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		<title>IncGamers Forums - PC Gaming Discussion</title>
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			<title>IncGamers Forums - PC Gaming Discussion</title>
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			<title>Metal Gear Rising: Revengeance will be coming to PC after all</title>
			<link>http://www.incgamers.com/forums/showthread.php?846017-Metal-Gear-Rising-Revengeance-will-be-coming-to-PC-after-all&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 18:42:01 GMT</pubDate>
			<description><![CDATA[<p style="text-align: center;"><img class="aligncenter  wp-image-13650" alt="Metal Gear Rising: Revengeance (12)" src="http://www.incgamers.com/wp-content/uploads/2012/06/MGR_E32012_01-1024x576.jpg" width="448" height="252" /></p> 
<em>Metal Gear Rising: Revengeance</em> was always...]]></description>
			<content:encoded><![CDATA[<div>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img class=&quot;aligncenter  wp-image-13650&quot; alt=&quot;Metal Gear Rising: Revengeance (12)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2012/06/MGR_E32012_01-1024x576.jpg&quot; width=&quot;448&quot; height=&quot;252&quot; /&gt;&lt;/p&gt;<br />
&lt;em&gt;Metal Gear Rising: Revengeance&lt;/em&gt; was always &lt;em&gt;supposed&lt;/em&gt; to come out on the PC, right up until the point where it disappeared from the release schedules. All may be forgiven, however, as the PC release now seems to be right back on track again.<br />
<br />
PlatinumGames' creative director Jean Pierre Kellams has tooted the news on the &lt;a href=&quot;https://twitter.com/PG_jp/status/335367956471087105&quot; target=&quot;_blank&quot;&gt;tweet machine&lt;/a&gt;, stating: &quot;I am excited to see Rising hit the PC.&quot; He follows up by saying that all questions on the subject should be directed to Konami.<br />
<br />
Hopefully the publisher will soon confirm what we always hope to hear about PC ports (namely 60fps and 1080p resolution at a minimum.) Oh, a release date would be nice too.<br />
<br />
While we wait for that info to be divulged, here's what you can expect from the wacky world of &lt;em&gt;Metal Gear Rising: Revengeance.&lt;/em&gt;<br />
<br />
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]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?846017-Metal-Gear-Rising-Revengeance-will-be-coming-to-PC-after-all</guid>
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			<title>Behind the scenes with the Marvel Heroes voice actors</title>
			<link>http://www.incgamers.com/forums/showthread.php?846014-Behind-the-scenes-with-the-Marvel-Heroes-voice-actors&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 18:00:17 GMT</pubDate>
			<description><![CDATA[Gazillion's Marvel Heroes will be releasing on the 4 June and if you've been taking part in the beta test then you'll know there's plenty of dialogue in the game. 
 
Who is playing what character and how do they make sure the voices they've picked are right for the character?Â*This behind the...]]></description>
			<content:encoded><![CDATA[<div>Gazillion's Marvel Heroes will be releasing on the 4 June and if you've been taking part in the beta test then you'll know there's plenty of dialogue in the game.<br />
<br />
Who is playing what character and how do they make sure the voices they've picked are right for the character?Â*This behind the scenes developer diary talks with members of the Gazillion team and some of the actors chosen to voice the parts.<br />
<br />
&lt;script type=&quot;text/javascript&quot; charset=&quot;utf-8&quot; src=&quot;//cdn.playwire.com/bolt/js/embed.min.js&quot; data-width=&quot;640&quot; data-height=&quot;380&quot; data-publisher-id=&quot;58&quot; data-video-id=&quot;259000&quot;&gt;&lt;/script&gt;</div>

]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?846014-Behind-the-scenes-with-the-Marvel-Heroes-voice-actors</guid>
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			<title>Wargame AirLand Battle releases 31 May</title>
			<link>http://www.incgamers.com/forums/showthread.php?846012-Wargame-AirLand-Battle-releases-31-May&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 16:15:17 GMT</pubDate>
			<description><![CDATA[Eugen Systems' mental lookingÂ*<em>Wargame AirLand Battle</em> will be released in the UK on 31 May. 
 
The game is still in beta testing is looking like a really interesting and in-depth title. We've been testing the game over the past few weeks and it's certainly different from your usual RTS...]]></description>
			<content:encoded><![CDATA[<div>Eugen Systems' mental lookingÂ*&lt;em&gt;Wargame AirLand Battle&lt;/em&gt; will be released in the UK on 31 May.<br />
<br />
The game is still in beta testing is looking like a really interesting and in-depth title. We've been testing the game over the past few weeks and it's certainly different from your usual RTS fare with stacks of units from different nations and the ability to create decks of units before going into multiplayer battle. It sounds complicated but it's incredibly easy to play.<br />
<br />
Today Eugen also revealed information on the game's solo campaign which is played on a huge strategic map of Europe. Players will be tasked to move forces, launch strikes, playÂ*intelligence missions, carry out special forces strikes, satellite spying, bombardments, and even tactical nuclear attacks. Players will also be able toÂ*take direct part in the action on the ground with their forces, and based on the multiplayer gameplay, these sounds like they could get rather intense. Â*Armies will also gain experience, assuming they survive the battles.<br />
<br />
The first shots of the campaign mode have been released so check them out below.<br />
<br />
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]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?846012-Wargame-AirLand-Battle-releases-31-May</guid>
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			<title>Infinite Crisis Gaslight Joker throws ham in character profile trailer</title>
			<link>http://www.incgamers.com/forums/showthread.php?846011-Infinite-Crisis-Gaslight-Joker-throws-ham-in-character-profile-trailer&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 15:57:02 GMT</pubDate>
			<description><![CDATA[The latest character to be revealed for Warner's DC inspired MOBA title Infinite Crisis is Gaslight Joker. 
 
The Joker features skills such as his passive Blood Money where he can regenerate health over time when credits are picked up, the Fetid cleaver and even the ham throwing Shower of Filth....]]></description>
			<content:encoded><![CDATA[<div>The latest character to be revealed for Warner's DC inspired MOBA title Infinite Crisis is Gaslight Joker.<br />
<br />
The Joker features skills such as his passive Blood Money where he can regenerate health over time when credits are picked up, the Fetid cleaver and even the ham throwing Shower of Filth. Watch the trailer for all the details.<br />
<br />
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<br />
If you fancy taking part in the beta test you can get your name down right &lt;a href=&quot;https://www.infinitecrisis.com/en/beta-application&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.</div>

]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?846011-Infinite-Crisis-Gaslight-Joker-throws-ham-in-character-profile-trailer</guid>
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			<title>Dota 2 and you: Confronting the most daunting title in PC gaming</title>
			<link>http://www.incgamers.com/forums/showthread.php?845993-Dota-2-and-you-Confronting-the-most-daunting-title-in-PC-gaming&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 19:44:46 GMT</pubDate>
			<description><![CDATA[<em>Dota 2</em> is a scary, scary game. For new players, it has a reputation for being unapproachable and unkind. For games writers it presents a massive challenge. Even after playing for scores of dedicated hours, youâll be far less knowledgeable than a sizeable chunk of the player-base. 
 
But...]]></description>
			<content:encoded><![CDATA[<div>&lt;em&gt;Dota 2&lt;/em&gt; is a scary, scary game. For new players, it has a reputation for being unapproachable and unkind. For games writers it presents a massive challenge. Even after playing for scores of dedicated hours, youâll be far less knowledgeable than a sizeable chunk of the player-base.<br />
<br />
But as I write this intro bit, at 11am on the west coast of the US, there are almost 300,000 people playing &lt;em&gt;Dota 2&lt;/em&gt;. It blows everything else - &lt;em&gt;Football Manager&lt;/em&gt; (50,000,) &lt;em&gt;Team Fortress 2&lt;/em&gt; (45,000,) - out of the water so hard that the water actually evaporates. You can only deny that kind of mega-popularity for so long.<br />
<br />
This isnât an article about how to play &lt;em&gt;Dota 2&lt;/em&gt;, or even how to learn &lt;em&gt;Dota 2&lt;/em&gt;. Those have been &lt;a href=&quot;https://www.youtube.com/watch?v=7f-jR3Vo3Rw&quot; target=&quot;_blank&quot;&gt;done before&lt;/a&gt;, and far better, &lt;a href=&quot;http://www.purgegamers.com/welcome-to-dota-you-suck&quot; target=&quot;_blank&quot;&gt;elsewhere&lt;/a&gt;. Clearly itâs not a piece about &lt;em&gt;Dota 2&lt;/em&gt; tactics, as here at IncGamers we donât have anywhere near enough knowledge to write such a thing.<br />
<br />
Instead, itâs a look at the game from the perspective of two fresh, new players. How does it feel to get into such a daunting title? Why is it so problematic for the standard gaming press to write about? What have our experiences been like so far?<br />
<br />
&lt;img class=&quot;aligncenter size-large wp-image-37986&quot; alt=&quot;dota2 (10)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dota2-10-1024x576.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; /&gt;<br />
<br />
&lt;strong&gt;Peter:&lt;/strong&gt; Tim, itâs your fault that Iâve even touched &lt;em&gt;Dota 2&lt;/em&gt; to begin with so your penance is contributing to this article. Accept this challenge, or Roshan will eat you (see, it's only been a few days and I'm already making lame &lt;em&gt;Dota 2&lt;/em&gt; references.)<br />
<br />
I guess weâll start with this: Iâve got five hours of &lt;em&gt;Dota 2&lt;/em&gt; experience logged on Steam. That is (figuratively) nothing. Iâve only played against bots so far, but already I know so much more than I did before. Prior to picking it up last week I knew it was a sequel to a &lt;em&gt;Warcraft 3&lt;/em&gt; spin-off mod, I knew it was absurdly popular, and, most of all, I knew it had its own impenetrable jargon.<br />
<br />
Lanes! Jungling! Doing Rosh! Seeing all this stuff made me think it was less a game and more like an entry level position at a trendy start-up business. âHey Charles? Yah, we need to blue-sky some carry builds.â What? What does that mean? This doesnât sound fun &lt;em&gt;at all.&lt;/em&gt;<br />
<br />
Itâs all second nature to the community of course, but I think the linguistic barrier is a pretty major one. Thereâs a mystique to it, like an ancient coven of cultists sharing secret coded messages. But once you can attribute an actual in-game function to each weird term, they seem a lot less intimidating.<br />
<br />
After our first session I read one of those âIdiotâs Guideâ type articles, applied it back to the pair of bot matches weâd just played and went âOohhâ in recognition several times. That was the first hurdle cleared.<br />
<br />
Anyway, Tim, when and why did you start playing this behemoth of a game? And why have you been forcing me to play it?<br />
<br />
[caption id=&quot;attachment_37983&quot; align=&quot;aligncenter&quot; width=&quot;640&quot;]&lt;img class=&quot;size-large wp-image-37983&quot; alt=&quot;dota2 (7)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dota2-7-1024x576.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; /&gt; Depressingly, the winged donkey is a courier used for transporting items back and forth rather than a playable hero.[/caption]<br />
<br />
&lt;strong&gt;Tim:&lt;/strong&gt; I got into &lt;em&gt;Dota 2&lt;/em&gt; because a friend offered me a gift copy and, rather than doing something sensible like removing my eyes with a fork or running screaming, I said &quot;okay.&quot; I say a friend gave me a copy, but then I suppose friends don't let friends play &lt;em&gt;Dota 2&lt;/em&gt;. It's sort of like offering your friends heroin, or &lt;em&gt;World of Warcraft&lt;/em&gt; subscriptions, only not quite as evil as either of those.<br />
<br />
Surprisingly, rather than playing it for about ten minutes and then putting it back in my digital pile of things that won't be touched again for years, I've played it a lot. 46 hours, according to Steam, and barring one online match that's all been against bots. It doesn't &lt;em&gt;feel&lt;/em&gt; that long, but I suspect that's the nature of skirmish games versus campaigns - skirmishes are inevitably &quot;quick&quot; matches, so they add up a hell of a lot faster.<br />
<br />
Anyway: I got into it because someone gifted it to me, and after playing a couple of botmatches with him and being thoroughly confused I went to Google and YouTube. Before long found I wound up watching replays from the International tournament, which made me feel a bit like an alien wandering into Anfield. I actually &lt;em&gt;kept&lt;/em&gt; watching, though, and - despite my continued confusion - I started to enjoy it, and began to pick up on how it was working and what everyone was trying to do. After a few more hours of playing I hit what I'd charitably call a vague level of competence and comprehension, which is I guess the first stage on the road to actually becoming Not Terrible at &lt;em&gt;Dota 2&lt;/em&gt;.<br />
<br />
To answer your question, though, I'm forcing you to play this for two reasons. The first is that I really like it and want to do some video stuff with it, and as it's 5v5 I need four other people for this. The second is that I irrationally hate you.<br />
<br />
You're right, though, in that it is incredibly confusing to start with. Some of the jargon isn't too bad - I mean, &quot;lanes&quot; refer to the huge, heavily marked roads that the creeps follow, and that sort of makes sense - but initially it does feel like you're swimming in a sea of strange words and important decisions and oh god what's going on. What skill do I level up? Where should I be right now? Who the hell am I fighting? Where's this Rosh thing everyone's talking about? What's a ward? In what way am I pushing, or feeding, or whatever the hell else I'm doing wrong? There are &lt;em&gt;how many&lt;/em&gt; items in the shop?<br />
<br />
There's a lot more I can say about this (and everything else) but I'm curious as to your thoughts. How are you finding it? Is it still scary and confusing? Have you found the learning process to be akin to beating your head against a brick wall made of people who hate you? Would you say it's a really difficult game to learn?<br />
<br />
[caption id=&quot;attachment_37977&quot; align=&quot;aligncenter&quot; width=&quot;640&quot;]&lt;img class=&quot;size-large wp-image-37977 &quot; alt=&quot;dota2 (1)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dota2-1-1024x576.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; /&gt; I actually had to check a wiki to figure out that the big guy was Treant Protector.[/caption]<br />
<br />
&lt;strong&gt;Peter:&lt;/strong&gt; Itâs mostly ... kind of fascinating. Iâd hesitate to say Iâm enjoying it, but since I havenât taken on any real people yet Iâd also say I havenât really played it properly either.<br />
<br />
Thereâs something about the learning curve and the structure that feels like itâs set up to appeal to humanityâs aspirational side. Itâs like the capitalist myth made real; if you put in the hours and the effort, you really &lt;em&gt;will&lt;/em&gt; progress and reap rewards. Sure, those rewards will be virtual, and you wonât end up as &lt;em&gt;the best ever&lt;/em&gt;, but youâll be miles ahead of the ordinary plebs. I think thatâs quite appealing, especially to hyper-competitive types (which Iâm not one of, really.) The emotional payoffs that the structure promises, theyâre real.<br />
<br />
You can apply that model to quite a few competitive multiplayer games of course, but I think with &lt;em&gt;Dota 2&lt;/em&gt;, because you really have to strive and sweat for your success, it probably feels that much more concrete. I may be spouting ******** of course - this is from a guy whoâs played five hours against bots, remember.<br />
<br />
To veer dangerously close to semantics for a second, I donât think itâs the &lt;em&gt;game&lt;/em&gt; so much which is difficult to learn. If weâre defining a game purely by its rule-set and victory conditions, that is. You can boil that down pretty easily: 5vs5, non-persistent heroes who level up in an RPG-type fashion, destroy towers, destroy the base, win the match. Obviously thereâs a &lt;em&gt;lot&lt;/em&gt; more to it than that, but those extra concerns, the strategy, are where the difficulty really seems to come in.<br />
<br />
Do you really know the hero youâre using, inside-out? Whatâs the role theyâre best suited for? Can you play that role under pressure? Would you be able to switch up to another role in an emergency situation? Do you know the heroes youâre up against and what their weaknesses might be? This is where it gets complex and scary.<br />
<br />
Itâs a sort of heaven for people who love to play around with different âbuilds,â isnât it? So many heroes and items and potential combinations to experiment with; plus a game that will throw up emergent circumstances on a regular basis thanks to that very variety.<br />
<br />
So yeah, fascinating. I kind of love how it completely sits outside the usual press/media cycle for a major videogame release. Thereâs a BBC documentary about Factory Records which has a little sequence where post-punkâs finest talking heads are opining on the design of Joy Divisionâs &lt;em&gt;Unknown Pleasures&lt;/em&gt; album. One of them says something like âit was a record that plainly didnât care whether you listened to it or not.â Thatâs &lt;em&gt;Dota 2&lt;/em&gt;.<br />
<br />
[caption id=&quot;attachment_37980&quot; align=&quot;aligncenter&quot; width=&quot;640&quot;]&lt;img class=&quot;size-large wp-image-37980&quot; alt=&quot;dota2 (4)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dota2-4-1024x576.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; /&gt; Rubick can steal spells from other heroes. He's kind of a dick.[/caption]<br />
<br />
It doesnât care whether you play it or not. It doesnât need to care. Honestly, as someone who receives rather too many publicity emails with the stench of desperation hanging heavy upon them, thatâs refreshing.<br />
<br />
But it also means we have this game which is, letâs not understate this, massacring everything on Steam in the popularity stakes, yet doesnât get a level of press coverage that kind of success would normally entail. Remember how many &lt;em&gt;Minecraft&lt;/em&gt; articles were out there during its peak popularity? I just donât see that for &lt;em&gt;Dota 2&lt;/em&gt;.<br />
<br />
&lt;strong&gt;Tim:&lt;/strong&gt; The rewards will be virtual unless you actually end up being decent, anyway. There are a fair number of tournaments offering money - the International is taking place in August, and the prize money for that (which is only going to get higher) is a whopping $1.99 million USD at the time of writing. That's not exactly scratch money, and the game's technically &lt;em&gt;still in beta&lt;/em&gt;. Of course, it's also not money that any of us are likely to ever be in a position to win, but I'm going to be watching the matches anyway.<br />
<br />
I'd actually agree with you that the &lt;em&gt;game&lt;/em&gt; isn't hard to learn, but everything else is. Ignoring personal builds for a second, there are over 100 heroes right now (with more on the way), each with atÂ*&lt;em&gt;least&lt;/em&gt; four completely unique abilities, and you really need to know what &lt;em&gt;every single one of them&lt;/em&gt; can do. Or at least, all the ones in your current match. And even if you &lt;em&gt;do&lt;/em&gt; know what you're up against, then you also need to have a pretty good idea of what items you're going to need to bolster your own hero against them. I seem to recall you nearly had a heart attack when you saw how many items were in the shop. This is the variety I talked about earlier - there's a huge amount of &lt;em&gt;stuff&lt;/em&gt; in the game, and all the heroes and all the items synergise together in different ways, which pretty much guarantees that no two matches will play out the same way.<br />
<br />
The thing is, this is all stuff that comes in time. After the first few hours, I couldn't name more than about three heroes. After six or seven, I'd started to get to grips with most of the heroes the computers are currently able to play. At this point, I've mentally got builds set up for my most-played heroes, and I don't need to think &lt;em&gt;too&lt;/em&gt; hard when I try a new one out. Unless it's Invoker&lt;em&gt;.&lt;/em&gt;&lt;em&gt;&lt;/em&gt;<br />
<br />
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<br />
I think this also makes it a game that becomes a lot more fun the more you play it. You sort of go through three stages (there are probably more, but these are the ones I've hit): first, you're confused and overwhelmed. Then you start to get a feel for how the game works, and aren't so confused by everything going on, and maybe get a few decent kills and make some clever moves. And &lt;em&gt;then&lt;/em&gt; you start to get to grips with the heroes and items, and are a lot happier to experiment. As the fluff becomes automatic, in terms of not having to look through the shop for five minutes to work out what item you want, the game becomes a lot more entertaining because you can focus on the actual &lt;em&gt;game&lt;/em&gt;. I'm sort of dreading any possible point where I'm actually used to all the heroes, though, because I'm thoroughly enjoying experimenting with them all right now.<br />
<br />
So now I'll actually address the point you made, which is that we're not likely to see masses upon masses of articles about &lt;em&gt;Dota 2&lt;/em&gt;, as opposed to &lt;em&gt;Minecraft&lt;/em&gt;. And... well, you're right. I know you're usingÂ*&lt;em&gt;Minecraft&lt;/em&gt; as an example rather than a hard comparison, but let me run with it anyway.<br />
<br />
Part of this is that &lt;em&gt;Minecraft&lt;/em&gt; is something that focuses on what players do, and it's all easy to understand - anyone can look at a &lt;em&gt;Minecraft&lt;/em&gt; recreation of Westeros and go &quot;Holy ****, that's impressive&quot;, regardless of whether they know anything about &lt;em&gt;Minecraft&lt;/em&gt; or &lt;em&gt;Game of Thrones&lt;/em&gt;. It's reliant entirely on what you can see; you don't really need to understand any underlying mechanics to get the hang of it. That, and the fact that the community keeps pumping out really cool and interesting stuff gives plenty of fluff for articles, while with &lt;em&gt;Dota&lt;/em&gt; you're basically stuck with patch notes.<br />
<br />
&lt;em&gt;Dota 2&lt;/em&gt;, on the other hand, is more like a sport. Scratch that: it's more like Chess. You need to have a certain level of understanding before you can look at a video of a well-executed play and say anything other than &quot;what the **** just happened.&quot; That's not to say there are no decent &lt;em&gt;Dota 2&lt;/em&gt; reporters out there - there are a few games journos I know who &lt;em&gt;do&lt;/em&gt; report on &lt;em&gt;Dota 2&lt;/em&gt;, its tournaments, teams, and the whole tournament &quot;scene&quot;, as well as strategies and so on. It's just that it's Special Interest stuff, so it's not going to turn up on the front page of GamezWhatever Dot Com. It's also something that would likely require very specialist knowledge to report properly, and - with no offence intended to my sistren and brethren - I don't think most of us are really equipped for it.<br />
<br />
Remind me to register that domain name, by the way, and then possibly shoot myself if I don't replace that &quot;Z&quot; with an &quot;S&quot;.<br />
<br />
[caption id=&quot;attachment_37979&quot; align=&quot;aligncenter&quot; width=&quot;640&quot;]&lt;img class=&quot;size-large wp-image-37979 &quot; alt=&quot;dota2 (3)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dota2-3-1024x576.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; /&gt; OMFG GG NOOB LICH UNINSTALL DOTA KILL URSELF[/caption]<br />
<br />
&lt;strong&gt;Peter:&lt;/strong&gt; Ha, youâre right, there are the realest of real rewards for being outstanding at this game. Canât believe I overlooked that.<br />
<br />
Ok, weâve addressed how the game can be daunting with its breadth and its linguistics, so letâs talk about the sweary elephant in the room who wants us to quit &lt;em&gt;Dota 2&lt;/em&gt; forever and kill ourselves. Yes, the community!<br />
<br />
Iâm not actually in a great position to discuss the reality of matches with Real Peopleâ˘, having not played one yet, but I can definitely relate to the perception. Basically, (almost) everything you read about the &lt;em&gt;Dota 2&lt;/em&gt; community is negative. Except when the &lt;em&gt;Dota 2&lt;/em&gt; community is writing about itself, and whoâs going to trust &lt;em&gt;them&lt;/em&gt;?<br />
<br />
That reputation is really, really offputting. Iâm not looking forward to playing against actual humans when we get around to that, although I suspect Iâll be insulated from some of the worst abuse because Iâll actually know my team-mates. And &lt;em&gt;you&lt;/em&gt; wouldnât swear at me and try to hurt my feelings, would you Tim?<br />
<br />
I understand why people are often total dicks to one another in this game though. Matches can last a pretty long time, itâs crazy competitive, and if you wind up with someone clueless on your team it could sink you. Hell, even one mistake at a particularly poor time seems like it could sink you. Thereâs no way, given those circumstances, that people are going to play nice all the time. It just canât happen.<br />
<br />
Valve has tried to keep a lid on the worst of it with the report/commendation system, at least. Assuming that actually works.<br />
<br />
Youâve played against some real people, did they ask you to switch off &lt;em&gt;Dota 2&lt;/em&gt; then cut off your own balls and eat them?<br />
<br />
[caption id=&quot;attachment_37984&quot; align=&quot;aligncenter&quot; width=&quot;640&quot;]&lt;img class=&quot;size-large wp-image-37984 &quot; alt=&quot;dota2 (8)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dota2-8-1024x576.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; /&gt; For what it's worth, this is only the shop's *upgrades* tab.[/caption]<br />
<br />
&lt;strong&gt;Tim:&lt;/strong&gt; Go and stick your head up an elephant's bottom, you toilet-juggling trouser-painter.<br />
<br />
See? &lt;em&gt;Dota 2's&lt;/em&gt; vile community has had an effect on me already! I'm turning... mean! And to think I used to be so nice.<br />
<br />
Yeah, the reputation is actually the primary reason it took me so long to play &lt;em&gt;Dota 2&lt;/em&gt;, and it's also why I've mostly played botmatches. I am woefully thin-skinned, and harsh words are like razor blades &lt;em&gt;directly to my soft and fluffy heart&lt;/em&gt;, so I'm generally only willing to play if there's at least one other person I know in the game. I'm not exactly in the best position to discuss this either, having only played one game, but The Guy Who Made Me Play &lt;em&gt;Dota&lt;/em&gt; (Adam, who features in a few of our IncGamers Plays videos) has warned me about how most of his matches tend to have at least one complete cockbottle. You can spectate games online too (with a bit of a delay so that you can't help anyone cheat) and that shows global chat, so yeah, I've seen some harsh remarks thrown back and forth there too.<br />
<br />
The match I &lt;em&gt;did&lt;/em&gt; play wasn't too bad, though. A teammate's mouse stopped working about five minutes in, so we were one man down until he managed to enable his trackpad ten minutes later, and - possibly because me and Adam were cool with it - none of our teammates really lashed out. The enemy team &lt;em&gt;did&lt;/em&gt; try unpausing the game a few times while he was attempting to make his mouse function, though, and he eventually gave up and just left his hero standing stationary while he alt-tabbed out to set up the trackpad.<br />
<br />
On the other hand, when we won... well, the other team didn't take that so well. Accusations of YOU ONLY WON BECAUSE YOU PICKED NOOB HEROES and YOU NOOBS ARE AWFUL AT &lt;em&gt;DOTA&lt;/em&gt; and various other sore loser bits and bobs. Possibly even a few death threats. But, y'know, we won. So stuff it. That's the point where I stop taking it personally and start making them feel worse.<br />
<br />
That said, even if you have the skin of a rhino, I wouldn't recommend popping online for your first game. As you said, games take awhile and it doesn't take much to mess it up (although, equally, it doesn't take much to pull a match back) so things can be a bit highly-strung, and &lt;em&gt;Dota&lt;/em&gt; does take awhile to get to grips with. Even the tutorial itself will teach you some really bad habits, and people &lt;em&gt;will&lt;/em&gt; scream at you for them, justified or not.<br />
<br />
[caption id=&quot;attachment_37981&quot; align=&quot;aligncenter&quot; width=&quot;640&quot;]&lt;img class=&quot;size-large wp-image-37981&quot; alt=&quot;dota2 (5)&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dota2-5-1024x576.jpg&quot; width=&quot;640&quot; height=&quot;360&quot; /&gt; This screen, showing the entire enemy team dead and their Ancient under attack, is what you hope to see at the end of every game. Only perhaps with less bots.[/caption]<br />
<br />
What I'd suggest is that new players find someone (both patient and reasonably skilled) that can teach them how to play. There's a forthcoming mentor system which should fit the bill, but that aside, try to hook up with someone you know who's played it before. Play at least four or five botmatches, and get to grips with a few heroes. Have this person explain the jargon, and Last Hitting, and Denials, and all the other bits and bobs. Essentially: an environment in which you can learn, preferably from someone who knows what they're doing, as well as experiment.<br />
<br />
Equally, when you &lt;em&gt;do&lt;/em&gt; hop into an online match, you might want to tell your team that you're new. Yeah, okay, a few people might blow up at you and start complaining that WE'VE LOST ALREADY, but there's an equally good chance that people will offer some advice and be a lot more forgiving of any horrendous ****ups you make. Because, hey, everyone was new once; if you actually tell people this &lt;em&gt;before&lt;/em&gt; making horrendous ****ups, then they've got the opportunity to &lt;em&gt;stop you making them&lt;/em&gt; (or at least, stop you repeating them). Not everyone online's an assclown, after all.<br />
<br />
And honestly, despite all the cautionary tales here, I'd actually suggest you play &lt;em&gt;Dota 2&lt;/em&gt;. No, really. Even if you only play against bots it's a wonderful and continually varied experience, with a huge amount of things to discover and learn and mess about with, and - if tournaments, spectating, and my One Game are any indication - going online increases all of this crap tenfold. It's incredibly daunting and confusing, but it's totally worth persevering, particularly if you can find someone to guide you.<br />
<br />
&lt;strong&gt;Peter:&lt;/strong&gt; It also achieves the incredible by being a non-intrusive, free-to-play game. You really can just play it for free. Other games say that, but itâs really a half-truth. In &lt;em&gt;Dota 2&lt;/em&gt;, I didnât even notice that it had a âStoreâ for about three hours (mind you, part of that was me being stuck on the stupid tutorial map screen.)<br />
<br />
&lt;img class=&quot;aligncenter size-large wp-image-17223&quot; alt=&quot;Dota 2&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2012/08/dota2philippines-1024x649.png&quot; width=&quot;640&quot; height=&quot;405&quot; /&gt;<br />
<br />
Anyway, because Valve has no pressing need for money the game doesnât waggle its microtransactions in your face every five minutes, and everything you can buy is 100% cosmetic or is a means to acquire some stuff that is 100% cosmetic. The game is like &lt;em&gt;Unknown Pleasures&lt;/em&gt; again. Buy something if you want. Or donât. Whatever man.<br />
<br />
People will, though. Virtual hats are like gamer catnip.<br />
<br />
But going back to what you said about persevering with the game: weâll be doing just that, so expect a bit more about &lt;em&gt;Dota 2&lt;/em&gt; on IncGamers in the coming weeks. At the very least, weâll be recording some matches and seeing if our fresh-faced team of rookies can actually win a game or two. Itâll be just like &lt;em&gt;Rocky&lt;/em&gt; except with less incomprehensible Stallone mumbling.</div>

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			<dc:creator>Hound</dc:creator>
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			<title><![CDATA[Black Ops 2\'s \'Uprising\' DLC rises up onto PC today]]></title>
			<link>http://www.incgamers.com/forums/showthread.php?845991-Black-Ops-2-s-Uprising-DLC-rises-up-onto-PC-today&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 19:02:17 GMT</pubDate>
			<description><![CDATA[As was foretold by <a title="Alcatrazgedy: Black Ops II âUprisingâ DLC gets a PC release date" href="http://www.incgamers.com/2013/04/alcatrazgedy-black-ops-ii-uprising-dlc-gets-a-pc-release-date/" target="_blank">the prophets of old</a>, the PC version of <em>Black Ops 2's</em> Uprising DLC...]]></description>
			<content:encoded><![CDATA[<div>As was foretold by &lt;a title=&quot;Alcatrazgedy: Black Ops II âUprisingâ DLC gets a PC release date&quot; href=&quot;http://www.incgamers.com/2013/04/alcatrazgedy-black-ops-ii-uprising-dlc-gets-a-pc-release-date/&quot; target=&quot;_blank&quot;&gt;the prophets of old&lt;/a&gt;, the PC version of &lt;em&gt;Black Ops 2's&lt;/em&gt; Uprising DLC has been released today. If you want to know more about what it contains, I recommend clicking that link back there as it should have all the info you need.<br />
<br />
Uprising will cost you ÂŁ12.00 GBP and you'll need a copy of &lt;em&gt;Black Ops 2&lt;/em&gt; to run it.<br />
<br />
That's all information which has been previously released, so here are shedloads of images of the new maps and zombie mode to make this post somewhat worthwhile.<br />
<br />
[gallery link=&quot;file&quot; columns=&quot;6&quot; ids=&quot;37994,37995,37996,37997,37998,37999,38000,380  01,38002,38003,38004,38005,38006,38007,38008,38009  ,38010,38011,38012,38013,38014,38015,38016,38017&quot;]</div>

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			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
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			<title>Free to play FPS S.K.I.L.L.- Special Force 2 comes to Europe</title>
			<link>http://www.incgamers.com/forums/showthread.php?845982-Free-to-play-FPS-S-K-I-L-L-Special-Force-2-comes-to-Europe&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 16:11:18 GMT</pubDate>
			<description>Gameforge are set to publish the online FPSÂ*S.K.I.L.L.- Special Force 2 here in Europe. 
 
This Â*Unreal 3 powered shooter could tick most boxes for FPS gamers as it features multiple game modes, a load of weapons and eSport features such as a clan administration system. Classic mods such as...</description>
			<content:encoded><![CDATA[<div>Gameforge are set to publish the online FPSÂ*S.K.I.L.L.- Special Force 2 here in Europe.<br />
<br />
This Â*Unreal 3 powered shooter could tick most boxes for FPS gamers as it features multiple game modes, a load of weapons and eSport features such as a clan administration system. Classic mods such as deathmatch and team deathmatch make an appearance and there's also a mode calledÂ*âSeizureâ where one team has get to secret information in the other teamâs camp whilst the other team tries to thwart their mission.<br />
<br />
Features picked out by Gameforge include:<br />
&lt;ul&gt;<br />
	&lt;li&gt;Â*Unreal 3 engine and professional sound design&lt;/li&gt;<br />
	&lt;li&gt;Fast-paced multiplayer action for up to 16 players simultaneously&lt;/li&gt;<br />
	&lt;li&gt;In-game clan features for organisation of clans directly in the game&lt;/li&gt;<br />
	&lt;li&gt;Extensive selection of weapons and equipment&lt;/li&gt;<br />
	&lt;li&gt;Customisable characters&lt;/li&gt;<br />
	&lt;li&gt;Classic game modes such as deathmatch and team deathmatch as well as new variants such as Survival and Party&lt;/li&gt;<br />
	&lt;li&gt;High scores, statistics and achievements&lt;/li&gt;<br />
	&lt;li&gt;Free download&lt;/li&gt;<br />
	&lt;li&gt;No subscription fees&lt;/li&gt;<br />
&lt;/ul&gt;<br />
Interested? If the answer is yes,Â*the first 5,000 subscribers will receive guaranteed entry for the upcoming S.K.I.L.L.- Special Force 2 closed beta. Get your name down now on the &lt;a href=&quot;http://www.skill-specialforce2.com/&quot; target=&quot;_blank&quot;&gt;official website&lt;/a&gt;.<br />
<br />
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			<dc:creator>Hound</dc:creator>
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			<title><![CDATA[EA and Waystone\'s MOBA title Dawngate surfaces]]></title>
			<link>http://www.incgamers.com/forums/showthread.php?845981-EA-and-Waystone-s-MOBA-title-Dawngate-surfaces&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 15:57:00 GMT</pubDate>
			<description><![CDATA[<p style="text-align: center;"><img class="aligncenter  wp-image-37956" alt="dawngate" src="http://www.incgamers.com/wp-content/uploads/2013/05/dawngate.png" width="559" height="368" /></p> 
If DOTA 2, LOL, HON and the many other MOBA titles don't satisfy your MOBA requirements then there's a new...]]></description>
			<content:encoded><![CDATA[<div>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img class=&quot;aligncenter  wp-image-37956&quot; alt=&quot;dawngate&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/dawngate.png&quot; width=&quot;559&quot; height=&quot;368&quot; /&gt;&lt;/p&gt;<br />
If DOTA 2, LOL, HON and the many other MOBA titles don't satisfy your MOBA requirements then there's a new kid on the block called &lt;em&gt;&lt;a href=&quot;https://www.waystonegames.com/betaSignup/intro&quot; target=&quot;_blank&quot;&gt;Dawngate&lt;/a&gt;Â*&lt;/em&gt;&lt;em&gt;Â*&lt;/em&gt;which is being developed by Waystone Games and published by EA.<br />
<br />
This new title according to the official website has been built from the ground up and will be a &quot;Â*whole new way to experience MOBA gameplay&quot; featuring a &quot;competitive arena, shaped by ever-evolving, community-driven content and story&quot;.<br />
<br />
Whether we need another MOBA title remains to be seen but it's the done thing these days following the success of League of Legends.Â*Registrations for closed beta test slots are now open on the &lt;a href=&quot;https://www.waystonegames.com/betaSignup/intro&quot; target=&quot;_blank&quot;&gt;official website&lt;/a&gt;<br />
<br />
Thanks &lt;a href=&quot;https://twitter.com/supererogatory&quot; target=&quot;_blank&quot;&gt;Superannuation&lt;/a&gt;</div>

]]></content:encoded>
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			<dc:creator>Hound</dc:creator>
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			<title>DOTA 2 keys</title>
			<link>http://www.incgamers.com/forums/showthread.php?845980-DOTA-2-keys&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 15:32:32 GMT</pubDate>
			<description><![CDATA[Hi guys, 
 
If anyone is interested, I have like 10 dota 2 keys in my inventory so shoot me your email and I'll send you an invite. 
 
Pr13st]]></description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
<br />
If anyone is interested, I have like 10 dota 2 keys in my inventory so shoot me your email and I'll send you an invite.<br />
<br />
Pr13st</div>

]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>priest</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?845980-DOTA-2-keys</guid>
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			<title>Watch the The Incredible Adventures of Van Helsing TD mini-game</title>
			<link>http://www.incgamers.com/forums/showthread.php?845975-Watch-the-The-Incredible-Adventures-of-Van-Helsing-TD-mini-game&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 14:47:13 GMT</pubDate>
			<description><![CDATA[Neocore's ARPG <em>The Incredible Adventures of Van Helsing</em>Â*will release on 22 May but did you know it features a tower defense mini-game below the city? 
 
The Hunters Lair is a place where you go to talk to NPCs, manage your stash, teleport to locations, it'sÂ*basicallyÂ*your "town" hub....]]></description>
			<content:encoded><![CDATA[<div>Neocore's ARPG &lt;em&gt;The Incredible Adventures of Van Helsing&lt;/em&gt;Â*will release on 22 May but did you know it features a tower defense mini-game below the city?<br />
<br />
The Hunters Lair is a place where you go to talk to NPCs, manage your stash, teleport to locations, it'sÂ*basicallyÂ*your &quot;town&quot; hub. This central hub needs to be protected from the enemy and players will need to upgrade the power generator to unlock more traps and keep the lair safe.<br />
<br />
It's a rather nice looking addition to what is shaping up to be a great looking ARPG.<br />
<br />
&lt;****** src=&quot;http://www.youtube.com/embed/_0Swqnl8b6k&quot; height=&quot;360&quot; width=&quot;640&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot;&gt;&lt;/******&gt;</div>

]]></content:encoded>
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			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?845975-Watch-the-The-Incredible-Adventures-of-Van-Helsing-TD-mini-game</guid>
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			<title>Batman: Arkham Origins trailer teases trailer</title>
			<link>http://www.incgamers.com/forums/showthread.php?845973-Batman-Arkham-Origins-trailer-teases-trailer&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 14:25:54 GMT</pubDate>
			<description><![CDATA[When a trailer drops in and says it's a "teaser" trailer you know what to expect, usually something that doesn't tease very much at all. A rather short trailer from Warner for<em> Batman: Arkham Origins</em>,Â*Â*has dropped featuring some hand-to-hand cutscene combat. ThisÂ*is a "tease" for a...]]></description>
			<content:encoded><![CDATA[<div>When a trailer drops in and says it's a &quot;teaser&quot; trailer you know what to expect, usually something that doesn't tease very much at all. A rather short trailer from Warner for&lt;em&gt; Batman: Arkham Origins&lt;/em&gt;,Â*Â*has dropped featuring some hand-to-hand cutscene combat. ThisÂ*is a &quot;tease&quot; for a longer trailer which will be released on 20 May.<br />
<br />
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			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?845973-Batman-Arkham-Origins-trailer-teases-trailer</guid>
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			<title><![CDATA[No future EA titles will have an \'Online Pass\']]></title>
			<link>http://www.incgamers.com/forums/showthread.php?845969-No-future-EA-titles-will-have-an-Online-Pass&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 05:08:17 GMT</pubDate>
			<description><![CDATA[<img class=" wp-image-14050 alignright" alt="EA Logo" src="http://www.incgamers.com/wp-content/uploads/2012/06/ea-logo-1024x791.jpg" width="194" height="150" /> 
 
Someone check the first few signs of the oncoming apocalypse, because EA has (for the time being at least,) done something right. The...]]></description>
			<content:encoded><![CDATA[<div>&lt;img class=&quot; wp-image-14050 alignright&quot; alt=&quot;EA Logo&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2012/06/ea-logo-1024x791.jpg&quot; width=&quot;194&quot; height=&quot;150&quot; /&gt;<br />
<br />
Someone check the first few signs of the oncoming apocalypse, because EA has (for the time being at least,) done something right. The company's senior director of corporate communications, John Reseburg, has told &lt;a href=&quot;http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/&quot; target=&quot;_blank&quot;&gt;Venturebeat&lt;/a&gt; that &quot;Yes, weâre discontinuing Online Pass.&quot;<br />
<br />
&quot;None of our new EA titles will include that feature,&quot; he adds.<br />
<br />
The EA Online Pass system was of course an attempt by the company to claw back some revenue from used game sales. New titles would come with a one-time activation code that would give players access to certain online functions of a given game (such asÂ*&lt;em&gt;Fifa&lt;/em&gt; orÂ*&lt;em&gt;Battlefield 3&lt;/em&gt;.) Effectively, it meant that people who bought those games used had to pay EA an additional $10.00 USD for a fresh 'pass' to activate multiplayer functions.<br />
<br />
Reseburg claims that the Online Pass scheme has been dropped in part due to player feedback. It's also possible that EA has assessed the number of separate Online Passes being purchased and found that used game buyers aren't bothering to pick them up. In turn, this may have had a knock-on effect of reducing the player-base in multiplayer titles and reduced the number of people who may have purchased multiplayer-based DLC packages.<br />
<br />
Whatever the reason, the Online Pass will not affecting any future EA releases.</div>

]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?845969-No-future-EA-titles-will-have-an-Online-Pass</guid>
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			<title>Diablo 3 Podcast Special â The first year of Diablo 3 part two</title>
			<link>http://www.incgamers.com/forums/showthread.php?845964-Diablo-3-Podcast-Special-â-The-first-year-of-Diablo-3-part-two&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 01:28:47 GMT</pubDate>
			<description><![CDATA[<a href="http://www.incgamers.com/wp-content/uploads/2013/05/diablopodcast21.jpg"><img class="aligncenter size-full wp-image-37791" alt="diablo podcast" src="http://www.incgamers.com/wp-content/uploads/2013/05/diablopodcast21.jpg" width="640" height="200" /></a> 
 
The second part of the Diablo 3...]]></description>
			<content:encoded><![CDATA[<div>&lt;a href=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/diablopodcast21.jpg&quot;&gt;&lt;img class=&quot;aligncenter size-full wp-image-37791&quot; alt=&quot;diablo podcast&quot; src=&quot;http://www.incgamers.com/wp-content/uploads/2013/05/diablopodcast21.jpg&quot; width=&quot;640&quot; height=&quot;200&quot; /&gt;&lt;/a&gt;<br />
<br />
The second part of the Diablo 3 first anniversary podcast special is now available for your listening pleasure (&lt;a href=&quot;http://www.incgamers.com/2013/05/diablo-3-podcast-special-diablo-3-a-year-in-review-part-1/&quot; target=&quot;_blank&quot;&gt;first part is here&lt;/a&gt;).<br />
<br />
In part two the team discuss the Diablo community and whether it's more negative than others, Diablo 3 community expectations, future changes to the game and more. The timing in the podcast is as follows:<br />
&lt;ul&gt;<br />
    &lt;li&gt;0:10 -- Intro and Diablo 3 community overview.&lt;/li&gt;<br />
    &lt;li&gt;4:40 -- Is the Diablo 3 community really that much more negative than other gaming communities? Why do people who claim not to like Diablo 3 stick around to troll people who do play it and to say that every other upcoming ARPG will be 10x better? Why does this not occur with WoW and Starcraft, even in the downtimes for those games? Is it a testimony to the enduring enjoyment (and rose-tinted glasses) of Diablo 2?&lt;/li&gt;<br />
    &lt;li&gt;12:00 -- Diablo 3 didn't live up to impossibly-high expectations? Would Diablo 2.5 have been more popular? An update rather than a full sequel?&lt;/li&gt;<br />
    &lt;li&gt;20:10 -- Expectations for upcoming changes to Diablo 3? Anything big coming up before the expansion adds massive content and changes everything?&lt;/li&gt;<br />
    &lt;li&gt;25:00 -- Creepy unicorn sound effects.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;center&gt;<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/GArgyyldmxo"></param><embed src="http://www.youtube.com/v/GArgyyldmxo" type="application/x-shockwave-flash" width="425" height="350"></embed></object>&lt;/center&gt;If you want to download the audio version you can pick that up on &lt;a href=&quot;http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-92-d3-year-one-the-diablo-community&quot; target=&quot;_blank&quot;&gt;Diablo: IncGamers now&lt;/a&gt;.</div>

]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>Hound</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?845964-Diablo-3-Podcast-Special-â-The-first-year-of-Diablo-3-part-two</guid>
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			<title>Grim Dawn Alpha has begun</title>
			<link>http://www.incgamers.com/forums/showthread.php?845955-Grim-Dawn-Alpha-has-begun&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 17:09:15 GMT</pubDate>
			<description>Currently in alpha build which released today and my first impressions sums it up in one word, amazing. Keep an eye on streams coming from the Grim Dawn community soon! Also there is no nda so we can talk about the game freely. 
 
Head on over to http://www.grimdawn.com :D</description>
			<content:encoded><![CDATA[<div>Currently in alpha build which released today and my first impressions sums it up in one word, amazing. Keep an eye on streams coming from the Grim Dawn community soon! Also there is no nda so we can talk about the game freely.<br />
<br />
Head on over to <a href="http://www.grimdawn.com" target="_blank">http://www.grimdawn.com</a> :D</div>

]]></content:encoded>
			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>ThomasJ</dc:creator>
			<guid isPermaLink="true">http://www.incgamers.com/forums/showthread.php?845955-Grim-Dawn-Alpha-has-begun</guid>
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			<title>Medieval 2 Total War Third Age mod (Middle Earth), do we have a thread about that yet</title>
			<link>http://www.incgamers.com/forums/showthread.php?845884-Medieval-2-Total-War-Third-Age-mod-(Middle-Earth)-do-we-have-a-thread-about-that-yet&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 22:26:22 GMT</pubDate>
			<description>I have a bit experience with Rome Total War, as well as Medieval 2. In the latter, I finished a successful campaign (i.e. hold 45 regions, including Rome) with the Holy Roman Empire (of German nation), with a bit of cheating vs. the Mongols, by reloading because of glitches involving game flaws...</description>
			<content:encoded><![CDATA[<div>I have a bit experience with Rome Total War, as well as Medieval 2. In the latter, I finished a successful campaign (i.e. hold 45 regions, including Rome) with the Holy Roman Empire (of German nation), with a bit of cheating vs. the Mongols, by reloading because of glitches involving game flaws involving engagement possibilities of my armies. I made it before the Timurids could take action :smug:.<br />
<br />
I decided to try out the Middle Earth 3rd Age mod and it's fantastic. FANTASTIC! I decided to play Gondor, which means that I am where Mordor's hammer hits the hardest. I'm a complete noob with respect to that mod, but the strategy seems to be clear: Claim those few areas which aren't challenged (i.e. everything to the west of Osgiliath), gather strength with what you have (you start out with 8 provinces or so which seems to be pretty strong), forge alliances with everybody who isn't on Sauron's side and take opportunities whenever they offer themselves (like Mordor exposing themselves in East Osgiliath in my campaign :)).<br />
<br />
So what's your impression with it?</div>

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			<category domain="http://www.incgamers.com/forums/forumdisplay.php?186-PC-Gaming-Discussion">PC Gaming Discussion</category>
			<dc:creator>krischan</dc:creator>
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