Codename: Panzers - Cold War [PC]
10 Apr 2009 at 15:13:47 by Spanner SpencerSystems used to review this title: (PC)
It would seem there are two options when it comes to putting a scenario to a real time strategy war game. You can go historical on it, or you can make it a fantasy war.
Historical wars deliver their own sense of grandeur and power, since we know what happened, where it happened and the impact it had. But the developer must take care to produce an accurate digital recollection of that time period, or face the wrath of purist strategists.
The fantasy war offers much more flexibility, but cramming in the credibility and the scope isn’t easy, since alternate realms don’t easily purvey the impact of massive conflict.
Codename: Panzers – Cold War makes a bold move to forge middle ground between these two types of RTS sub-genre, and sadly fails. Here we’re seeing a fantasy war set during the 1950s, when a Soviet/Chinese alliance attempts to dominate the West, though we’re not given much understanding as to why. Fair enough, the purpose of the real cold war was political grandstanding, which is true of most wars, only no one ever actually got around to firing any shots.
So where does that leave Cold War? Well, this isn’t Stormregion's first outing for these fictional warmongers, as we’ve already seen the heavy artillery and dimwit infantry of Codename Panzers: Phase 1, Rush To Berlin, and Rush For The Bomb – each of which has thrown a few gaming elements into the cheaply forged steel of Cold War.
Despite the unique (and potentially fascinating) concept of a united East sending its massive forces toward the setting sun, what Stormregion didn’t calculate was that the path pretty much takes them on the exact same route the tanks of World War II already ploughed. They begin in Germany, then follow the caterpillar tracks of ten years hence almost exactly, and although a couple of factions are now on the other side (the Germans, really) it’s the same
European capitals that are having the rubble of WWII blown into smaller pieces.
As an RTS, Cold War is up against some damn stiff competition. This is a gaming genre that’s been fully revived and explored in pixel-sized detail, with some epic battles of every type already available for strategists to pour their military scorn upon, so Cold War needs to offer something spectacular to this breed. The premise suggests the potential for just such a unique new war, but the gameplay doesn’t deliver on that premise.
Essentially, this is a tank battle game. The tanks are actually pretty awesome, with some mild evolution of the year’s heavy machinery tweaked and multiplied to make a rolling army of mechanised mayhem capable of levelling Berlin and the town of the Rhine within a couple of hours.
The infantry aren’t quite so adept, however, and seem to be present just to emphasise the menace a brigade of unstoppable tanks is capable of. With no real resource gathering or base building (the point of Cold War seems to be one of taking buildings down – not putting them up) infantry is only useful against other infantry, but when you’ve got more tanks than a tropical aquarium supplier, why bother to send in your men at all when you can roll right over the idiot enemy?
Comment
Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus


