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PC Game Interviews

Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]

It’s no secret that Call of Juarez: The Cartel was a bit of a failure.

14 Sep 2012 | Comments Off |

Where does Funcom go with The Secret World from here? [Interview]

Being an MMO set in the real-world, The Secret World immediately sets itself apart from the usual fantasy settings that dominate the MMO landscape.

12 Sep 2012 | 23 |

Ghost Recon Online: From pay-to-play to free-to-play [Interview]

Many a free-to-play game is – for better or worse – the offspring of an already established franchise.

10 Sep 2012 | Comments Off |

NHL 13: Changes, development and the future [Interview]

Launching later this week, NHL 13 is one of the year’s most anticipated sports games thanks to years of innovation and gameplay of the highest quality.

10 Sep 2012 | Comments Off |

Is eSports a real sport? [Interview] – Shootmania dev weighs in

Toss up the question of whether eSports is a really a sport at all and you’ll typically get one of two responses; either an absolute no, or a yes coupled with a venomous attack for even implying that it might not be.

8 Sep 2012 | 1 |

Building a sequel: Firefly’s blueprint for Stronghold: Crusader 2 [Interview]

Last week, Firefly Studios announced plans to crowdfund and self-publish the long-awaited sequel to Stronghold: Crusader.

5 Sep 2012 | 1 |

Grimind: What does it take to be a one-man development team? [Interview]

We all know about big-budget development. We’ve got no choice, the publishers and studios working on the most expensive games do their best to make sure we’re bombarded into apathy by their info/asset/press release machines.

3 Sep 2012 | Comments Off |

Broken Sword: The Serpent’s Curse and the Art of Self-Publishing [Interview]

IG: Did the success of those iOS releases set the foundation for The Serpent’s Curse, or would you have set about making this game regardless?

31 Aug 2012 | 2 |

Balancing depth and accessibility in F1 2012 [Interview]

Sports games are a difficult beast to get right. On the one side you’ve got the hardened fans of the sport, the people that won’t accept anything less than a pitch perfect recreation of every nuance, tactic and system.

30 Aug 2012 | Comments Off |

It’s a young woman’s game: Tomb Raider [Interview]

We recently had the chance to sit down with Crystal Dynamics’ Karl Stewart, global brand manager on the Tomb Raider, to talk about the upcoming adventures of Lara Croft and what the studio are trying to achieve by telling her origin story.

29 Aug 2012 | 1 |

Balancing gameplay with Jay-Z: NBA 2K13 [Interview]

When you’ve got a formula that works as well as that of the NBA 2K series, you could argue that it would make sense to just leave it alone – keep the gameplay the same, just update the players, teams and game modes.

24 Aug 2012 | 1 |

Hitman Absolution aims to be tough as nails with ‘Contracts’ mode [Interview]

It’s annoying being an assassin sometimes… I imagine. You like killing people so much that you’ve dedicated your life to it, but you can only kill who you’re told.

23 Aug 2012 | Comments Off |

Starting over: Can Final Fantasy XIV: A Realm Reborn set things right? [Interview]

It’s no secret that Final Fantasy XIV was a failure. The players certainly see it that.

21 Aug 2012 | 4 |

IncGamers checks out Gazillion’s Marvel Heroes at Gamescom [Video Special]

A couple of days ago we hooked up with Gazillion over at Gamescom in Cologne to find out more about the upcoming MMO ARPG Marvel Heroes that they are touting Diablo meets Marvel on steroids.

19 Aug 2012 | 13 |

WWE 13 [Interview] – Bringing back the Attitude Era

WWE 13 is seemingly about celebrating the past history of the wrestling institution as it about looking at the present.

6 Aug 2012 | 2 |

Company of Heroes 2 [Interview] – Building on greatness

Trying to follow one of the greatest RTS’ of all-time is no easy task.

2 Aug 2012 | 1 |

Darksiders then, Darksiders 2 now, Darksiders co-op tomorrow? [Interview]

We chat to Darksiders 2’s lead designer Haydn Dalton about the changes that have been made to the game in comparison to the original, as well as the initial plans for the series and what the future holds.

30 Jul 2012 | Comments Off |

How do you build a story into Borderlands 2’s open world? [Interview]

With Borderlands 2 Gearbox is attempting to beef up the narrative elements, but without diminishing the gameplay or forcing story onto players that are not interested in it.

19 Jul 2012 | 1 |

Tomb Raider [Interview] – Lara’s new world and its dangers

In the second part of our two-part interview with Crystal Dynamics’ global brand manager Karl Stewart we talk about the experience of playing as the young Lara – what her world is like, what she can do within that world and the potential dangers she might face.

15 Jul 2012 | 2 |