PC Game Interviews
Homeworld Remastered Interview with Brian Martel and Chris Faylor
The mere mention of the name Homeworld brings with it a flurry of warm fuzzies for basically anyone who was PC gaming at the time.
Underworld Ascendant Interview: Paul Neurath on immersive design
As the founder of Blue Sky Productions (later to become Looking Glass Studios,) Paul Neurath is partially responsible for some of the most innovative PC titles of the 1990s.
Sui Generis: Interview with Bare Mettle’s Madoc Evans
Sui Generis, developed by Bare Mettle Entertainment, is hoping to reinvigorate the RPG concepts of interactive freedom and storytelling-through-character.
Diablo 3 interview with Travis Day Part 2 – Also in audio format
Find out what’s in store for Diablo 3 as we catch up with Blizzard’s Travis Day.
World of Warcraft Interview with technical director Marco Koegler
Over the weekend IncGamers caught up with Marco Koegler, technical director for World of Warcraft.
Jane Jensen Interview – Gabriel Knight: Sins of the Fathers
I played Gabriel Knight: Sins of the Fathers back when I was far too young for it, and it stuck with me.
The Flock’s Jeroen van Hasselt on asymmetric multiplayer
Asymmetric multiplayer titles, or games which include an asymmetric mode, are in a distinct minority.
Warside is offering a unique and interesting take on traditional shooter gameplay by focusing on team combat, and by putting everything into a 2.5D side-scrolling setting.
The Incredible Adventures of Van Helsing 2 Interview – Borgovia revisited
After arriving in Budapest during their Spring Festival, we met up with the very happy NeocoreGames team and some characterful journalists before playing an updated beta build of The Incredible Adventures of Van Helsing 2.
Totem VR interview with True Player Gear’s CEO Bertrand Nepveu
True Player Gear‘s CEO Bertrand Nepveu was encouraged by the Oculus/Facebook acquisition and decided to fully reveal their contender for the VR hardware crown.
Grim Dawn Interview with Crate Entertainment CEO Arthur Bruno – Part 2
In part 2 of our interview with Arthur Bruno, we discuss the game’s Masteries, how the lore is being handled, the reworking areas, the business of Crate Entertainment and funding the game, and more.
Grim Dawn Interview with Crate Entertainment CEO Arthur Bruno – Part 1
This week we caught up with Crate Entertainment CEO Arthur Bruno to discuss their ARPG Grim Dawn which is currently in alpha testing and Steam Early Access.
Project Eternity Q&A with Obsidian’s Adam Brennecke
A little over one year on from Project Eternity’s successful Kickstarter campaign, IncGamers catches up with lead programmer Adam Brennecke to see how work is progressing on the Infinity Engine-inspired RPG.
Diablo 3 Reaper of Souls Interview with Blizzard’s Jason Regier and Travis Day
The IncGamers team had a busy time at BlizzCon last weekend and we managed to catch up with Blizzard’s Jason Regier and Travis Day to find out more about the upcoming Diablo 3 Reaper of Souls expansion.