More stories on: Gearbox Software
Tales from the Borderlands screens show returning fan-favourites
Telltale have pushed out five in-game screenshots from Tales from the Borderlands, and you might be able to spot a few familiar characters.
Borderlands 2: Mad Moxxi and the Wedding Day Massacre announced
Gearbox have announced the final two Headhunter packs for Borderlands 2.
Borderlands 2’s second Headhunter pack due next week
Gearbox has revealed that The Horrible Hunger of the Ravenous Wattle Gobbler – the second Headhunter pack for DLC festival Borderlands 2 – will be out on 26 November.
Borderlands 2: TK Baha’s Bloody Harvest gets un-bloody screens, date
Despite Tiny Tina’s Assault on Dragon Keep making it look like our adventures in Borderlands 2 were over, Gearbox aren’t done yet.
You trippin': Gearbox prologues Tiny Tina’s Assault on Dragon Keep
That’s it, we’re boned. Either I missed this a few months ago, or game developers have now decided that they’re free to release trailers and videos for things that are already out.
Borderlands 2’s next level cap increase coming next week
If you’re still playing Borderlands 2 then you’re probably eagerly awaiting the raise of the level cap.
Another bug hunt: Aliens: Colonial Marines patched
We might not like Aliens: Colonial Marines here at IncGamers, but we do like our patch notes, and this new patch for the woefully broken Aliens: Colonial Marines has a few good ‘uns.
Borderlands 2: Tiny Tina’s Assault on Dragon Keep Review
It’s been a long and bumpy road for Borderlands 2 DLC.
Borderlands 2: Sir Hammerlock’s Big Game Hunt review
I finally hit level 50.
It took me awhile. Borderlands 2 came out four months ago (a lengthy stint, in this now-obsessed industry) and I have apparently played it for 86 hours, which – depressingly – may well be more time than I’ve spent savouring chocolate in my entire life.
Well done, Gearbox! Borderlands 2 DLC has no platform exclusivity
Gearbox has provided more details on the DLC content that it’s going to release for Borderlands 2.
Borderlands 2 has twice the budget and manpower of the original, hopefully fewer bugs
Brian Martel, chief creative officer at Gearbox, has told IncGamers that the development of Borderlands 2 required double the money and double the number of people to create it in comparison to the first game.
Borderlands 2 [Preview] – The Assassin and the teenage sadist
If there’s one thing that’s clear, it’s that this is a big game.