Aion: Levels 20 - 30 Review Page 2
16 Dec 2009 at 12:20:13 by Bill VaughanSystems used to review this title: (PC, MMO)
I must admit, I was struggling with Aion until I hit level 25, which is when characters gain access to the Abyss. Not only does this open up a huge selection of fresh quests, it also brings with it the first instance in the game.
However, if you're into your PvP as opposed to PvE, then the Abyss holds more delights for you. There are three sections, upper, lower and the core, which are constantly being fought over between the Elyos, Asmodians and the NPC race, the Balaur. It's unwise to attempt anything solo, especially as a lowbie 20-something character, but Alliances are regularly formed to try and take a Fortress, an Artifact or even just a piece of land, by sheer numbers if nothing else.
All enemies killed in the Abyss, including the ones inside the instance, reward Abyss points, as do all quests. These can be redeemed at higher levels for weapons, armour, accessories and consumables. At level 27 onwards, the only quests left available to me were the ones in the Abyss, which I proceeded to attempt, however, questing in this zone is dangerous to the extreme thanks to the PvP nature of the place. Saying that, it keeps you alert, always checking the skies for approaching threats. Oh yes - you can fly everywhere in the Abyss without any restriction except time. Despite Aion's marketing heavily based on flying, there are very few areas outside of the Abyss where you can get around in the air. Flight is usually confined to major towns and the areas immediately surrounding them.
I've no doubt that, in time, NCsoft will address many issues players have with the game right now. The XP reward for quests is being looked at and I believe more quests are being added. This will flesh the game out nicely, which is what is desperately needed right now.
The first few levels of Aion are a joy to play, hence my previous high score, but the zones lose their appeal from 20+. Gone are the beautiful vistas, the forests and quaint villages of Verteron; large areas in the next two zones are taken up with desert. Quests seem harder to come by, but instances help a great deal with the problem of slow levelling. However, being forced to revisit the same content to take advantage of the better XP isn't much fun either.
These are the main things that took the shine off my Aion experience this time around. I know NCsoft is looking to add many new features such as player housing, mounts and underwater zones, all of which would be welcome, but the current system needs re-working to get away from the grind-heavy attitude it encourages. Luckily, it seems NCsoft is taking steps in the right direction. Earlier today, it announced that double XP weekends for level 1-35s are being introduced until a more permanent solution can be implemented. While this is great news, oh how I wish this had been in force over these last three weeks it took me to get from level 20 to 30!
See how this compares to the first 20 levels in our previous review.
Gamer Score | 0 /10 |
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