Space battles usually go something like this: you arrive at the desired system and are informed via comms that there are enemy vessels lurking among some nearby asteroids. You must locate and destroy them. Sometimes they'll be cloaked, appearing when you approach, other times you can see them from a distance and have time to prepare. You may have to deal with one tough ship or three smaller ones, sometimes several very easy fighters at once. In the early missions, you have three weapons to use against ships in these situations; front phasers, aft phasers and photon torpedoes. Each of these have a firing arc, so you must be facing the right way to be able to open fire.
When fighting in space, you also have the special skills that each of your BOs bring. One skill may be to reduce your opponent's shields, another could be the “Fire at Will” command, which reduces the cooldown time of all attacks for a short period. Another might be the ability to recharge your shields – that was another one I found myself using constantly.
Each enemy you kill and each mission you complete awards your character with points that can be spent to 'level up'. You spend these points by investing them in special talents which improve your character in certain areas, such as better healing or better damage-dealing. Once a certain amount of points have been spent, your character gains rank. It works in a similar way with your BOs, and as they level, more skills open up for them.
My first impressions of this game are positive so far. As with Champions Online, the character creator is very thorough and provides the chance to make a truly unique avatar. Progression is different than many other MMOs, using a skill-based system instead of regular experience points. This does away with the grindy feel that you get from some titles. Away missions are always something to look forward to and, if anything, I'd like to see more of them in the game. Personally, I enjoyed them a lot more than the space combat, which sometimes goes on for a little too long and can involve simply pressing the same two or three buttons repeatedly. Fitting out your officers and ship with upgrades is enjoyable, and after most missions it's always worth seeing if you can swap out something for a better component.
Speaking of beta testers, if you like what you read here then be sure to sign up for a STO beta key – we have a stack to give away from today, see the competition thread later today for more info.
But for now, keep an eye on IncGamers for more news on STO, before its release on 2 February.
For a chance to win a slot on the Beta test, head here and get your name down.
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