Standard Blog
Go! Filter
Login Register Password?

Lost Planet 2 Multiplayer


Following our discussion with Frank Filice about what's new in the sequel to Lost Planet, I had to check it out myself, and check it out I did.

Lost Planet 2The mission on offer was a multiplayer co-op level, pitting the players against the Salamander boss that Filice talked about. As promised, the boss is really, really huge. It's a giant black lizard-thing that storms around the map, lashing out with its tongue, swiping its tail, stomping its feet, and everything else you'd expect from a forty-metre high alien monstrosity. Dropped in with pretty much no explanation (save “Shoot the glowing orange bits”) our team went to battle.

It didn't go particularly well. Each player has their own individual life bar, with death reducing a sort of team health bar. When that empties – when enough players have died – it's mission failed. Death isn't the end, though, with players having the ability to respawn at various points around the map that must be activated. Activating these appears to regenerate the team health bar (“Battle Gauge”) slightly, but it's still a battle of attrition.

Lost Planet 2The boss itself had various phases. Initially, shooting at the giant glowing orange bits on its back seemed to work, and then a message to shoot its legs appeared. During all of this, everyone was using different weapons that spawned around the map – I favoured the rocket launcher, with the machine gun when I ran out of ammo. Someone else hopped into the Vital Suit (the mech) lying around. Another person had the pleasure of attracting its attention and trying to keep the bastard thing away from everybody else. This was followed by a goal to actually go inside the beast via the mouth and destroy it from the inside, which, sadly, is not something we did particularly well.

There was a feeling of friendly competition going on, too, as achieving goals resulted in your name popping up on screen along with what you did, whether it was activating one of the respawn points, or taking out one of the legs. It's good looking, it ran at a decent clip, and it focuses a lot on teamwork, and it was a fun boss. If they keep this up, Lost Planet 2's co-op may well be something special.


Comment


Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus
 
Lost Planet 2
Game: Lost Planet 2
Developer: Capcom
Publisher: Capcom
Released: 12 May 2010
Screenshots Videos Lost Planet 2: Kill Big Trailer
 
 
 
 
 
 
 
 
 
 
0
/10

Latest Stuff

 

Fifa 13 [Interview] - What's new to the game? Part 1Fifa 13 [Interview] - What's new to the game? P...
Evolution is the name of the game this year, so what's improved?

Dragon's Dogma [Review] - A JRPG with a western edgeDragon's Dogma [Review] - A JRPG with a western...
A mixing of worlds, a worthwhile exercise?

Sleeping Dogs [Preview] - Undercover in an open-worldSleeping Dogs [Preview] - Undercover in an open...
Welcome to Hong Kong.

Dirt Showdown [Review] - Spin-off or spin-out?Dirt Showdown [Review] - Spin-off or spin-out?
The rally series adds a touch of destruction.

F1 Online [Preview] - Massively multiplayer online racerF1 Online [Preview] - Massively multiplayer onl...
Racer, management sim and MMO rolled into one, with a dash of DRS.

Lost Planet 3 [Preview] - Looks a lot like a rebootLost Planet 3 [Preview] - Looks a lot like a re...
It's all gone survival horror.

Ghost Recon: Future Soldier [Review] - Faux-tactical shootingsGhost Recon: Future Soldier [Review] - Faux-tac...
Does the mix of stealth and action work?

XCOM: Enemy Unknown [Preview] - Space InvadingXCOM: Enemy Unknown [Preview] - Space Invading
Can Firaxis usher in a welcome alien return?

Diablo III [Review] - Bloody hellDiablo III [Review] - Bloody hell
Was it worth the 12 year wait?

Dirt Showdown [Interview] - Crafting destructionDirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.

 
 

Other Sources

Lost Planet 2 on gamrReview