The Sims 3 is a massive, massive upgrade on previous iterations. The sheer amount of households that you can create, and the variety within (thanks to the Sims personalities) keeps the game feeling fresh for a very, very long time. I've spent time playing with a single mother with a career-based dream, but with a lot of wishes relying on getting her child to grow up well, and little money for a babysitter. I created an evil super-genius who wanted to be in ten relationships – and the Evil trait really changes things up. Mundane actions gain evil adjectives, such as “Take an evil bath,” but the wishes frequently involve, say, seeing the burning ghost of a Sim they recently met. Evil Sims want to murder others. I also took the town environment to the limits, creating a Sim whose home lot was essentially a park, forcing them to basically be homeless, although this has been done so much more effectively by better people than I. I pity you if you take a Sim with the insane personality trait, although it's certainly amusing. Or what about trying to become rich and famous with a clumsy, unlucky loser?
The issue that The Sims 3 has, barring an occasional lack of content (see hairstyles) which a cynic might claim is to make money out of DLC, is that for everything added, things that aren't there become painfully obvious. There's a big town, but you can't enter every building – generally only households. Considering that when The Sims 2 added outdoor lots you could wander around in shops, it's a weird omission. You have more options at work, and they have a much bigger impact on gameplay, but you still can't actually see your Sim working. If they're a star athlete, you can't see them win a game. Compared to the personalities, the job options, the open world, the ridiculous amount of things that can be done (Tim, the technical computer whiz with a love of writing, can using a computer to write articles or a novel, hack to gain money, troll on forums, play games, chat online; he can overclock it, tinker with it, upgrade it, join a book club...) it's small fry. But it still leaves nagging doubts. There are also a few niggles, like how long it takes in real-time to get from night to day when your Sims are asleep, or the crashes I encountered every four or five hours.
Gamer Score | 0 /10 |
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