Medal of Honor Airborne Review
21 Apr 2008 at 18:34:02 by Paul YoungerSystems used to review this title: (360)
Since the days of Wolfenstein, I have never tired of hunting down virtual n**s. I have eliminated literally thousands of these enemies and am always looking for a new twist on the old theme. Medal of Honor Airborne is the latest in the MOH series, which has become pretty stale since its earliest forays into the breach. Does Airborne revive an otherwise stagnant series? Read on and you will see.
There is certainly no shortage of FPS shooters around, especially of the WWII variety. In recent memory, most of these titles have become pretty forgetful. On the surface, MOH Airborne is faithful to the tried and true formula with a few new pieces thrown in to freshen things up a bit.
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The spawn system puts you back in the air each time, so you have some control over where you will land to retry your a*ault. Unfortunately, some of the levels are confusing with the mud and mortar textures. Although the designers seemingly tried very hard to make the objectives obvious, I found myself doing a little too much wandering looking for something that I had passed 10 times previously, but just was not noticeable enough. This definitely served to slow down the enjoyment factor to some degree.
Another tweak to the mix of gameplay is a character advancement system. In an effort to add a bit of a feel of moving from a novice soldier to a seasoned veteran, you initially lack skill in using your weapons. The more you use a specific weapon, the more proficient you become. While this type of skill advancement looks good on paper, it is pretty frustrating in this type of game. This strategy is fun in a game like Diablo, but felt out of place here. I am not a shabby FPS play and do not like to be artificially punished in a game. I definitely could see it working if, for example, you advanced based on a weapon class, but not on individual weapons, which is apparently what the developer did. The weapons available are really no surprise at all. While they all look just fine, there were none that I became incredibly fond of.
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The game hints at being an open ended experience, but, at the end of the day, it is more of a ride-on-rails experience. There is only one way to progress through a mission: achieve all goals. Yes, you do have the option of which goals to attempt first, but ultimately you will complete them all if you want to advance.
The controls of MOH Airborne are of the WASD configuration, so no real surprises there. I would be curious to play the console version of this title to see if the controls translate well. Although I am an avid console FPS fan, a mouse and keyboard just seem more natural to me. In any case, the game is easy to play and no instructions are needed.
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The presentation of MOH is very well conceived. From the opening menu setup to the interiors of the spawn planes, it is certainly a nice game to look at. I was able to get very good quality graphics with a relatively high frame rate with my video card, which is certainly not on the cutting edge. Of course, the video is customizable, so the game should be playable on most machines. The sound design is out of this world. I love a game that offers immersion through sound. Airborne does that well.
The multiplayer is the standard fare with a few game modes on some relatively small maps. There is a death match mode and a few others. Probably the most enjoyable is a team-based game in which you need to capture multiple flags to win. Not unique, but certainly fun if you are playing with a competent group of friends. The only real difference in Airborne multiplayer is the ability for Allied forces to drop into the action using parachutes.
MOH Airborne is a game worth playing if you are a WWII shooter fan. While the game does not offer anything earth shattering, it is certainly the best title in the series to come along for quite some time. While I am sure it will ultimately be just another MOH game in a long line, in the short term it offers enough “newness” to justify a purchase.
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