but this tank was specifically designed for the destruction of the newest German tanks. According to some experts, the “Comet” was the best British tank of the Second World War. The Comet’s excellent gun and a good speed allowed the tank to maximize its ability to position itself and engage the enemy quickly.
Episode 1: ‘Who Is Rico’ of the Just Cause 3 Dev Diary series explores the story behind one of gaming’s most explosive action heroes ever. Learn what it takes to build such an extraordinary and complex character directly from the Just Cause 3 team at Avalanche Studios.
Older gamers will be aware of the name Battletech, and MechWarrior fans should be more than familiar with it.
Created by Jordan Weisman back in the 80s, the new PC game will blend turn-based action with RPG mech management which is bound to be hugely popular and a no-brainer for developer Hairbrained Schemes.
Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
Following the huge success of the Shadowrun: Hong Kong Kickstarter campaign, Hairbrained Schemes will unsurprisingly be heading back to Kickstarter for Battletech, with a funding campaign launching some time in the autumn.
GenCon is about to take place this week and interested gamers attending can drop by Hairbrained Schemes’ booth and become and early supporter.
Techland are set to release a new expansion for their zombie survival title Dying Light, which will be called Dying Light: The Following.
It sounds like this new expansion will be pretty large with Techland saying that the new map will be “the same size as all the previous maps from Dying Light combined”. This is not just DLC, it’s a full expansion that will be sold separately; but will also be made available free to all Season Pass holders. That’s a bonus, if you’re one of those people.
There’s not a lot else to go on right now but they were keen to share a particular shot which features some sort of dune buggy (see below) which could mean vehicles are going to play more of a role this time. Techland say they’ve been monitoring fan feedback since the original game was released and this expansion has helped then “tailor what we’ve created here”.
I doubt they will have resolved the issue of Dying Light making me feel extremely ill every time I try play it. Still haven’t figured out exactly why that happens.
The game will be shown at Gamescom next week for the first time behind closed doors.
Rainbow Six: Siege gets a new video today which shows off the game’s TerroHunt mode and there are hints to explain elements of the gameplay via a text box and commentary.
In this mission the team discuss their tactics as they attempt to infiltrate a building and skulk around the offices using all the technical wonders available to them. The mission doesn’t go exactly to plan as two members of the team are blasted and need reviving and it ends up in a mass gunfight.
What the video does demonstrate is the need for communication and good tactics, elements that should make for a cracking Rainbow Six experience.
Already live on the Diablo 3 PTR, patch 2.3 brings Kanai’s Cube into play and Blizzard explain what it does and pay tribute to a great artist Kevin Kanai Griffin who recently passed away.
Diablo 2 players will know the Horadric Cube well and Kanai’s Cube is the Diablo 3 equivalent. We have already posted about the Kanai’s Cube previously and there’s an extensive article on its powers over on DiabloWiki which covers more details than can be found in Blizzard’s update today.
To quickly recap, the Cube allows players to extract Legendary powers from weapons and reforge legendary weapons. It’s a powerful tool that should add more variety to the game when it launches on the live servers in the not too distant future.
Kanai’s Cube is a tribute to Blizzard artist Kevin Kanai Griffin who joined Blizzard in 2005 to work on World of Warcraft expansions. Kevin then moved on to the Diablo 3 team contributing to the game’s environments and more. Sadly in 2014 Kevin lost his battle with Alveolar Soft Part Sarcoma (ASPS) which is a rare form of cancer. It’s a fitting tribute to have Kevin immortalised in the game.
The venerable strategy-meets-choose-your-own-adventure game King of Dragon Pass is now available through Steam, complete with an additional 48 new scenes.
I think those scenes are only “new” in comparison to the original PC release though. King of Dragon Pass had a slightly bizarre release process, which I will now attempt to explain.
It came out originally on PC (which is the version GOG sells,) then got an Android version which fixed a bunch of bugs, added some scenes, and changed the UI a bit (the Steam release is a port of this version,) and then it also got an iOS release which added/fixed even more things.
But the iOS release and Steam version development periods overlapped (they were done by different companies,) so the improvements in the former are not yet in the latter. They might be at a later date.
There’s a fairly in-depth post about the Steam release at the King of Dragon Pass blog, but even this admits to being “not completely sure of the specifics” because a separate company called HeroCraft did the Steam version.
It confirms things like Steam cards and achievements, and notes that the economics system is not quite so harsh in this release.
King of Dragon Pass is a game I should really play more of, and puts you in charge of a vaguely Anglo Saxon village counsel who need to maintain food reserves, sign diplomatic treaties, and further their ambitions. From what I recall of the game, though there is a much broader ‘big picture’ strategy going on, most of your day-to-day activities involve things like sorting out the aftermath of a rival clan’s feisty poet sleeping with the daughter of a local farmer.
There are also plenty of bizarre, otherworldly events (such as the image above) among the 600 or so in the game. Choice and consequence aplenty, basically.
In the aftermath of Cloud Imperium Games giving Derek Smart an unrequested refund of his Star Citizen pledge, we thought it might be interesting to see how many site readers would favour a broader refunding option.
Presently, the CIG Terms of Service (that you have to sign up to in order to donate money) does not offer provision for a refunds process. Extraordinary circumstances (such as Mr. Smart’s) have resulted in refunds, but the general Star Citizen PR line is that all pledges go towards development – and therefore opening up a wider system of refunds would potentially undermine the game’s revenue stream.
The persistent (and as yet legally unchallenged) question is whether the Terms of Service for a US-based company would trump European Union legislation about the sale of digital goods (under which a refund option would be mandatory.)
That’s a conundrum which may well remain unanswered, but across the PC Invasion readership opinion is fairly divided over whether player refunds would be a good idea.
We asked this question in a strictly either-or fashion, and the response “No, players had a free choice whether to pledge, and that money is necessary for development” narrowly triumphed with 52% of the vote.
“Yes, players should always have a refund option” secured 48%.
Mouse support has come to Amihama, courtesy of Way of the Samurai 4‘s latest patch.
Ghostlight’s PC port of the insane open-world decision-focused sword-collecting hack-and-slasher launched without mouse support, to the chagrin of many. As of a tiny 5.5MB patch released today, said mouse support is in.
I’ve had a quick play around with it, and it’s not perfect, but it’s still nice to have. Mouse controls don’t seem to be customisable (as far as I could tell, at least) but moving the mouse now controls the camera. The left mouse button is bound to Light Attack, the middle mouse button is Block, and the right mouse button is Heavy Attack. It “should also support the various sub functions and combos involving these buttons”, too.
The patch notes mention that this update also addresses some audio distortion issues, and should also fix a few crashes that people have been experiencing.
If you haven’t played Way of the Samurai 4 yet, go and read our review to find out why you’re making a huge mistake by passing it up.
Windows 10 is almost upon us, but will you make the leap? Having gone through every Windows OS version over the years, I’ll admit that with each release I’ve become more cautious when thinking about committing.
Windows 10 will fully launch at Midnight EST/9PM PST/5AM GMT which is the middle of the night for us here in the UK. Mind you, Microsoft’s latest OS will also be free for around a year for Windows 7, 8 or 8.1 users, so there’s no massive hurry to jump on the Windows 10 train.
The big selling point is the cross-platform compatibility with phones, tablets and the Xbox, but that’s probably not reason enough to immediately switch your OS if you’re at all sceptical. Full benefits from DirectX 12 will take a while to filter in, and kinks with current games will take a while to iron out. If your games don’t work perfectly then what use is a new OS?
Video drivers for the new OS could be an issue still. Those who have been testing have had mixed results as you can see in this Nvidia forum thread. There are enough comments over there to make me not push the button just yet.
The Windows 10 system requirements, should you want to check those, can be found here. Owners of a decent (or even slightly rubbish) gaming PC should not have an issue with any of these, but check in case you’re not sure. Also be sure to back up anything of importance in advance of installing just in case. Better safe than sorry and all that.
The good news is there appears to be no major issues with the Steam platform as far as I can tell. So, the question is, are you going to upgrade to Windows 10 when it launches later today?
The latest “know your forces” video for the upcoming Company of Heroes 2: The British Forces expansion is all about the Centaur. This majestic beast, half man, half horse, is able to battle the Nazis with … oh, hang on, it’s actually an anti-aircraft artillery tank.
Here’s a minute or so of it shooting down planes and stuff. Company of Heroes 2: The British Forces is due in September.
Sierra’s revival of the King’s Quest series begins today with the release of Chapter 1 “A Knight To Remember,” and the inevitable launch of various purchasing options.
Let’s go into those because they’re slightly unusual, even for an episodic game. [Edit] Sorry if you read this story earlier and got incorrect information, the choices baffled me into incompetence.
Your choices are: the King’s Quest Complete Collection (all five chapters plus a bonus epilogue thing for $40,) OR Episode 1 for $10 and the King’s Quest Season Pass (the other four episodes, but no epilogue, for $30.) I guess you could just buy Episode 1 on its own as well, as a $10 sampler, if you fancied.
So basically if you want all five episodes of King’s Quest it’s going to cost $40 no matter what. I think. Unless I’ve got this wrong again.
Chapter 1 has an attendant launch trailer (below,) which adopts a slightly different tone from the standard videogame fare. Activision have instead gone for a sort of ‘straight to DVD Disney movie’ effect, complete with friendly American voice-over insisting that this game is “fun for all the family!”
Not too sure what to make of that decision, honestly.
The cast is looking decent though, with Christopher Lloyd playing the older version of protagonist King Graham, plus Tom “Ice King” Kenny and Zelda Williams (last heard in Korra, I think) in supporting roles.
By the looks of things, the main story will be framed by Lloyd’s King Graham recounting his youthful adventures to granddaughter, Gwendolyn.
Bugbear’s Early Access car racing and/or car smashing game Wreckfest has finished their proposed DirectX 11 engine overhaul, for the purposes of even more ridiculous vehicular destruction.
As well as rendering bits and pieces falling off cars in greater detail than before, this newest version of Wreckfest is promising improved tire and suspension modelling as well. So that should help both the people who are planning to race properly and those who are just into ramming things.
There are also said to be “several engine optimizations” (including, I believe, full 64-bit support) and some unspecified new cars and tracks. if the latter additions are in line with what was advertised last month, they’ll be two new tracks (one fresh, one overhauled) and a pair of new cars (one US, one European.)
According to Bugbear, this is not the end of the updating process. Far from it in fact, as they’re saying that the new ‘base’ for the game means “more features and content as well as improving what we already have.”
In conjunction with all these changes, Wreckfest is 40% off on Steam for the near future. That puts it at $18.00 USD.
There are some new screenshots showing a bunch of smashed up cars too.