Officers [PC] review page 2
08 Jun 2009 at 10:39:00 by Peter ParrishSystems used to review this title: (PC)
These only play a supporting role however, so the bulk of the work is done by tanks and infantry; and effective use of these units can involve significant amounts of babysitting and micro-management. Infantry (and engineers in particular) are able to repair tanks, so it's useful to keep a unit or two close when going on the offensive. Units improve in ability as they see more combat, so this is another incentive to keep as many as possible fully operational. Actually doing this, though, is rather tiresome and repetitive, involving a great deal of pausing and unpausing of the action. Rather than, say, having an overall command that tells your engineers to automatically repair any nearby vehicles in trouble, it's necessary to click on each individual unit and give them repair orders.
Although impressive in scale and quite solid tactically, Officers suffers from somewhat poor presentation. The
It's unfortunate for Officers that it comes out at a time where the deluge of WW2 games in various genres are a running joke, and at a point where nearly all games players (surely ... SURELY) have played a favourite Real Time Strategy title half to death. Then again, the developers did actively choose to set it in WW2 and knew they would be up against people potentially jaded by traditional RTS mechanics. Nothing about the game is particularly objectionable, but the design decisions have condemned it to a state where nothing really has the chance to stand out either. As a result, there's very little to suggest that anybody, baring WW2 RTS completists, should pick this up over their current RTS of choice.
Gamer Score | 0 /10 |
| Write a Review | Read More Reviews | |
Comment
Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus


