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Aion: Levels 20 - 30 Review [PC]


Systems used to review this title: (PC, MMO)

I take a trip back into the divided land of Atreia to see how the game shapes up after leaving the starter zones.

I've spent a fair amount of time playing Aion this year, all through the closed beta test, and for the first few weeks when the game was released back in September. If you read any of our coverage back then, you'll know I was really impressed with the game. The character customisation is second to none, and the graphics are simply stunning. The starter zone is filled with varied and interesting quests; it was a pleasure to explore the world, gaining new skills at regular intervals and uncovering new areas.

Aion - Tower of EternityI played levels 1-20 for the first review, all of which I enjoyed, before taking a break. Between then and now, NCsoft has been tweaking the game in response to feedback from players. I'd heard that Aion was a bit 'grindy' in the early twenties but, knowing a number of fixes and changes had been applied, three weeks ago I picked up where I'd left off without a worry in the world, keen to get stuck in again for the next part of the review.

Around 8 hours into my first gaming session, it became apparent just what 'grindy' meant. I'd stopped playing at a point where I'd completed all the available quests in my locality, so my first task was to find a new quest hub. This proved quite tricky; at one point, all I had in my quest log was a handful of group quests and one or two that were well above my level. As a DPS class, my chances of finding a party to do the group quests wasn't great, but eventually I found one. It seems to take an age to find groups in Aion, possibly due to the fact that, on my realm at least, the LFG channel is used as the global chat channel where all discussions go on. Finding a party is more a case of luck, by happening to glance at the fast-scrolling chat panel at the right time and responding before someone else does.

Aion - Tower of EternitySome group quests are very long chains, I'll give the Krall area in Verteron as an example. As usual, the next quest in a chain becomes available once the previous one is completed, and many require you to return to the quest giver to get the next part. With no mounts or quick travel system besides the spell that returns you to a city, making the long and dangerous trip back to the spot in the enemy grounds where the follow-up part of the quest begins is a tedious job. And it's a job that many players just can't be bothered with. I often found a party who would stick together to get one or two parts of the quest chain done before crying off for one reason or another. This results in many people being on different parts of the quest chain, making it even harder to find a party, where everyone must be willing to perhaps do a part they've already completed to bring everyone up to the same stage.

I think I wasted two or three evenings in groups going over quests I'd already done in there so others could catch up, only for someone to leave and the group would disband.

Aion - Tower of EternityIf you were wondering about attempting any group quests solo, you can pretty much forget it. A single regular mob of the same or slightly higher level as your character can reduce your HP down to 50% or more in some cases. An elite can kill you in seconds. I found this to be the case, playing as a plate-wearing Gladiator, a melee damage-dealing Warrior, but I've seen Spirit Masters and other ranged classes last a little longer.

So, unable to do it alone and with no luck finding a group, you'd probably just skip a tricky quest in any other game. Unfortunately, these quests are part of the Elyos campaign, the main storyline that persists through Aion. Yup, one big quest chain. Also, at the time there wasn't a lot else to do quest-wise, so I persevered and eventually got through it.

A new quest hub awaited, and I relished the chance to start climbing through the levels again, but it was painstakingly slow work. Many quests only reward you with the same amount of XP as killing a handful of mobs. This is probably the origin of the 'grindy' rumours – I'd often see players just staying within a small area killing the same group of mobs over and over, because it's the best way to earn XP quickly. Also, as I progressed, I noticed more and more repeatable quests on offer from NPCs, ones that require you to go out and kill around 25 mobs or collect 15 of a certain item. These quests only reward the same XP as one or two mobs – it just seems a way of justifying the grind that's necessary to get characters through the extremely long levels. I estimated that, without using the grind method and by completing quests that were available to me, it took me anywhere between six to ten hours to complete each level between the levels 20-30.

Aion - Tower of EternityDon't be under the impression that grinding is the quick and easy way to end game though. As I mentioned before, most mobs of the same or higher level than your character will take a good chunk off your HP, requiring you to heal up before taking on another. This can take anywhere up to 30 seconds between each mob, which is extremely frustrating. It doesn't sound much, but just watching your character sitting on the ground for half a minute after killing just one mob out of those 25 you've got to kill is painstakingly dull. And if you should accidentally pull 2 mobs, I hope you have a potion or two handy; death in Aion is a costly business. Not only do you end up at your set spawn point, which could be a 5 minute run away from where you died, you also have to pay the soul healer to get some of your precious XP back, and it's not cheap.


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Aion
Game: Aion
Developer: NCSoft
Publisher: NCSoft
Released: 25 Sep 2009
Screenshots Videos AION v2.7 Trailer
 

Other Sources

Aion Review on gamrReview