PC Game Interviews

Heroes and Villains Interview

Last week some information dropped in to IncGamers regarding a fan made superhero MMO project, and since NCSoft announced they were shutting down the MMORPG City of Heroes, the community has been discussing and planning efforts to create an new superhero MMORPG.

4 Dec 2012 | Comments Off | Paul Younger

Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous

At the time of writing, Frontier Developments’ attempt to Kickstart a new entry in the venerable and classic Elite series is heading towards £600,000 GBP of a £1.25 million GBP target.

30 Nov 2012 | 8 | Peter Parrish

Q&A with Legend of Dungeon developers RobotLovesKitty

Calvin Goble and Alix Stolzer, the husband and wife team collectively known as RobotLovesKitty, have just launched a Kickstarter campaign to drum up a little extra funding for their latest title, Legend of Dungeon.

26 Nov 2012 | Comments Off | Peter Parrish

How not to release a game: the truth behind Fray’s catastrophic launch

Fray was an objective lesson in how not to release a game.

12 Nov 2012 | 1 | Peter Parrish

Q&A with Hotline Miami’s Jonatan ‘Cactus’ Söderström

Jonatan ‘Cactus’ Söderström is a prolific indie developer and one half of the Dennaton team that made Hotline Miami, one of the year’s most stylish and unnerving PC titles.

7 Nov 2012 | Comments Off | Peter Parrish

Forge Interview with Tim Alvis of Dark Vale Games

Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam.

6 Nov 2012 | Comments Off | Peter Parrish

Path of Exile Interview with Grinding Gear Games CEO Chris Wilson

We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming along prior to the game going into open Beta this December.

31 Oct 2012 | 4 | Paul Younger

Torn Banner Interview on Chivalry: Medieval Warfare

Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare,  a game focusing on quality melee combat which includes team based objective gameplay, several classes, variety of medieval weapons and lots of dismemberment and decapitations.

25 Oct 2012 | 1 | David Reid

Need for Speed: Most Wanted [Interview] – Taming urban streets

Christmas is fast approaching, and that means the next Need for Speed is just around the corner.

15 Oct 2012 | Comments Off | John Robertson

Grid 2 [Interview] – Under the hood

We recently got the chance to ask some question of the GRID 2 team, namely associate producer Iain Smith and executive producer Clive Moody.

9 Oct 2012 | Comments Off | John Robertson

Fable: The Journey [Interview] – Albion in first-person

When it was first announced at E3 2011, Fable: The Journey split the gaming community at large.

4 Oct 2012 | Comments Off | John Robertson

Matt Uelmen Interview: From Condor to Torchlight 2

At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his work on the first two Diablo games.

22 Sep 2012 | Comments Off | Paul Younger

Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]

It’s no secret that Call of Juarez: The Cartel was a bit of a failure.

14 Sep 2012 | Comments Off | John Robertson

Where does Funcom go with The Secret World from here? [Interview]

Being an MMO set in the real-world, The Secret World immediately sets itself apart from the usual fantasy settings that dominate the MMO landscape.

12 Sep 2012 | 23 | John Robertson

Ghost Recon Online: From pay-to-play to free-to-play [Interview]

Many a free-to-play game is – for better or worse – the offspring of an already established franchise.

10 Sep 2012 | Comments Off | John Robertson

NHL 13: Changes, development and the future [Interview]

Launching later this week, NHL 13 is one of the year’s most anticipated sports games thanks to years of innovation and gameplay of the highest quality.

10 Sep 2012 | Comments Off | John Robertson

Is eSports a real sport? [Interview] – Shootmania dev weighs in

Toss up the question of whether eSports is a really a sport at all and you’ll typically get one of two responses; either an absolute no, or a yes coupled with a venomous attack for even implying that it might not be.

8 Sep 2012 | 1 | John Robertson

Building a sequel: Firefly’s blueprint for Stronghold: Crusader 2 [Interview]

Last week, Firefly Studios announced plans to crowdfund and self-publish the long-awaited sequel to Stronghold: Crusader.

5 Sep 2012 | 1 | Peter Parrish

Grimind: What does it take to be a one-man development team? [Interview]

We all know about big-budget development. We’ve got no choice, the publishers and studios working on the most expensive games do their best to make sure we’re bombarded into apathy by their info/asset/press release machines.

3 Sep 2012 | Comments Off | John Robertson