PC Game Interviews
Grim Dawn Interview with Crate Entertainment CEO Arthur Bruno – Part 2
In part 2 of our interview with Arthur Bruno, we discuss the game’s Masteries, how the lore is being handled, the reworking areas, the business of Crate Entertainment and funding the game, and more.
Grim Dawn Interview with Crate Entertainment CEO Arthur Bruno – Part 1
This week we caught up with Crate Entertainment CEO Arthur Bruno to discuss their ARPG Grim Dawn which is currently in alpha testing and Steam Early Access.
Project Eternity Q&A with Obsidian’s Adam Brennecke
A little over one year on from Project Eternity’s successful Kickstarter campaign, IncGamers catches up with lead programmer Adam Brennecke to see how work is progressing on the Infinity Engine-inspired RPG.
Diablo 3 Reaper of Souls Interview with Blizzard’s Jason Regier and Travis Day
The IncGamers team had a busy time at BlizzCon last weekend and we managed to catch up with Blizzard’s Jason Regier and Travis Day to find out more about the upcoming Diablo 3 Reaper of Souls expansion.
Nvidia ShadowPlay beta leaked early – releases today
Update: Shadowplay has now been released
ShadowPlay is the latest tool for PC gamers from Nvidia and the beta is out today as part of the GeForce Experience 1.7 update.
Paradox Development Studio Q&A: Johan Andersson talks grand strategy
If you’ve played a game in the last decade or so where the majority of your time was spent staring at a large map and plotting devious things, chances are that game was made by Paradox Development Studio.
Path of Exile Interview with Grinding Gear Games CEO Chris Wilson
This week Path of Exile will finally launch after one of the longest beta tests we can remember.
City of Titans Interview – Kickstarter stretch goals and beyond
After months and months of work Missing Worlds Media’s Kickstarter for the Phoenix Project, now called City of Titans, launched.
The Incredible Adventures of Van Helsing 2 Neocore Interview
If you loved our huge Van Helsing QA you’ll love this one too as today we’re joined again by Viktor and Orsolya from Neocore Games to discuss The Incredible Adventures of Van Helsing II, the upcoming sequel the to the popular original that’s just been enhanced with the Thaumaturge class.
GOG Interview: Trevor Longino on DRM, piracy and the future of the site
With GOG.com recently celebrating its fifth anniversary online and branching out into indie game publishing, IncGamers thought it was time to put some questions to the site about where GOG goes from here.
16-bit Zelda style RPG Gheldia Interview with Phillip Hunt
We hooked up with Phillip Hunt, founder of Hunt Game Studios, to find out more about his 2D 16-bit RPG Gheldia RPG.
System Shock 2 roundtable interview with developers Jon Chey and Dorian Hart
IncGamers invited two of the original developers on System Shock 2, Jon Chey (Project Manager / Creature Behaviour and AI) and Dorian Hart (Numbers Balancing / Level Design,) to replay and discuss the game.
The Phoenix Project Interview – Part 2: Monetisation and the future
This is Part 2 of our interview with creative director Jim Bishop, studio director Cameron Johnson, and head of research Michele Alexander-Sichelle from The Phoenix Project.
The Phoenix Project interview – Part One: Creating a crowdfunded superhero MMO
We last talked to the Phoenix Project (Missing Worlds Media) team back in January, so with another seven months now behind them, a full website and talk of the Kickstarter, it was time for another chat.
Total War: Rome 2 Interview with Jamie Ferguson and Al Bickham
If the IncGamers hands-on preview with Total War: Rome II still left you with questions, perhaps they’ll be answered here by Creative Assembly’s Jamie Ferguson and Al Bickham.
Listen to our Jon Chey Talks Card Hunter interview
You’ve probably noticed our terrifyingly gargantuan interview with Jon Chey of Blue Manchu, which has dominated our content for the past couple of days.
Jon Chey talks Card Hunter: Part Two
Last time, Tim and Blue Manchu supremo Jon Chey discussed what led up to the creation of Card Hunter, as well is its inspirations and how those inspirations influenced it.