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Jedi Academy SDK / Tools Released


Raven have now released the Jedi Knight: Jedi Academt SDK and tools. Included is the multiplayer source giving game editors the chance to get creative with the StarWars action title. Note you must have the 1.0.1.0 patch installed to use the source.Raven's James Monroe states the following in his .plan update:
When you extract this archive, you'll find these programs and docs in TOOLS:

ShaderEd2 - the shader editor/viewer
MD3View - model viewer for .md3 format models
ModView - model viewer for .glm (Ghoul2) format model
carcass - the glm model compiler (uses car files) converts root.xsi to model.glm
(note carcass requires no spaces in your path so you may have to move the files to build a model!)
Assimilate - edits car files
EffectsEdEffectsEd.exe - the editor we used to create EFX files.
EffectsEdUsing_EffectsEd.doc
BehavEd.exe - the editor we used to create Icarus scripts.
IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JKA is the same as the JK2 version, but the BehavEd.bhc file has changed.)
roq.exe - tool to compile images into a RoQ video.
and JAscripts.zip - all the scripts from JKA as reference.
JKA_Game_Source_License.htm - The code license file. You must comply with this to use the source code.
Disclaimer-JediAcademy-Tools.htm - Legal disclaimer reguarding this release

It will also extract the game source folders:
(!! YOU MUST HAVE the 1.0.1.0 Patch installed to use the source !!)
CodeMP - all the source code for the MP game DLLs. (see CodeMPMakeAMod_readme.txt for more info)
ui - ui code header
docs - sample files describing NPC and saber creation


NOTE: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
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Jedi Knight Jedi Academy
Game: Jedi Knight Jedi Academy
Developer: Raven
Publisher: Activision
Release Date: TBC
Screenshots

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