Whether or not 80 cars will be enough to satisfy racing fans that have become accustomed to being able to pick from a much larger pool remains to be seen, but the usual avalanche of post-launch DLC that is sure to follow should be enough to satisfy the hunger of most petrol-heads. Your vehicles can be customised to your hearts content, both inside and out. Performance upgrades are available in all the usual areas, from the quality of your exhaust to the level of weight reduction and the ever-popular nitrous injection system. Paint jobs and liveries can be either selected from a pre-determined list or created from scratch using a vinyl layering system, similar to that seen in Forza 2.
However you choose to spend your time in the game, no matter which mode you select, you’re always adding to your
Aggression points are handed out for the kind of driving you’d never see in most real life racing events, things like smashing opponents off the tracks, continuously blocking another racer from passing and other tactics generally consider below the belt. In contrast, precision points are awarded for smooth, attractive driving, taking the apex of a corner perfectly, for example, or performing an overtake manoeuvre without making contact with your adversary. Apparently, depending on whether you score mainly aggression or precision points, determines how the computer A.I. reacts to your presence on the track. Those with many aggression points will often be given a wider berth than someone sitting on a mountain of precision points, except by those drivers who are just as eager to get into a scuffle.
SHIFT is a major departure from what we’ve come to expect from a Need for Speed title but, thankfully, in what looks to be an overwhelmingly positive way, Tudor explained that “[Need for Speed] reinvents itself every year, but there’s no way you can really satisfy everyone’s demands.” That’s certainly true, and it will be interesting to see whether the game appeals to fans of the previous games, and indeed whether the simulation crowd can bring themselves to pay for something with the words ‘Need for Speed’ in the title, and galvanise the same kind of brand loyalty we’ve seen in the past (despite the sometimes questionable quality of the games themselves).
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