Attack on Pearl Harbor Review
21 Apr 2008 at 18:32:51 by Paul YoungerSystems used to review this title: (PC)
While the attack on Pearl Harbor is certainly set in our memories and history books, it’s the multiple contributions of pop culture that have continued to fuel the infamy. While films like Tora, Tora, Tora stressed accuracy and were generally well-received, others like The Final Countdown and Michael Bay’s Pearl Harbor are painful reminders that bad things can happen with just about any intellectual property. Attack on Pearl Harbor, an arcade flight shooter developed by Legendo and published by Ascaron Entertainment may not be a virtual epic, but it does enough to keep from crashing in the sea.
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Campaigns are played in a non-linear fashion with missions taking place through a vague calendar system. In “February 1942,” two or more missions are available to play. Whichever mission is not selected is saved for the next month on the calendar. Battles like Coral Sea, Wake Island and Leyte Gulf are doled out without regard to historical accuracy. This may disappoint players that love historical accuracy, but it’s a reminder of PH’s tongue-in-cheek approach to the game.
But this system that places battles at alternate times is really a result of Pearl Harbor’s “game over strategy.” Certain missions require a certain type of aircraft—fighter, dive or torpedo bomber—and the player can only participate if he or she has the appropriate plane. Once the reserves of all three aircraft types are gone, it’s game over. But with the flexibility of players being able to choose their missions—and thus the type of aircraft that can be used—and the fact that new aircraft are earned by downing enemy fighters it’s almost impossible to fail a campaign. All out of fighter aircraft? No problem. Go sink a few IJN carriers to replenish your reserves.
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Other faults lay in the mission designs. The three difficulties: casual, normal or kamikaze only seem to vary the AI’s firing distance and the amount of enemy aircraft; none of which seems to make the game any harder. Some missions also seem to be cobbled together just to lengthen the campaign. In an extreme example of this, two missions are carbon copies of each other. Same missions. Same enemies. Same targets. The only visible difference is the addition of “second run” to the title. But even with missions like these, the single-player portion strains to last ten hours.
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If there are any complaints about the flight it’s that combat seems to have been oversimplified. Enemy planes, with few exceptions, seem complacent to fly around attacking a single target, regardless of what the player is doing. Sure they slightly weave and duck around machine gun fire but the AI doesn’t know any maneuvers or fancy tricks to gain the upper hand and go on the offensive. While flying bombers, players don’t even need to try very hard since the enemy AI will rarely fire while the player’s tail-gunner is peppering them with machine gun rounds.
If someone ventures online they’ll find a receptive multiplayer system with easy player creation and a straightforward lobby system. What they won’t find are other players to fight. At the time of this review, it was impossible to find a multiplayer game with more than one other person.
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Attack on Pearl Harbor certainly has its good points. The ease of use will entice players that may be scared by traditional combat flight sims. Players looking for an easy kill-fest will be entertained but players that prefer something with a little depth may want to avoid this flight path.
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