Company of Heroes: Opposing Fronts Review
21 Apr 2008 at 18:33:43 by Paul YoungerSystems used to review this title: (PC)
Last year’s Company of Heroes from THQ gave the real-time-strategy genre an injection of vigor not seen in a long time. It mixed up the standard notions of play and introduced elements such as varying types of cover and directional fire; all underscored with a heaping helping of micromanagement to squeeze out every ounce of production from every unit. It was a blast to play in both single and multiplayer and showed there was room for innovation in the RTS field. Today we have Company of Heroes: Opposing Fronts, and while it doesn’t innovate nearly as much, it builds on the solid concepts of the original to create an explosively-fun strategy game.
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German forces consist of a myriad of fast and agile units meant for quickly traversing from point to point to engage the enemy and move on. This is emphasized by the lack of a heavy tank in the standard build options. The bulk of the German’s a**nal consists of varying half-tracks, armored cars, open-compartment anti-tank vehicles and an anti-infantry tank that will outright refuse to engage heavy armor. But while it may be light, it can take beating. This is helped by the fact that the standard German infantry unit can also repair any structure or mechanized unit on the battlefield.
Players that prefer a more heavy-handed option should not be worried. Depending on the type of Army Command a player chooses, he or she will get access to Jagdpanzer, Hetzer, or Tiger tanks. As support options that must be earned with experience points, it helps to keep the game low-key until the better units and abilities are earned through combat. Aside from bringing in heavy armor, the Germans have other abilities should a different Army Command be chosen. Luftwaffe support brings in air bombardments and can also bring in infantry to construct ground defenses. The most interesting, however, is Scorched Earth. With access to ground-pounding artillery players can decimate bunched groups of enemies and even booby-trap control points to give capturing soldiers an unpleasant surprise or outright disable the control point from being used by either army.
Similarly, the British army is just as mobile but in uniquely different ways. While their German counterparts have fixed-placement buildings that must be constructed, the British call in support trucks that are deployed for use and then can be packed up and moved to different sectors as the battle changes. The Brits also have access to several standard base defenses including machine gun nests, anti-tank emplacements and devastating howitzer batteries. This makes them quite effective at rapidly capturing territory and then fortifying it to blunt any counter-a*ault.
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One interesting difference between the two factions is how units gain veterancy. With the Panzer Elites, the more destruction a particular unit causes the better it will become. As its three veterancy awards are triggered commanders have the ability to a*ign offensive or defensive bonuses for each level attained. This means players can adjust each individual unit on the battlefield depending on the situation. The British on the other hand have Lieutenants, Captains and Command Tanks that are linked to individual squads and units. These officers gain experience and project it in a certain radius around them, giving non-specific bonuses to any soldiers that happen to be in the area.
There are advantages to each method but German units needing to be manually upgraded highlight an important aspect of Opposing Fronts: players will need to keep constant vigilance over their forces in order to achieve victory. Large numbers of units have special abilities that can make or break battles and the commander that isn’t paying close attention is likely to end up decimated on the front line. It’s this fact that means newbies to the RTS genre may find Fronts to be a bit more than they can handle.
Of course they can always practice during the two lengthy campaigns and in skirmish mode before taking their exploits online. In skirmish and online multiplayer the two game modes from the original Heroes still remain. For those that don’t know, victory is achieved by either eliminating the enemy in annihilation mode or by capturing strategic points located around the map. Players are still forced to play Axis versus Allies, a complaint of the original game, but for those that own Company of Heroes the option to play as the Americans or regular German force is available.
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Overall, Opposing Fronts is an excellent standalone expansion pack for the original Company of Heroes. It may require some practice by RTS novices in order to get the hang of things but anyone that gives the game a chance will certainly not regret it.
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