Star Trek Online - Page 2
12 Feb 2010 at 17:28:05 by Bill VaughanSystems used to review this title: (PC, MMO)
There are just as many, if not more, missions that are entirely space-based. You arrive at a system and are advised right away of the situation. Often, there are a several enemy ships dotted around a planet or asteroid strip, and your job is to find and eliminate them all. Again, this becomes tedious quite quickly. You pick up a huge amount of these 'patrol' quests early on and I soon dropped them. This was partly down to the ship's slow travelling speed both in and out of the sector map, partly down to the space combat itself.
I find myself at odds with many other players over this too, but I found the space combat mind-numbingly boring. The best strategy seems to be to circle an opponent, trying to keep you forward-facing weapons on them as much as possible and just spamming the 'fire all available weapons' button. So essentially, space combat for me was holding down a directional button and repeatedly clicking the left mouse button, while using each of my three special officer skills whenever they were off cooldown. And I rarely found myself in any danger of becoming overwhelmed on these missions, so there wasn't even an urgency to the combat.
There are still a few bugs in the game which affect both space and ground combat. Glitchy graphics and rubber-banding are common on the ground, and I was attacked by un-selectable targets during a couple of space missions.
When arriving at a system, you'll sometimes automatically join a group with other players who happen to be starting the quest the same time as you, but more often than not, you'll zone in to an instance containing just you and the NPC enemies you've been sent to kill. However, in some missions you're required to join a large team and defeat a certain number of enemy fleets together. These instances tend to be quite interesting, because the level range of enemy fleets is extremely wide. It's possible to go it alone and take out a fleet of three ships the same level as you, but other fleets may be 35 levels higher than you, resulting in an instant death. You can't tell what level these enemy ships are from too great a distance either, which means you have to approach very carefully. Annoyingly, if one of these fleets wander too close to the respawn/entry point, player's ships get vaporised the moment they zone in, which usually means it's game over for that particular instance; no one wants to wait around for the fleet to move on.
On my first flight, I was pleasantly surprised to find that Klingon ships are much more manoeuvrable, and they also have their deadly cloaking ability. Against Federation ships, that can be a real benefit, but find yourself in a match with another Klingon team and it can be a frustratingly long time until the first team decide to show themselves. Ground PvP can be fun too although, as I mentioned before, there are still a few bugs to be worked out. The main issue I have with PvP is that the numbers on each side can be completely off. One player vs. five is common situation that players find themselves in; I actually arrived in a match with four others yesterday and we waited patiently for ten minutes, but our opponents never showed, not a single one.
I have faith that the game picks up once you get your first new ship, battles become more tactical and missions a bit more involved. But, based on the first 20 hours or so, I'm struggling with the prospect of going back to find out. Star Trek fans seem to be enjoying it though, with friendly banter constantly scrolling through the chat box in between all the goldseller and powerlevelling ads that already plague the game. I think, hope, the dedication of the fans may just keep the game going long enough to permit Cryptic to give STO the attention it deserves.
Gamer Score | 0 /10 |
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