PC Game Interviews
Offworld Trading Company Interview with Soren Johnson
There’s a certain kind of game that’s so compelling and demands such a great amount of time that, on reflection, we’re faced with the paradox of both celebrating how enjoyable it was, and lamenting the hundreds of lost hours which were cruelly stolen from us.
Windward Interview with Developer Michael Lyashenko
Fans of sea-based combat don’t have to look far on Steam’s Early Access to have one title in particular jump out at them.
Pillars of Eternity Interview with Josh Sawyer
Obsidian Entertainment’s kickstarted story-based isometric RPG, Pillars of Eternity, surely needs no introduction to an astute PC gaming audience, particularly now that the hype train has well and truly gone steaming off into the distance.
War for the Overworld Interview with Subterranean Games
Thanks to the marvellous work of one of everyone’s favourite publishers, Electronic Arts, the name Dungeon Keeper now brings with it both cherished memories of a great dungeon builder from long long ago, and also hideous nightmares of a more recent nature.
Homeworld Remastered Interview with Brian Martel and Chris Faylor
The mere mention of the name Homeworld brings with it a flurry of warm fuzzies for basically anyone who was PC gaming at the time.
Underworld Ascendant Interview: Paul Neurath on immersive design
As the founder of Blue Sky Productions (later to become Looking Glass Studios,) Paul Neurath is partially responsible for some of the most innovative PC titles of the 1990s.
Sui Generis: Interview with Bare Mettle’s Madoc Evans
Sui Generis, developed by Bare Mettle Entertainment, is hoping to reinvigorate the RPG concepts of interactive freedom and storytelling-through-character.
Diablo 3 interview with Travis Day Part 2 – Also in audio format
Find out what’s in store for Diablo 3 as we catch up with Blizzard’s Travis Day.
World of Warcraft Interview with technical director Marco Koegler
Over the weekend IncGamers caught up with Marco Koegler, technical director for World of Warcraft.
Jane Jensen Interview – Gabriel Knight: Sins of the Fathers
I played Gabriel Knight: Sins of the Fathers back when I was far too young for it, and it stuck with me.
The Flock’s Jeroen van Hasselt on asymmetric multiplayer
Asymmetric multiplayer titles, or games which include an asymmetric mode, are in a distinct minority.
Warside is offering a unique and interesting take on traditional shooter gameplay by focusing on team combat, and by putting everything into a 2.5D side-scrolling setting.
The Incredible Adventures of Van Helsing 2 Interview – Borgovia revisited
After arriving in Budapest during their Spring Festival, we met up with the very happy NeocoreGames team and some characterful journalists before playing an updated beta build of The Incredible Adventures of Van Helsing 2.
Totem VR interview with True Player Gear’s CEO Bertrand Nepveu
True Player Gear‘s CEO Bertrand Nepveu was encouraged by the Oculus/Facebook acquisition and decided to fully reveal their contender for the VR hardware crown.