PC Game Interviews
Shiny Loot Q&A with Chris Palmarozzi, co-founder of the digital distribution platform
PC gaming and digital distribution are snug bedfellows these days. Platforms like Steam, GoG, Gamersgate and others are commonplace destinations for PC users, with ease and cost of purchase ranking highly as reasons to partake of digital versions of games.
The Phoenix Project Interview – Saving a City of Heroes
It’s been a couple of months since NCSoft closed the doors on their popular superhero MMO City of Heroes much to the annoyance of the CoH community.
What’s Mayan is yours: Joel Bylos on ending the Secret World subscription fee
Last week, Funcom announced that The Secret World would no longer be charging players a subscription fee to play the conspiracy-fueled MMO.
Eggstracting the answers: Philip and Andrew Oliver on Dizzy Returns
For many Spectrum and Commodore 64 owners in the 1980s, an oval-ish shaped character in boxing gloves was something of a gaming icon.
Heroes and Villains Interview
Last week some information dropped in to IncGamers regarding a fan made superhero MMO project, and since NCSoft announced they were shutting down the MMORPG City of Heroes, the community has been discussing and planning efforts to create an new superhero MMORPG.
Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous
At the time of writing, Frontier Developments’ attempt to Kickstart a new entry in the venerable and classic Elite series is heading towards £600,000 GBP of a £1.25 million GBP target.
Q&A with Legend of Dungeon developers RobotLovesKitty
Calvin Goble and Alix Stolzer, the husband and wife team collectively known as RobotLovesKitty, have just launched a Kickstarter campaign to drum up a little extra funding for their latest title, Legend of Dungeon.
How not to release a game: the truth behind Fray’s catastrophic launch
Fray was an objective lesson in how not to release a game.
Q&A with Hotline Miami’s Jonatan ‘Cactus’ Söderström
Jonatan ‘Cactus’ Söderström is a prolific indie developer and one half of the Dennaton team that made Hotline Miami, one of the year’s most stylish and unnerving PC titles.
Forge Interview with Tim Alvis of Dark Vale Games
Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam.
Path of Exile Interview with Grinding Gear Games CEO Chris Wilson
We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming along prior to the game going into open Beta this December.
Torn Banner Interview on Chivalry: Medieval Warfare
Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare, a game focusing on quality melee combat which includes team based objective gameplay, several classes, variety of medieval weapons and lots of dismemberment and decapitations.
Need for Speed: Most Wanted [Interview] – Taming urban streets
Christmas is fast approaching, and that means the next Need for Speed is just around the corner.
Grid 2 [Interview] – Under the hood
We recently got the chance to ask some question of the GRID 2 team, namely associate producer Iain Smith and executive producer Clive Moody.
Fable: The Journey [Interview] – Albion in first-person
When it was first announced at E3 2011, Fable: The Journey split the gaming community at large.
Matt Uelmen Interview: From Condor to Torchlight 2
At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his work on the first two Diablo games.
Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]
It’s no secret that Call of Juarez: The Cartel was a bit of a failure.
Where does Funcom go with The Secret World from here? [Interview]
Being an MMO set in the real-world, The Secret World immediately sets itself apart from the usual fantasy settings that dominate the MMO landscape.
Ghost Recon Online: From pay-to-play to free-to-play [Interview]
Many a free-to-play game is – for better or worse – the offspring of an already established franchise.