I have a confession to make: I did not like the first Fable. Yes, that much loved and cherished Xbox classic. I just could not get to grips with it and I am a closet RPG junkie. However, having followed the progress of Lionhead’s new instalment, I was hoping for something more tangible and sublime to get my RPG teeth into and I was not disappointed.
Fable II casts you as the hero, male or female, in the world of Albion, but I use the term ‘hero’ loosely. Your actions as you progress will determine whether you end up being an upstanding citizen and example of righteousness to all or a total philandering toe rag, all the while being accompanied by your faithful canine companion. You start out in childhood as a guttersnipe roaming the streets of Bowerstone with your sister, doing good or evil deeds, until things take an unpleasant turn and you enter adulthood and begin your quest. The main quest’s premise does not break any new RPG ground: Albion is a world bereft of heroes, the hero’s guild having been destroyed some time ago, and your task is to unite the chosen four: yourself and three others representing strength, skill and will respectively, then take down your nemesis Lucien the games requisite ‘bad ass’. All pretty familiar, huh?
But Fable II’s strengths do not lie with the plot, it is the game’s interactive mechanics that really shine as well as its excellent sense of humour. The comparatively staid and high-brow behemoth that was Oblivion ruined my social life for months, but Fable II is not of that serious ilk. This is evident in the humour, with the initial cut-scene amusingly setting the tone for the rest of the game. You are greeted to sweeping vistas of the game world with the game camera trailing a flying bird. The bird eventually settles on a street light in the very Dickensian town of Bowerstone (your initial start point in the game) and promptly defecates on your characters young head. Very droll indeed and this exemplifies what is in store for your hero.
My foray into Albion started with me picking a female character; I don’t know why but I always pick the girls. In Oblivion I was female and don’t get me started on Final Fantasy. Now, my moral compass does not always point North and true, being more of a Sith than a Jedi, but feeling in a somewhat positive mood I set out on my adventure determined to do good and be just. Man, was that a hard thing to keep up. For a while it was OK. I occasionally blustered into a situation, said the wrong thing or acted inappropriately, thus racking up evil personality points. But that was
soon rectified by my healthy derring–do. However, by the time I had reached Bloodstone, a town that is a haven for Albion’s more unsavoury types, do-gooding was wearing thin. I wanted to be bad, but it all got a little out of hand. As I had a character with an attractive personality I was able to get a number of people to follow me. This included a number of men and three women who practice the world’s oldest profession. Yep you guessed it: strumpets! Well I took them to a room in an inn and had a gangbang. I then promptly whipped out my newly-acquired cleaver (no pun intended) and proceeded to do a Jeffrey Dahmer. Having just butchered my new bed buddies I checked my stats… I had contracted an STD, I was worried that I might be pregnant (STD equals unprotected sex) and I had just murdered the father. Karma? Maybe, but it was fun to be evil and this really sums up Fable II’s truly awesome dynamic, the ability to act and interact with all the NPCs as you wish. As in the original game you have an expression wheel, but this time there are a lot more icons which give you more options in how you talk to and treat people.
Every mission in the game can be handled differently and, depending on how you act, subtle differences and nuances will be played out in the rest of your quest. Be evil and people will be afraid of you, be too evil and most merchants will run away from you in sheer terror (making acquiring goods a pain, but you could just steal them). If you get tired of adventuring you could always settle down with your beau, have some kids and get a job. Yes, there is that option - become a blacksmith and hammer out swords, feeling the heat of the forge at your back, or chop wood as a woodcutter whilst wielding your chopper and earning gold. But to me that resembles my own reality too closely so I think I am going to stick with the maiming. And if dressing up is your fetish then you are in for a treat. Like a virtual Barbie doll, dress your hero as you see fit, and you have always harboured a closet liking for cross-dressing but were too afraid to come out, now’s your chance. There is a huge selection of outfits in the game, which you swap and change around as you wish, and more often or not the clothing will convey bonus or negative (depending on how you look at it) points to your characters personality stats (e.g. wear a scary hat and you will appear more aggressive).
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