Standard Blog
Go! Filter
Login Register Password?

S.T.A.L.K.E.R - Oblivion Lost Day & Night Media


THQ have released 20 new screens and a hi-res movie for GSC's shooter S.T.A.L.K.E.R - Oblivion Lost which is due next year. These shots highlight the game's environmental effects and I have to say these are pretty stunning. THQ also fired over some info on how these will fit into the gameplay.
In STALKER every wind is an ill one and every night follows day as GSC's dynamic weather system shapes the environment around you. Gone is the safety of pseudo-realistic games. STALKER works with the environment in the most sinister, most natural ways. Behind every change in weather, behind each night/day cycle is an engine offering enormous gameplay possibilities. Shaders, shadows and volumetric effects such as fog, mist and lighting are efficiently integrated into a game experience which redefines current expectations of the word 'dynamic'. GSC's ground breaking technology gives us new layers of gameplay - layers absent from all other FPS games.

Click for more new and full size images

This engine is controlled by an advanced AI that creates unscripted challenges through a series of complex rules. Those shadows hide more than fear. That wind affects the migration of pack animals or the sleeping patterns of other Stalkers. Then there is the rain. And the fog that stretches across the landscape and reaches into your heart. These things task you. They tire you and as dawn begins to break your choice to stay awake, fearful of the next surprise, has taken its toll. But insomnia is only a part of it.

Got a news tip? Send it to the team

Comment


Add a comment using your Facebook, Twitter, Yahoo, Google or OpenID accounts.
blog comments powered by Disqus
 
STALKER - Oblivion Lost
Game: STALKER - Oblivion Lost
Developer: GSC
Publisher: THQ
Release Date: TBC

Latest Stuff

 

Dragon's Dogma [Review] - A JRPG with a western edgeDragon's Dogma [Review] - A JRPG with a western...
A mixing of worlds, a worthwhile exercise?

Fifa 13 [Interview] - What's new to the game? Part 1Fifa 13 [Interview] - What's new to the game? P...
Evolution is the name of the game this year, so what's improved?

Sleeping Dogs [Preview] - Undercover in an open-worldSleeping Dogs [Preview] - Undercover in an open...
Welcome to Hong Kong.

Dirt Showdown [Review] - Spin-off or spin-out?Dirt Showdown [Review] - Spin-off or spin-out?
The rally series adds a touch of destruction.

F1 Online [Preview] - Massively multiplayer online racerF1 Online [Preview] - Massively multiplayer onl...
Racer, management sim and MMO rolled into one, with a dash of DRS.

Lost Planet 3 [Preview] - Looks a lot like a rebootLost Planet 3 [Preview] - Looks a lot like a re...
It's all gone survival horror.

Ghost Recon: Future Soldier [Review] - Faux-tactical shootingsGhost Recon: Future Soldier [Review] - Faux-tac...
Does the mix of stealth and action work?

XCOM: Enemy Unknown [Preview] - Space InvadingXCOM: Enemy Unknown [Preview] - Space Invading
Can Firaxis usher in a welcome alien return?

Diablo III [Review] - Bloody hellDiablo III [Review] - Bloody hell
Was it worth the 12 year wait?

Dirt Showdown [Interview] - Crafting destructionDirt Showdown [Interview] - Crafting destruction
Producer Iain Smith talks us through the carnage.