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All IncGamers Interviews

camelot-blade

Camelot Unchained interview with Mark Jacobs

Throughout its successful Kickstarter campaign, Camelot Unchained has always been billed as an atypical MMO. A focus on Realm-vs-Realm, conscious attempts to avoid [...]


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Face of Mankind Interview with lead developer Christopher Allford

Face of Mankind is a game with a turbulent history. The MMO has been around since 2006 and has gathered a dedicated fanbase [...]


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Sanctum 2 Interview

Sanctum 2, the sequel to the rather magnificent 2011 tower defense/FPS hybrid Sanctum, is due out in a matter of days. We wrote [...]


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Banished Interview with developer Luke Hodorowicz

Banished is a forthcoming city-building strategy title in which people are your main resource. The inhabitants of your settlement-in-waiting have been chucked out [...]


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Road Redemption: DarkSeas Games on bringing back Road Rash

[Edit] Since publishing this interview Road Redemption has achieved its funding goal of $160,000 USD. Congratulations to the DarkSeas Games team. Road Redemption [...]

9 May 2013 | 0

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SimCity Interview with Maxis’ Kip Katsarelis

I think everyone will agree that SimCity’s launch was less than perfect and since the game was released all kinds of issues and [...]


World of Warplanes (2)

World of Warplanes interview with Wargaming’s Vlad Belozerov

Wargaming continue development of their online aerial combat title World of Warplanes which was recently updated to add and improve the game’s control [...]


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Battle Worlds:‭ ‬Kronos Q&A with‭ ‬Producer Colin Gilzean

Until recently, KING Art Games were probably best known for their work on adventure game series The Book of Unwritten Tales. Of late, [...]


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Age of Wonders 3 interview with Triumph Studios’ Lenart Sas

Many of you may have never heard of Age of Wonders and it’s been a while since we heard the franchise name being mentioned. Age [...]


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Petroglyph interview on closing the Victory Kickstarter

Petroglyph launched their Kickstarter campaign for their tactical online free to play WWII strategy title Victory just over a week ago and it [...]


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Shackleton Crater Q&A with Joe Got Games’ Joe Ybarra

Games industry veteran Joe Ybarra his announced his return with a brand new studio (Joe Got Game) and a $700,000 USD Kickstarter to [...]


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Petroglyph discuss Victory, their new WWII strategy title

Last week, Petroglyph quietly put up a game announcement for a project called Victory on a new Facebook page. Following its official announcement [...]


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Sim City Ocean Quigley Interview

Ahead of next week’s launch, earlier today we caught up with Maxis’ Creative Director Ocean Quigley to find out more about the game, [...]


WILDMAN EXCLUSIVE

Exclusive: Chris Taylor Interview on Wildman & Gas Powered Games

Chris Taylor is looking to fund his next Project called Wildman through Kickstarter and we managed to pin him down to find out how [...]


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Building Warframe: Digital Extremes on updates, independence and the free-to-play market

If you’ve been able to nab yourself a key in either of our sizeable Warframe beta key giveaways, you’ll likely know that Digital [...]


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Shiny Loot Q&A with Chris Palmarozzi, co-founder of the digital distribution platform

PC gaming and digital distribution are snug bedfellows these days. Platforms like Steam, GoG, Gamersgate and others are commonplace destinations for PC users, [...]


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The Phoenix Project Interview – Saving a City of Heroes

It’s been a couple of months since NCSoft closed the doors on their popular superhero MMO City of Heroes much to the annoyance [...]


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What’s Mayan is yours: Joel Bylos on ending the Secret World subscription fee

Last week, Funcom announced that The Secret World would no longer be charging players a subscription fee to play the conspiracy-fueled MMO. In [...]


Dizzy Returns (2)

Eggstracting the answers: Philip and Andrew Oliver on Dizzy Returns

For many Spectrum and Commodore 64 owners in the 1980s, an oval-ish shaped character in boxing gloves was something of a gaming icon. [...]