ArmA II Review Page 2
01 Jul 2009 at 09:57:57 by Peter ParrishSystems used to review this title: (PC)
Other AI characters suffer from similar issues. Let me tell you about Maddox. Maddox is an AI helicopter pilot who does not give one solitary fuck. Lovely flat fields bore Maddox stupid. Maddox likes a challenge. He likes the thrill of bark against helicopter fuselage and the sweet sound of twisting metal. It really is terrific, in a game already as punishing as this one, to see Maddox ineptly bouncing his chopper down a hillside like some kid on a toboggan, when all you really need is a ride home. And as you look down upon his broken corpse, still mangled in the grass where he and his co-pilot have thrown themselves out of the helicopter's window for no discernable reason, you may be lucky enough to receive the punchline over the radio: "Maddox is OK though!"
No HQ, he really is not ok. He is not ok at all.
And yet... despite all of this, some parts of the game are so wonderful that it's tempting to forgive the disastrous main campaign and just revel in the joy offered by the other play options.
Moments like that, along with the Armory section, where you gradually unlock a staggering amount of playable weaponry, vehicles, characters and even animals by performing further mini-missions of varying silliness, drew me in and kept me hooked. You haven't experienced true beauty until you've tried to complete a sea-based obstacle course as a civilian fishing boat - or attempted to lay low from hunters as a rabbit. Combined with the ability to make missions in even greater detail with an in-game editor (though that's not exactly simple) and the possibility of communities sharing these missions amongst themselves, ArmA II has considerable longevity. I've already seen short scenarios that cast the player as a detective, original OpFlash missions ported over to ArmA II and a complete sound mod. This trickle will become a flood over the next few months and should ultimately lead to some exciting total conversions.
Naturally, all of these stand-alone missions can also be played in multiplayer as either co-op or competitive. A lot of people will be buying the game purely for this - be they super-hardcore military enthusiasts who want to chunter over headsets about firing zones and squad unity, or casual funsters who'd rather do a co-op mission where they're all Russian orthodox priests fleeing from killer goats.
A word too about performance and framerates. People have reported various troubles here with all manner of
Such is the scope of the game and the variety of ways in which it can be played and enjoyed, ArmA II is a tough one to accurately score. It's hard to recommend the single player campaign in its current state. Patches are forthcoming at a fairly regular rate, but these are unlikely to fix everything; the weird robo-voices and bad writing are certainly here to stay. However, side-options like scenarios and the Armory are so entertaining that it's possible to just ignore the main campaign and have a splendid time indulging in missions of your own liking. Throw in a potentially endless stream of community-created scenarios alongside multiplayer antics and things look pretty rosy. Ask yourself this: do you want to miss out on the first game in history to give equal billing to the horror of mass graves and a playable chicken obstacle course? You don't really, do you.
Gamer Score | 0 /10 |
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