Standard Blog
Go! Filter
Login Register Password?

Bayonetta Review page 2


Systems used to review this title: (PS3)
The magic meter doesn't only afford you more time in Witch Time, but also gives you the opportunity to dish out some really powerful manouevres like Torture moves that allow you to pin your enemy to a torture chamber of some description and then punish them with copious amounts of pain, leading to an equal amount of blood. Couple this with the Weave attacks and finishing moves (that come from your hair and leave you next to naked...again) which see things like flying serpents and massive birds finishing off your enemies, and you have a lot of options for dispatching your foes.

Bayonetta

And to keep the action going, you're constantly rewarded. Each battle within the chapter you complete awards you with a medal, or none, which form an aggregate for your final score for that chapter. It may seem like a trivial thing to point out, but it's another mechanic employed to keep you hooked into the action, with each section offering a different challenge, and rewarding you accordingly, giving you reason to take on the enemies rather than running past them. But it's not only the medals that keep the game going, but the Quick Time Events (QTEs) that help maintain the pace of the game. I'm not, and I don't think anyone I know, is really a fan of QTEs, but there are some games that use them enough and only when needed. Bayonetta is one of those games, and the QTEs are utilised either for the aforementioned punishing and torture moves, but also to help you get out of tight spots when fighting the enemy. By doing this not only does it save you the frustration of not knowing where you're going, but it helps almost give you a breather in preparation for the next big event in the game.

Like all good action games, you can expand your moves repertoire, in the case of Bayonetta by entering the Gates of Hell and buying new combos. You can also pick up health, magic and shield enhancers, as well as getting the latest weapons, crafted by Hell's own weapon-smith. The currency in Hell is halos, and you collect halos after every enemy you defeat. I'm actually convinced that the halos the heavenly beasts are dropping were actually stolen from Sonic. Obviously, the bigger the enemy, the more loot and halos you get out of them. One thing I have noticed, and it is a criticism, is that there never seems to be enough halos to really explore the Gates of Hell. Ideally, more halos would need to be dropped, but you'll find that you never really have enough to buy that new weapon, or to buy that accessory or magic spell. It's a flaw, but a minor one at that. Having said that, if you commit to the harder combos, you will be rewarded more generously for your efforts.

Bayonetta

It's the little details that make Bayonetta the great game that it is, from the transformations to different beasts, to the varied combos to the visual appeal of the game. Bayonetta is an even more enjoyable experience when you play through the game a second time, but let it be known that harder difficulties are a lot harder, no bad thing as you'd have hopefully learnt what your dark witch can actually do.

The key to enjoying Bayonetta is to learn the combos and sit back and watch her kick ass. It's fun, accessible yet devilishly hard to master and offers loads, including a shooting mini-game at the end of each chapter. You'll constantly challenge yourself and expect more of yourself, and it's this compulsion which makes Bayonetta great. I have to admit, I didn't really know what all the fuss was about, but it's a game that has to be played to be understood.

9/10
A great game, loads of variety and a fresh look at the way the genre is dealt with. This game is highly recommended.

Comment


Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus
 
Bayonetta
Game: Bayonetta
Developer: Platinum Games Inc.
Publisher: Sega
Released: 08 Jan 2010
Screenshots Videos Bayonetta: Enemy Weapons Trailer

Latest Stuff

 

Dragon's Dogma [Review] - A JRPG with a western edgeDragon's Dogma [Review] - A JRPG with a western...
A mixing of worlds, a worthwhile exercise?

Fifa 13 [Interview] - What's new to the game? Part 1Fifa 13 [Interview] - What's new to the game? P...
Evolution is the name of the game this year, so what's improved?

Sleeping Dogs [Preview] - Undercover in an open-worldSleeping Dogs [Preview] - Undercover in an open...
Welcome to Hong Kong.

Dirt Showdown [Review] - Spin-off or spin-out?Dirt Showdown [Review] - Spin-off or spin-out?
The rally series adds a touch of destruction.

F1 Online [Preview] - Massively multiplayer online racerF1 Online [Preview] - Massively multiplayer onl...
Racer, management sim and MMO rolled into one, with a dash of DRS.

Lost Planet 3 [Preview] - Looks a lot like a rebootLost Planet 3 [Preview] - Looks a lot like a re...
It's all gone survival horror.

Ghost Recon: Future Soldier [Review] - Faux-tactical shootingsGhost Recon: Future Soldier [Review] - Faux-tac...
Does the mix of stealth and action work?

XCOM: Enemy Unknown [Preview] - Space InvadingXCOM: Enemy Unknown [Preview] - Space Invading
Can Firaxis usher in a welcome alien return?

Diablo III [Review] - Bloody hellDiablo III [Review] - Bloody hell
Was it worth the 12 year wait?

Dirt Showdown [Interview] - Crafting destructionDirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.

 
 

Other Sources

Bayonetta Review on gamrReview