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More stories on: Grimind


Grimind: What does it take to be a one-man development team? [Interview]

We all know about big-budget development. We’ve got no choice, the publishers and studios working on the most expensive games do their best to make sure we’re bombarded into apathy by their info/asset/press release machines.

By John Robertson | 3 Sep 2012 | Comments Off on Grimind: What does it take to be a one-man development team? [Interview]

Most big budget games “forget about the gameplay,” says indie dev

Innovation, in both a positive and negative sense, it’s something of a buzzword in the videogame industry right now.

By John Robertson | 30 Aug 2012 | Comments Off on Most big budget games “forget about the gameplay,” says indie dev