In effect, the Fury refilling system encourages the Barbarian to find large mobs of monsters and powerful single targets (like bosses), since he can go all out on those, while weak individual monsters will cost him more Fury to kill than they're worth in return. While playing, I found myself regularly running off and leaving the last survivor or two in large battles, always hungry for another big mob upon which to expend my Fury. I just needed some lesser, girlie-man character in my party to pick off the stragglers for me.
Locations and Monsters
The action in this year's BlizzCon demo took place entirely in a new, outdoor, desert-like area that was (intentionally, on the part of the devs) reminiscent of Act 2 of Diablo 2. There were narrow rocky passes, wide-open sandy areas studded with small settlements of crumbling houses, open pit desert mining operations with narrow wooden platforms, and one fairly large, entirely demon-infested city.
The enemies encountered in the desert, and a few dungeons beneath the surface, were all new too, or at least never
The Dervishes even featured in the Character Panel, when the design team talked about how the Dervish's Whirlwind attack looked so cool that they had to go back and spruce up the Barbarian's Whirlwind, so he wouldn't be outdone by a monster in the use of his own archetypal skill.
Conclusion
The overall impression of Diablo 3, this year even more than last, is of a game that follows closely in Diablo 2's footsteps, while adding substantial improvements to the graphics, sound effects, and other technological areas. The characters are unique, iconic, instantly recognisable, and immediately fun to play. The monsters are interesting, numerous, and blessed with delightful death animations. The controls are simplified (from Diablo 2) and easy to use, but entirely sufficient for the task. The game menus and functions; the skill tree, inventory window, quests, and other game options are also improved over their predecessors, even at this fairly early point in development
On the whole, the game seems certain to appeal to fans of any ARPG, and is immediately addictive. It's impossible at this point to judge whether the end game balance and the genius of Diablo 2's item hunting/slot machine approach will hold up long term, but from what I've seen of Diablo 3 at the past two BlizzCons, the team is well on their way to crafting another stunning RPG hit.
The only bad D3 news from BlizzCon concerned the release date. Blizzard revealed that their planned two games for 2010 are Stacraft 2 and World of Warcraft: Cataclysm, which means D3 is not going to arrive until 2011, at the soonest. At least that gives us something to anticipate at next year's BlizzCon!
More PreviewsAll Previews ...
Comment
Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus


