PC Game Interviews
16-bit Zelda style RPG Gheldia Interview with Phillip Hunt
We hooked up with Phillip Hunt, founder of Hunt Game Studios, to find out more about his 2D 16-bit RPG Gheldia RPG.
System Shock 2 roundtable interview with developers Jon Chey and Dorian Hart
IncGamers invited two of the original developers on System Shock 2, Jon Chey (Project Manager / Creature Behaviour and AI) and Dorian Hart (Numbers Balancing / Level Design,) to replay and discuss the game.
The Phoenix Project Interview – Part 2: Monetisation and the future
This is Part 2 of our interview with creative director Jim Bishop, studio director Cameron Johnson, and head of research Michele Alexander-Sichelle from The Phoenix Project.
The Phoenix Project interview – Part One: Creating a crowdfunded superhero MMO
We last talked to the Phoenix Project (Missing Worlds Media) team back in January, so with another seven months now behind them, a full website and talk of the Kickstarter, it was time for another chat.
Total War: Rome 2 Interview with Jamie Ferguson and Al Bickham
If the IncGamers hands-on preview with Total War: Rome II still left you with questions, perhaps they’ll be answered here by Creative Assembly’s Jamie Ferguson and Al Bickham.
Listen to our Jon Chey Talks Card Hunter interview
You’ve probably noticed our terrifyingly gargantuan interview with Jon Chey of Blue Manchu, which has dominated our content for the past couple of days.
Jon Chey talks Card Hunter: Part Two
Last time, Tim and Blue Manchu supremo Jon Chey discussed what led up to the creation of Card Hunter, as well is its inspirations and how those inspirations influenced it.
Diablo 3 developer interview part 2
Yesterday Diablo: IncGamers posted the first part of their Diablo 3 interview with Blizzard’s Wyatt Cheng and Josh Mosqueira and today the final segment has been posted.
LFG interview with the creative minds behind the comic and game
We recently caught up with the team behind the Kickstarter for the four player co-op RPG based on the popular comic of the same name.
Company of Heroes 2 interview with game director Quinn Duffy
Company of Heroes 2 has been released, and if you’ve been wanting to know more about what goes on behind the oh-so-pretty front of the game, you’re in luck!
The Incredible Adventures of Van Helsing Q&A, with sequel details
Today in the land of IncGovia we’re in the pub firing questions at Orsolya Toth (O), PR and community manager and Viktor Juhász (V), narrative designer and lead writer, about NeocoreGames’ The Incredible Adventures of Van Helsing 1 & 2!
Face of Mankind Interview with lead developer Christopher Allford
Face of Mankind is a game with a turbulent history. The MMO has been around since 2006 and has gathered a dedicated fanbase around its open, sandbox-style gameplay.
Sanctum 2 Interview
Sanctum 2, the sequel to the rather magnificent 2011 tower defense/FPS hybrid Sanctum, is due out in a matter of days.
Road Redemption: DarkSeas Games on bringing back Road Rash
[Edit] Since publishing this interview Road Redemption has achieved its funding goal of $160,000 USD.
World of Warplanes interview with Wargaming’s Vlad Belozerov
Wargaming continue development of their online aerial combat title World of Warplanes which was recently updated to add and improve the game’s control system and graphics.