Order of War Review Page 2
17 Sep 2009 at 11:42:30 by Spanner SpencerSystems used to review this title: (PC)
There are no complex user interfaces busying up the screen, and most commands are straightforward point-and-clicks, and neither are you expected to take a history lesson before each and every mission, giving Order of War are rather refreshing accessibility not often see in the style of game.
Being forced to spend your budget carefully, and operating under the knowledge that you’re never going to work your way into a whopping fat bank account that will allow you to create an army of invincible tanks and aircraft to your ranks puts a lot of the strategy back into the game. And after all, using your limited resources wisely could easily be considered a much purer form of strategy than a long term plan to build and position all manner of clever units – in Order of War, you’ve got what you’ve got, and you’d better get on with it.
Graphically the game doesn't so much call for accuracy, as action film cinematic is. In many respects, these two things aren't that far apart, and means there is no fog of war ramping up this strategic difficulty by essentially artificial means. This directorial style further strengthens the notion that Order of War is being aimed at the mainstream, rather than the strategists. While this might sound like a criticism (and indeed is a criticism depending on which side of the RTS fence you sit) there is absolutely no reason that a strategy game can be distilled into its raw, arcade essentials and beautifully packaged.
All of which conspires to make the game very difficult to score, so I'll take a leaf out of Order of War’s book and go middle of the road - so if this review reads positively, add a point. If you balked when you read the word ‘mainstream’, taking a point off would probably make your score.
Gamer Score | 0 /10 |
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