I was concerned the claim of "millions of weapons" would mean we'd see the same guns with a barely noticeable amount of variation. I was wrong. Within the weapon classes, which include the sniper rifle, revolver, shotgun, SMG, rocket lanchers, etc.; there are different weapon types. So let's take the rifle for example. There is the standard bullet firing rifle, the incendiary rifle, a shock rifle (which can knock an enemy’s shield down) and a chemical rifle. And, of course, some weapon types are more useful against certain types of enemies. More importantly they all feel different and, should you make a wrong decision with your weapon choice, you'll find yourself in a whole world of pain.
Weapons also have class levels, so you'll not be able to equip certain weapons until you reach that level. This applies to the other attributes you have: shield and grenade mod. Shields are pretty self-explanatory and can help you protect yourself from different types of attack, such as fire or shock, while others regenerate health over time. The same principle applies to the grenade mods, with additions like transfusion grenades (stealth health from enemies), MIRV grenades (explode into loads of different grenades), shock grenades (disable enemy shields) and sticky grenades to name a few. The higher your level, the greater the effect of the mod. The upgrade system is well-implemented and manages to add a rewarding degree of depth to the game.
Something which, unfortunately, cannot be said about the game’s AI. Decent AI should be tactical, intelligent and aware of the fact that unless it uses cover, oit’s going to get shot. Sadly, in Borderlands, the AI is so witless that occasionally you lose all sense of achievement after killing an enemy. All too often it feels like you've gained the upper hand because you actually think about what you're doing instead of running around in circles like Usain Bolt with a club foot. It doesn’t help that the Bandits will often stick to their standard pea-shooters when there’s a monstrously powerful gun in the crate they’re standing next to.
Add to this the excellent co-op gameplay and you have an impressive package. You can play the game with up to three other players, drop-in/drop-out with all your gear, leveling up your character the whole time. With more players comes better enemies and, as a result, better loot which you get to keep even when you go back to your single player campaign. There's also a battle mode and a split screen mode too, so it's a well rounded game in that respect. Borderlands is a tight, entertaining title which offers great value for money. Those fearing tedious grinding and endless side quests will be glad to know that the emphasis is firmly on the action in Borderlands. It's not your typical RPG, in the Fallout 3 sense, but if you’re looking for a fun, engaging shooter with RPG elements, Borderlands fits the bill.
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