Each weapon will either slice, bash or pierce your enemy and the various type of murder will help raise your stats. No doubt there will be achievements when you hit a certain number of kills with the different weapons, but the build we had was far too small to get that far.
Downed enemies also drop treasure, but the great thing about killing enemies is the actual killing itself. You can slice enemies into pieces and blood splatters everywhere. Walk in the red stuff, and bloody footsteps trail your character's steps for awhile. It's really quite dark, but still manages to retain the game's light-hearted manner, with the blood a vibrant red to match the surrounding bubbly environment.
Attacking is really quite simple: you simply push the right analogue stick in the direction of the enemy you want to kill. The left stick moves your character, while the left bumper allows you to swap between the two weapons in your inventory. You can throw or drop any of your weapons using the right bumper, while tapping the right bumper over dropped items makes you pick stuff up. Kill enough enemies and a little bar fills up which, when high enough, allows you to do glory moves, which see you wiggling your analogue stick furiously to achieve a high amount of kills in a short space of time.
Other than that, this is a great little game. It's nicely designed, well thought out and displays a wicked sense of humour. Despite its visual style, this is not a game for children and taps cleverly into the twisted morality that forms the basis for most fairytales.
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