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All IncGamers Interviews

elite-blade

Credits, Cobras and Crowd-Funding: David Braben tells us about Elite: Dangerous

At the time of writing, Frontier Developments’ attempt to Kickstart a new entry in the venerable and classic Elite series is heading towards [...]


LoD-blade

Q&A with Legend of Dungeon developers RobotLovesKitty

Calvin Goble and Alix Stolzer, the husband and wife team collectively known as RobotLovesKitty, have just launched a Kickstarter campaign to drum up [...]


Fray (1)

How not to release a game: the truth behind Fray’s catastrophic launch

Fray was an objective lesson in how not to release a game. Brain Candy originally issued their isometric tactical squad shooter back in [...]


Hotline Miami header2

Q&A with Hotline Miami’s Jonatan ‘Cactus’ Söderström

Jonatan ‘Cactus’ Söderström is a prolific indie developer and one half of the Dennaton team that made Hotline Miami, one of the year’s [...]


Forge (1)

Forge Interview with Tim Alvis of Dark Vale Games

Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam. I put some questions about development [...]


Path of Exile - Act 3 Slums

Path of Exile Interview with Grinding Gear Games CEO Chris Wilson

We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming [...]


Chivalry: Medieval Warfare

Torn Banner Interview on Chivalry: Medieval Warfare

Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare,  a game focusing [...]


Need For Speed Most Wanted (1)

Need for Speed: Most Wanted [Interview] – Taming urban streets

Christmas is fast approaching, and that means the next Need for Speed is just around the corner. After last year’s disappointing Need for Speed: The Run, it’s [...]


GRID 2

Grid 2 [Interview] – Under the hood

We recently got the chance to ask some question of the GRID 2 team, namely associate producer Iain Smith and executive producer Clive [...]


Fable: The Journey (5)

Fable: The Journey [Interview] – Albion in first-person

When it was first announced at E3 2011, Fable: The Journey split the gaming community at large. Some were excited at the prospect of a [...]


matt uelmen

Matt Uelmen Interview: From Condor to Torchlight 2

At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his [...]


CoJG

Can Call of Juarez: Gunslinger succeed after The Cartel’s failure? [Interview]

It’s no secret that Call of Juarez: The Cartel was a bit of a failure. The review scores were bad, the sales figures were worse. [...]


The Secret World (1)

Where does Funcom go with The Secret World from here? [Interview]

Being an MMO set in the real-world, The Secret World immediately sets itself apart from the usual fantasy settings that dominate the MMO landscape. And [...]


Ghost Recon Online (8)

Ghost Recon Online: From pay-to-play to free-to-play [Interview]

Many a free-to-play game is – for better or worse – the offspring of an already established franchise. Command & Conquer: Tiberium Alliances, Age [...]


NHL 13 (3)

NHL 13: Changes, development and the future [Interview]

Launching later this week, NHL 13 is one of the year’s most anticipated sports games thanks to years of innovation and gameplay of the highest [...]


Dude presses button, gets excited

Is eSports a real sport? [Interview] – Shootmania dev weighs in

Toss up the question of whether eSports is a really a sport at all and you’ll typically get one of two responses; either [...]


Stronghold: Crusader 2

Building a sequel: Firefly’s blueprint for Stronghold: Crusader 2 [Interview]

Last week, Firefly Studios announced plans to crowdfund and self-publish the long-awaited sequel to Stronghold: Crusader. We lined up our question-catapults and took [...]


Grimind (4)

Grimind: What does it take to be a one-man development team? [Interview]

We all know about big-budget development. We’ve got no choice, the publishers and studios working on the most expensive games do their best [...]


Broken Sword: The Serpent's Curse (7)

Broken Sword: The Serpent’s Curse and the Art of Self-Publishing [Interview]

IG: Did the success of those iOS releases set the foundation for The Serpent’s Curse, or would you have set about making this [...]