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Hysteria Hospital Page 2


Systems used to review this title: (WII)

General ScreenshotThere are a variety of different departments that become available throughout the game. At the beginning you will start off with the basics of a general diagnostic tables and healing station, but you will soon find yourself buying steamers, skin treatment machines and every futuristic cure imaginable. However with the added machines and departments the challenge still doesn't increase as you work out an easy chain to cure the cell-shaded inhabitants of the hospital very quickly without the worry of loosing a potential source of income.

One of the major flaws is the same animation for each machine is used over and over again.  It would've been nice to see a variety of cures from one department as you can only watch a patient being steamed a handful of times before you begin to bore. Character sprites stay the same at every hospital giving the whole game a very repetitive feel; sometimes you even experience all four patients in the hospital's beds being identically the same which doesn't exactly bode well. The game tries to be funny with random announcements coming over the in-game tannoy however half of them are poor excuses for jokes while the other half are muffled and not clear at all. Again the cheap production values of this game is clear as no more than 10 different announcements seem to have been recorded for the game; and for a game which boasts 60 levels they get very mundane very quickly.

And even though the control system is easy, it's not a bad thing. Drag and drop patients to the correct department General Screenshotand controlling your nurse are all done using the A button on the Wiimote. Even with this simplistic control system things still went wrong.  On numerous occasions I tried to pick up certain items or dragging patients only to be thwarted.  The controls can be very temperamental due to you having to point directly in the middle of the object. If you're just a couple of millimetres off, the game will not recognise what it is you are aiming at and this can be the step between failing and completing a level.

There is nothing to make you want to play this game after initially completing it. Hell, anyone who sits through Hysteria Hospital to the end should be given a medal and paraded down the street on an open top bus; well done, you have been to hell and survived. I completed this game in less than four hours, there are no extra challenges given to you, just the endless chore of picking up, dragging and healing patients. Even the introduction of Endless Mode after finishing the main game doesn't give you any new features and, as the name suggests, just replays the story mode with no time limit. Don't expect to be playing this game with a friend either with no multiplayer support at all; you have to wonder how hard it would've been to make a side-by-side two-player affair as you try to compete to heal your patients the quickest?

Hysteria Hospital is without a doubt one of the poorest excuses of a game I have played. There is no challenge and very little feeling of progression as you advance through different levels. The Wii has been criticised for having too many casual titles that drown the market and this is a prime example. You get the feeling Oxygen Games haven't tried at all when it comes to this title. I played this game so you don't have to. Avoid at every possible chance.

2/10
Paid £30 For This Game? Shell out a little extra for a tattoo of ‘MUG’ across your forehead. As fun as waiting in A&E.

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Hysteria Hospital: Emergency Ward
Game: Hysteria Hospital: Emergency Ward
Developer: Platform Dependant
Publisher: Oxygen
Released: 17 Jul 2009
Screenshots
 

Other Sources

Hysteria Hospital: Emergency Ward Review on gamrReview