PC Game Interviews
Jane Jensen Interview – Gabriel Knight: Sins of the Fathers
I played Gabriel Knight: Sins of the Fathers back when I was far too young for it, and it stuck with me.
The Flock’s Jeroen van Hasselt on asymmetric multiplayer
Asymmetric multiplayer titles, or games which include an asymmetric mode, are in a distinct minority.
Warside is offering a unique and interesting take on traditional shooter gameplay by focusing on team combat, and by putting everything into a 2.5D side-scrolling setting.
Totem VR interview with True Player Gear’s CEO Bertrand Nepveu
True Player Gear‘s CEO Bertrand Nepveu was encouraged by the Oculus/Facebook acquisition and decided to fully reveal their contender for the VR hardware crown.
Grim Dawn Interview with Crate Entertainment CEO Arthur Bruno – Part 2
In part 2 of our interview with Arthur Bruno, we discuss the game’s Masteries, how the lore is being handled, the reworking areas, the business of Crate Entertainment and funding the game, and more.
Grim Dawn Interview with Crate Entertainment CEO Arthur Bruno – Part 1
This week we caught up with Crate Entertainment CEO Arthur Bruno to discuss their ARPG Grim Dawn which is currently in alpha testing and Steam Early Access.
Project Eternity Q&A with Obsidian’s Adam Brennecke
A little over one year on from Project Eternity’s successful Kickstarter campaign, IncGamers catches up with lead programmer Adam Brennecke to see how work is progressing on the Infinity Engine-inspired RPG.
Diablo 3 Reaper of Souls Interview with Blizzard’s Jason Regier and Travis Day
The IncGamers team had a busy time at BlizzCon last weekend and we managed to catch up with Blizzard’s Jason Regier and Travis Day to find out more about the upcoming Diablo 3 Reaper of Souls expansion.
Nvidia ShadowPlay beta leaked early – releases today
Update: Shadowplay has now been released
ShadowPlay is the latest tool for PC gamers from Nvidia and the beta is out today as part of the GeForce Experience 1.7 update.
Paradox Development Studio Q&A: Johan Andersson talks grand strategy
If you’ve played a game in the last decade or so where the majority of your time was spent staring at a large map and plotting devious things, chances are that game was made by Paradox Development Studio.
Path of Exile Interview with Grinding Gear Games CEO Chris Wilson
This week Path of Exile will finally launch after one of the longest beta tests we can remember.
City of Titans Interview – Kickstarter stretch goals and beyond
After months and months of work Missing Worlds Media’s Kickstarter for the Phoenix Project, now called City of Titans, launched.
The Incredible Adventures of Van Helsing 2 Neocore Interview
If you loved our huge Van Helsing QA you’ll love this one too as today we’re joined again by Viktor and Orsolya from Neocore Games to discuss The Incredible Adventures of Van Helsing II, the upcoming sequel the to the popular original that’s just been enhanced with the Thaumaturge class.
GOG Interview: Trevor Longino on DRM, piracy and the future of the site
With GOG.com recently celebrating its fifth anniversary online and branching out into indie game publishing, IncGamers thought it was time to put some questions to the site about where GOG goes from here.
16-bit Zelda style RPG Gheldia Interview with Phillip Hunt
We hooked up with Phillip Hunt, founder of Hunt Game Studios, to find out more about his 2D 16-bit RPG Gheldia RPG.
System Shock 2 roundtable interview with developers Jon Chey and Dorian Hart
IncGamers invited two of the original developers on System Shock 2, Jon Chey (Project Manager / Creature Behaviour and AI) and Dorian Hart (Numbers Balancing / Level Design,) to replay and discuss the game.