When you extract this archive, you'll find these programs and docs in TOOLS:
ShaderEd2 - the shader editor/viewer
MD3View - model viewer for .md3 format models
ModView - model viewer for .glm (Ghoul2) format model
carcass - the glm model compiler (uses car files) converts root.xsi to model.glm
(note carcass requires no spaces in your path so you may have to move the files to build a model!)
Assimilate - edits car files
EffectsEdEffectsEd.exe - the editor we used to create EFX files.
EffectsEdUsing_EffectsEd.doc
BehavEd.exe - the editor we used to create Icarus scripts.
IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JKA is the same as the JK2 version, but the BehavEd.bhc file has changed.)
roq.exe - tool to compile images into a RoQ video.
and JAscripts.zip - all the scripts from JKA as reference.
JKA_Game_Source_License.htm - The code license file. You must comply with this to use the source code.
Disclaimer-JediAcademy-Tools.htm - Legal disclaimer reguarding this release
It will also extract the game source folders:
(!! YOU MUST HAVE the 1.0.1.0 Patch installed to use the source !!)
CodeMP - all the source code for the MP game DLLs. (see CodeMPMakeAMod_readme.txt for more info)
ui - ui code header
docs - sample files describing NPC and saber creation
NOTE: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
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