More stories on: interview
Shackleton Crater Q&A with Joe Got Games’ Joe Ybarra
Games industry veteran Joe Ybarra his announced his return with a brand new studio (Joe Got Game) and a $700,000 USD Kickstarter to fund development of turn-based, moon colonisation strategy title Shackleton Crater.
Q&A with Legend of Dungeon developers RobotLovesKitty
Calvin Goble and Alix Stolzer, the husband and wife team collectively known as RobotLovesKitty, have just launched a Kickstarter campaign to drum up a little extra funding for their latest title, Legend of Dungeon.
How not to release a game: the truth behind Fray’s catastrophic launch
Fray was an objective lesson in how not to release a game.
Forge Interview with Tim Alvis of Dark Vale Games
Dark Vale Games were among the very first developers to have their title, Forge, Greenlit through Steam.
Path of Exile Interview with Grinding Gear Games CEO Chris Wilson
We caught up with Grinding Gear Games CEO Chris Wilson to find out how development on their ARPG Path of Exile is coming along prior to the game going into open Beta this December.
Torn Banner Interview on Chivalry: Medieval Warfare
Incgamers recently caught up with Steve Piggott from Torn Banner Studios to talk about their newly released Chivalry: Medieval Warfare, a game focusing on quality melee combat which includes team based objective gameplay, several classes, variety of medieval weapons and lots of dismemberment and decapitations.
Torchlight 2 for Mac in “a couple months at least”
While PC gamers have been thoroughly enjoying darting around Torchlight 2 with their characters for a week or so now, Mac gamers are going to have to wait a while until the game gets ported over.
Matt Uelmen Interview: From Condor to Torchlight 2
At the end of the week we posted an interview with Torchlight 2 composer Matt Uelmen who you may also know from his work on the first two Diablo games.
Balancing depth and accessibility in F1 2012 [Interview]
Sports games are a difficult beast to get right. On the one side you’ve got the hardened fans of the sport, the people that won’t accept anything less than a pitch perfect recreation of every nuance, tactic and system.
Gazillion’s David Brevik Talks Marvel Heroes and Diablo 3 [Video Special]
After our rather nifty demo of Marvel Heroes and some hands-on time, we caught up with Gazillion CEO David Brevik to find out more about the MMO ARPG Marvel Heroes and his vision for the new title.
WWE 13 [Interview] – Bringing back the Attitude Era
WWE 13 is seemingly about celebrating the past history of the wrestling institution as it about looking at the present.
Guild Wars 2 designers explain World vs World in new video
The stress test will shortly be getting underway, but to keep you busy until the servers go live, ArenaNet has released another developer video focusing on World vs World where three teams go head to head for complete map domination.