PC Game Features
Ryse: Son of Rome PC Graphics Options and Performance Impressions
Since Ryse: Son of Rome is heading to the PC on 10 October, I thought it might interest people to cover some of the graphics and control options offered by this version of the game.
Dark Souls 2 Crown of the Ivory King Guide, Hints & Tips
Welcome to the third and final Dark Souls 2 Lost Crowns DLC guide, dealing with all matters pertaining to the Crown of the Ivory King, Eleum Loyce and invisible tigers.
FIFA 15 PC: Smooth 60fps with AMD and Nvidia Guide
As part of the IncGamers FIFA 15 review process, I’ve had to dick around with various in-game and third party settings to obtain smooth 60fps gameplay.
Wasteland 2 Survival Guide: Tips for rookie Desert Rangers
Wasteland 2 is a big, in-depth game with a whole lot of skills, attributes, mechanics, options, and decisions.
Total War Rome 2: Emperor Edition – Patch 15 Beta Impressions
It was a little more than a year ago when Total War: Rome 2 launched with the dismal flop of a projectile from a broken onager.
IncGamers Quickies: Hero of Many, Warlocks & Bravada
Welcome to another semi-regular (or slightly-better-than-infrequent) IncGamers Quickies, in which we have a look at some of the many, many alpha/preview/review codes sent our way on a daily basis.
Sims 4 impressions from a non-Sims player
I’m not taking part in the IncGamers Sims 4 review because it’s been so long since I played a Sims game that I can’t even remember what it was like.
The Walking Dead Season 2: Everything Telltale got right, and wrong
This is a post-release article about The Walking Dead Season Two, so it’ll include spoilers for every episode up to and including Episode 5: No Going Back.
Dark Souls 2 Crown of the Old Iron King Guide, Hints & Tips
Hello happy hollows, welcome to another set of pointers and tips for the second piece of Dark Souls 2 DLC.
Invisible, Inc. Early Access Preview
Oh, games. If games were named according to my skill level – and that would be a very weird and very difficult naming convention to enforce, I grant you, but bear with me here – this would not be called Invisible, Inc.
Cities: Skylines aims to be a proper city builder, not just “kick SimCity in the balls”
“We’re not out to kick anyone in the balls” wrote Paradox’s Shams Jorjani on today’s Cities: Skylines ‘Ask Me Anything’ session, “SimCity was OK.”
He says that, but a fair amount of the questions asked and answered during this two hour back-and-forth seemed at least tangentially directed towards various parts of the SimCity anatomy.
Ubisoft says it will improve PC support: Do we believe them this time?
Ubisoft has re-entered the “I’m sorry baby, I can change” phase of its uncomfortable relationship with PC players.